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If so how does it stack up, could it be worth it to get two casters in the husk of one character(albeit slower spell progression obviously), the way I see it the class would be best served as a mercenary extra character and make it the ultimate buff monkey?
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jimmybackman: If so how does it stack up, could it be worth it to get two casters in the husk of one character(albeit slower spell progression obviously), the way I see it the class would be best served as a mercenary extra character and make it the ultimate buff monkey?
slower spell progression combined with slow leveling in this game makes it a total meme class. I mean it's not awful but it's better to have arcane caster + channel cleric in every possible occasion. and arcane caster doen't even have to be a full caster. not to mention that theurge is garbage at healing. so you will need at least 1 secondary healer in the party, maybe even two to compensate for the loss of channeled healing, so it doesn't exactly save you any party slots.

oh, also you don't get dual-cast at lvl10 as you should've in pnp.
Post edited November 06, 2018 by InEffect
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jimmybackman: If so how does it stack up, could it be worth it to get two casters in the husk of one character(albeit slower spell progression obviously), the way I see it the class would be best served as a mercenary extra character and make it the ultimate buff monkey?
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InEffect: slower spell progression combined with slow leveling in this game makes it a total meme class. I mean it's not awful but it's better to have arcane caster + channel cleric in every possible occasion. and arcane caster doen't even have to be a full caster. not to mention that theurge is garbage at healing. so you will need at least 1 secondary healer in the party, maybe even two to compensate for the loss of channeled healing, so it doesn't exactly save you any party slots.

oh, also you don't get dual-cast at lvl10 as you should've in pnp.
Yeah were more thinking of adding one in at level 10-14 as a mercenary to see how it does, low levels does indeed sound horrid, that prestige class would have been much better off it had required level 1 divine and level 1 arcane spell instead of level 2.
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InEffect: slower spell progression combined with slow leveling in this game makes it a total meme class. I mean it's not awful but it's better to have arcane caster + channel cleric in every possible occasion. and arcane caster doen't even have to be a full caster. not to mention that theurge is garbage at healing. so you will need at least 1 secondary healer in the party, maybe even two to compensate for the loss of channeled healing, so it doesn't exactly save you any party slots.

oh, also you don't get dual-cast at lvl10 as you should've in pnp.
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jimmybackman: Yeah were more thinking of adding one in at level 10-14 as a mercenary to see how it does, low levels does indeed sound horrid, that prestige class would have been much better off it had required level 1 divine and level 1 arcane spell instead of level 2.
the class actually would've been a lot better if either of two things were correct:
-you would level fast
-you were not in a race against time

as it is additional sustain from channel-oriented cleric easily trumps any versatility theurge has. that and the fact theurge is literally worthless before 10. and as a later dip it's even worse, imo.
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jimmybackman: Yeah were more thinking of adding one in at level 10-14 as a mercenary to see how it does, low levels does indeed sound horrid, that prestige class would have been much better off it had required level 1 divine and level 1 arcane spell instead of level 2.
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InEffect: the class actually would've been a lot better if either of two things were correct:
-you would level fast
-you were not in a race against time

as it is additional sustain from channel-oriented cleric easily trumps any versatility theurge has. that and the fact theurge is literally worthless before 10. and as a later dip it's even worse, imo.
Really finding it strange they added such a sub-optimal prestige class tbh.
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jimmybackman: Really finding it strange they added such a sub-optimal prestige class tbh.
It's not THAT bad, better than no charisma pure cleric, like harrim, anyway. But I admit it's a shame there are no pure divine prc's
I tried an Ecclesitheurge/Wizard based MT - the dual stat drain (needs both Int and Cha to be effective) is quite brutal.
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LordSerion: I tried an Ecclesitheurge/Wizard based MT - the dual stat drain (needs both Int and Cha to be effective) is quite brutal.
wiz/ecc/theurge needs no cha. theurge doesn't scale channeling. you also can dump wis on that one to 14 and get the rest from items and then off-load all buffs to cleric list as you don't care about DC's for those.

