doctorfrog: The damned village level. Of all the levels in a plotless game, this one seemed the most able to tell a story.
EternityofNight: What is the story though?
I was trying to figure out what those zombies were throwing. To me, it looked like they were throwing a hellishly spawned fetus. Where do they take it from? Very strange, and this level is as grim and ghoulish as you'd expect from a good game.
The fight at the end by the altar was a nice touch... as were the flying witches.
For me, the story seemed to be that of a real village, that perhaps was on the edge of dying out. Let's say that one farmer decided to make a little deal with a goat shaped demon for a good bit of crops, and it paid off. No down side that he could see. This caught on: neighbor to neighbor, until the entire town began to grow based not only on demonic agriculture, but all the other little side benefits of their dark connections. However, and you see this deep in a small town square, there were frequent hangings and public tortures, which were disguised as dispensation of justice, but were really there to keep their dark connection active. The town was unable to disconnect itself from a source that was propelling its expansion, and the townsfolk found themselves equally bound. Things got worse. Nearby towns had suspected witchery and sorcery for some time, but eventually the town couldn't hide what was going on to the greater world, and the spires and high walls you see in the beginning were put up to block observation and repel invasion. This isolation made the town ever more bound to their demonic obligations. They were now completely under siege, and things began to change more rapidly. People began to change, first wonderfully, then horribly.
Eventually the whole mess simply slid into hell.