Posted June 09, 2016
Why decide to join games in development on GOG?
Parkitect is a big, complicated game. It's full of many systems working together to create a seamless, fun simulation. As we're a small team, the data that Games in Development provides us is invaluable in helping us create the best game we can.
It also helps us prioritize what to work on based on community feedback and recurring bugs. By simply playing our game, you are contributing to the improvement of it!
Approximately how long will Parkitect be in early access?
Parkitect will likely be in early access for a year or more. We have planned for a year, but things can change and games are quite fluid throughout development. We'll do our best to keep this short, but in the long run we do what's best for the game.
What do you plan to change during development?
The final version of Parkitect will be a bit different than this Early Access version. We have plans to expand and add a number of features, though as with most game projects, these may change or be removed:
- A single-player campaign with a number of parks to manage
- A functional resource system for shops
- Staff management beyond hiring, firing and wages
- Additional rides of all sorts
- Full mod support
What is the current state of Parkitect?
The game is fairly stable and contains enough content for many hours of play time. It's currently sandbox-gameplay only, but many of the biggest features are implemented or at least partially implemented. Some bigger features and more content are still missing and coming soon.
Will the price change on release day?
We think the current price is fair for the current state of the game. The price will go up slightly after Early Access when more features and content have been completed.
How can the community participate in the development process?
We've always been very public with the development of Parkitect, and we're excited to bring that to Games in Development. The Community will help us prioritize what we work on and where our attention is most needed. That might be new rides, or balance changes, or adding new management controls.
Take a look at our weekly devlog for an idea of what we get up to:
http://themeparkitect.tumblr.com/
Parkitect is a big, complicated game. It's full of many systems working together to create a seamless, fun simulation. As we're a small team, the data that Games in Development provides us is invaluable in helping us create the best game we can.
It also helps us prioritize what to work on based on community feedback and recurring bugs. By simply playing our game, you are contributing to the improvement of it!
Approximately how long will Parkitect be in early access?
Parkitect will likely be in early access for a year or more. We have planned for a year, but things can change and games are quite fluid throughout development. We'll do our best to keep this short, but in the long run we do what's best for the game.
What do you plan to change during development?
The final version of Parkitect will be a bit different than this Early Access version. We have plans to expand and add a number of features, though as with most game projects, these may change or be removed:
- A single-player campaign with a number of parks to manage
- A functional resource system for shops
- Staff management beyond hiring, firing and wages
- Additional rides of all sorts
- Full mod support
What is the current state of Parkitect?
The game is fairly stable and contains enough content for many hours of play time. It's currently sandbox-gameplay only, but many of the biggest features are implemented or at least partially implemented. Some bigger features and more content are still missing and coming soon.
Will the price change on release day?
We think the current price is fair for the current state of the game. The price will go up slightly after Early Access when more features and content have been completed.
How can the community participate in the development process?
We've always been very public with the development of Parkitect, and we're excited to bring that to Games in Development. The Community will help us prioritize what we work on and where our attention is most needed. That might be new rides, or balance changes, or adding new management controls.
Take a look at our weekly devlog for an idea of what we get up to:
http://themeparkitect.tumblr.com/
Post edited June 09, 2016 by Hetman