what I'm saying is wiz/cler/Theurge is not really MAD. but mostly cause you do get an item that boosts all mental stats for 1 slot.
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jimmybackman: Really finding it strange they added such a sub-optimal prestige class tbh.
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InEffect: It's not THAT bad, better than no charisma pure cleric, like harrim, anyway. But I admit it's a shame there are no pure divine prc's
Hopefully they will add loads of PRC´s in the future, way to few as it stands now compared to stuff like neverwinter nights 2 for example.
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My first playhthrough was a Lawful Evil Ecclesitheurge / Wizard / Mystic Theurge. I found it to be pretty OP on Challenging Mode for a first playthrough. Both the Ecclesitheurge's Bonded Holy Symbol and the Wizard's Arcane Object Bond work on both Cleric and Wizard spell lists. Also, as opposed to the core D&D Mystic Theurge class, the Kingmaker one can use Cleric spellslots to prepare Wizard spells and vice versa.

The tradeoff of being one spell level behind a single class Wizard or Cleric is entirely worth it. Especially considering that end-game you'll both have 9th level spells, but the Theurge will also have 7th level spells from his other class, double Bond and the ability to spam extra slots of the best spells.
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Roahin: My first playhthrough was a Lawful Evil Ecclesitheurge / Wizard / Mystic Theurge. I found it to be pretty OP on Challenging Mode for a first playthrough. Both the Ecclesitheurge's Bonded Holy Symbol and the Wizard's Arcane Object Bond work on both Cleric and Wizard spell lists. Also, as opposed to the core D&D Mystic Theurge class, the Kingmaker one can use Cleric spellslots to prepare Wizard spells and vice versa.

The tradeoff of being one spell level behind a single class Wizard or Cleric is entirely worth it. Especially considering that end-game you'll both have 9th level spells, but the Theurge will also have 7th level spells from his other class, double Bond and the ability to spam extra slots of the best spells.
you will never have lvl9 spells as theurge no matter what. it is just not possible to reach lvl20. lvl18 is doable with grind. maybe 20 can be done with shared exp off and a party of 2, but I doubt it is worth it.

also this game is about sustain and time conservation. theurge can't hold a candle to a channel cleric in that regard.
Post edited November 11, 2018 by InEffect
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InEffect: you will never have lvl9 spells as theurge no matter what
Ignorant assertion for a game that just came out without any DLC yet. The point was that the maximum threshold was the same. And chances are you're not seeing 9th level spells either way. This character ended the game at Ecclesitheurge 3 / Wizard 3 / Mystic Theurge 10. That's 7th level Cleric / 7th level Wizard while both Octavia and Tristian were only at 8th level each.


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InEffect: also this game is about sustain and time conservation. theurge can't hold a candle to a channel cleric in that regard.
For new or weak players perhaps. Anyone with a history of Pathfinder or D&D play knows that starter players invest in healing damage, experienced players invest in mitigating it beforehand.
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Roahin: Ignorant assertion for a game that just came out without any DLC yet. The point was that the maximum threshold was the same. And chances are you're not seeing 9th level spells either way. This character ended the game at Ecclesitheurge 3 / Wizard 3 / Mystic Theurge 10. That's 7th level Cleric / 7th level Wizard while both Octavia and Tristian were only at 8th level each.
you prefer to live in a fantasy, where we do get to 20, instead of facing reality at hand where we do not know what DLC's will be and what content they will provide and if there will be DLC's at all - nothing was even announced so far. and you are calling me ignorant xD
you are harping on spells again, when actual main draw of a cleric is channeling. there is also a point to be made that theurge doesn't do anything useful in the party. he doesn't tank, doesn't heal, doesn't do insane dps - what exactly he is for there?

