jimmybackman: So wanting to make a dual wielding character using daggers or kukris, thinking
I will be using 4 levels fighter with no arctype, 11 knife master and 5 invurnerable rager.
Probably chaotic evil human with +2 to DEX, so what I want some help with is which skills and feats to focus on and how to place out my ability scores, were thinking 12 STR, 17 DEX, 14 CON, 14 INT, 14 WIS and 7 CHA.
there are a few problems with this.
first of all there is no point in going barb below 8 as it is then when you can get DR rage powers. fighter will give you nothing pretty much.
from barb you might want reckless stance and all 3 totems for pounce(optional), bite, and DR rage powers after 8. rogue will give you enough combat tricks. I would go first into rogue3 to get finesse then 8 barb as you need that DR to survive in melee. technically all you have to have to be effective is rogue4/barb8 it leaves 8 more levels to go. I would say vivisectionist works well for at least 1 level dip. can get more for preserve organs and alchemical casting.
for 3 totems and pounce you need barb 10.
close with what you had in mind r11/barb8/v1 would work. r4/barb8/v8 works too trading improved evasion for longer mutagens and a lot more sturdiness and some casting that will make it a bit more interesting.
for pounce with benefits you can go r7/v3/b10 or r6/v4/b10. 1st one will get you and extra d6. 2nd one will get you 1 more discovery 10 more minutes of mutagen and 2nd level casting.
for stats 9/20/17/10/10/7 is ok. drop 1 into con and the rest into dex. if you plan to go into vivisectionist or want more int do 9/20/17/12/8/7 or 7/20/17/14/8/7
oh also dual-wield finesse is broken atm giving no dex bonuses to damage on main hand