Roahin: Amiri - Beast Lord End Game: Barbarian 2 / Sacred Huntsman 6 / Ranger 5 / Two-Handed Fighter 7
Melee Damage Build
Build Notes: The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine. The spells she picks are purely about increasing her damage, we're not going to waste time, feats or abilities in trying to fix her abysmal AC. Between your frontline tanks and her animal companion, she should be moving into melee to engage last anyhow. Her spells will really help her throughout the game, especially toward the end. Lead Blades makes her already oversized Bastard Sword count as Huge sized. True Strike is THE spell for Vital Strike feats. And of course, external spells like Animal Growth and Enlarge Person only serve to wildly spike up her efficacy. I've down about 6 different Amiri builds at this point, toying with standard Barbarian / Tanks / spellcasting, and this is by far my most favorite. The build evolves and changes as you play it, but the highlight is that it never lags. She ends up as a top performer the entire game. Starting Stats Barbarian-1
16 Strength
13 Dexterity
16 Constitution
10 Intelligence
12 Wisdom
10 Charisma
Skills: Athletics 1, Mobility 1, Lore (Nature) 1, Perception 1
Feats: Exotic Weapon Proficiency (Bastard Sword), Toughness
Leveling Stats Level 2 - Sacred Huntsman 1
Deity: Gorum (Domain: Strength)
Skills: Athletics +1, Mobility +1, Lore (Nature) +1, Lore (Religion) +1, Perception +1
Feats: Animal Companion (Smilodon)
Spells: Bless(1), Divine Favor(1)
Notes: Normally, I'm not a big fan of the Smilodon. It's too obvious a pick for an Animal Companion and doesn't have interesting combo-able abilities like the Wolf, Centipede or Mammoth. But something about a Sabre Tooth Tiger just seems so damn appropriate for Amiri to me. Also, given most of her personal quests are Amiri hunting monsters in the name of Gorum, Sacred Huntsman couldn't fit her concept more. Level 3 - Sacred Huntsman 2
Skills: Athletics +1, Mobility +1, Lore (Nature) +1, Lore (Religion) +1, Perception +1
Feats: Boon Companion
Spells: True Strike(1)
Level 4 - Sacred Huntsman 3
Skills: Athletics +1, Mobility +1, Lore (Nature) +1, Lore (Religion) +1, Perception +1
Feats: Precise Strike
Spells: Expeditious Retreat(1)
Notes: As a Sacred Huntsman, Amiri shares her Teamwork feats with her Smilodon. Precise Strike therefor means his 5 attacks gain a +1d6 additional damage each when flanking with Amiri, which he should always be doing.
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Hello and yank you for your builds. It's very easy to follow them with the level by level descriptions. I've been doing a playthrough, actually my first with help from @InEffect builds and yours(Tristian firelord) but my Amiri is lacking and I'm not sure what his is supposed to do when Level 6 inquisitor is picked (Regarding Deity , spells and Domain but thought the obvious choice was Gorum though)
I don't see any attribute in Level 4 to level up. I suppose it is strenght? It would be helpful if anyone could answer that.