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Roahin: For new or weak players perhaps. Anyone with a history of Pathfinder or D&D play knows that starter players invest in healing damage, experienced players invest in mitigating it beforehand.
you haven't played the game, did you? your kingdom fails if you derp around or you fall far behind on everything, at the very least.. "weak players", LoL. you will get hit no matter what. 20's are a thing. and your no AC back row will get damaged too.
Post edited November 12, 2018 by InEffect
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InEffect: you prefer to live in a fantasy, where we do get to 20, instead of facing reality at hand where we do not know what DLC's will be and what content they will provide and if there will be DLC's at all - nothing was even announced so far. and you are calling me ignorant xD
No, I pointed out that you were wrong. Possibly retarded as you doubled down on being wrong, but that remains to be seen. Right now the game is just released and they've updated it a dozen times and already released one "DLC". It'd be the height of InEffectual ignorance to assume that no more content will be coming, not a "fantasy." And even if it doesn't necessarily come from the developers (though I'd wager any amount of money that they do make more), the modding community will definitely be at work with this.

Again, forced to handwalk you through the obvious.

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InEffect: you are harping on spells again, when actual main draw of a cleric is channeling. there is also a point to be made that theurge doesn't do anything useful in the party. he doesn't tank, doesn't heal, doesn't do insane dps - what exactly he is for there?
Channeling is the maindraw for low end players like you. Where you see Tristian's channeling as a means of surviving Wisps, intelligent players prep Communal Protection/Resist Energy. I quit needing to channel spam halfway through my first playthrough on Hard mode and never looked back. Eventually you'll get there too and look back at these old posts where you cried about needing the handholding with embarrassment, I'm sure.

And the answer is that he tanks, heals, does insane DPS and literally everything else.

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InEffect: you haven't played the game, did you? your kingdom fails if you derp around or you fall far behind on everything, at the very least.. "weak players", LoL. you will get hit no matter what. 20's are a thing. and your no AC back row will get damaged too.
I didn't say weak characters, I said weak players. As in people like you who don't understand the mechanics. You need to level InEffect up and then you'll find that you don't need crutches like healbots and mercs to play the game.
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InEffect: you prefer to live in a fantasy, where we do get to 20, instead of facing reality at hand where we do not know what DLC's will be and what content they will provide and if there will be DLC's at all - nothing was even announced so far. and you are calling me ignorant xD
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Roahin: No, I pointed out that you were wrong. Possibly retarded as you doubled down on being wrong, but that remains to be seen. Right now the game is just released and they've updated it a dozen times and already released one "DLC". It'd be the height of InEffectual ignorance to assume that no more content will be coming, not a "fantasy." And even if it doesn't necessarily come from the developers (though I'd wager any amount of money that they do make more), the modding community will definitely be at work with this.

Again, forced to handwalk you through the obvious.

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InEffect: you are harping on spells again, when actual main draw of a cleric is channeling. there is also a point to be made that theurge doesn't do anything useful in the party. he doesn't tank, doesn't heal, doesn't do insane dps - what exactly he is for there?
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Roahin: Channeling is the maindraw for low end players like you. Where you see Tristian's channeling as a means of surviving Wisps, intelligent players prep Communal Protection/Resist Energy. I quit needing to channel spam halfway through my first playthrough on Hard mode and never looked back. Eventually you'll get there too and look back at these old posts where you cried about needing the handholding with embarrassment, I'm sure.

And the answer is that he tanks, heals, does insane DPS and literally everything else.

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InEffect: you haven't played the game, did you? your kingdom fails if you derp around or you fall far behind on everything, at the very least.. "weak players", LoL. you will get hit no matter what. 20's are a thing. and your no AC back row will get damaged too.
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Roahin: I didn't say weak characters, I said weak players. As in people like you who don't understand the mechanics. You need to level InEffect up and then you'll find that you don't need crutches like healbots and mercs to play the game.
Curious what you hope to gain by being a rude prick? :)