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I have the original of this game (like so many othr GOG games!) and with the community patch 4 I am lucky that with my ASUS motherboard and AMD CPU I can run a free utility called SpeedSwitchXP that brings my dual core 2.8ghz tio a dual core 1ghz. The utility is actually meant for battery saving on laptops, but does this my changing CPU. This utility means I need no CPU grabber or other slowdown utility that requires tweaking! :)
Anyway, what I love about this game is the little things, rather than the big things most talk of.
For example, the conversation language that is real, meaning you can lean some words/phrases, or the way the leader, Zokrym, smokes his pipe, or the way he rubs his chin for a second while he thinks of the code to open the first Daoka.
Then there is the Twon-Ha's that sometimes block the way for an NPC, and the way the Twon-Ha herder will turn up an lead him out of the way!
Then there are the little realisms of the water seller, etc and the realistic guard AI, whether in a battle or just on guard and thirsty....!
So may great little small things that add up to a fantastic whole!
.... And how good does this game still look for a 1999 game! Compared with other games out that year that GOG sell, this is leaps above!
So one of the greatest games carried on GOG.com, second only to The Longest Journey, IMHO!
I completely agree.
I was just playing and couldn't help feel the same sense of wonder I had when I played it years ago. There are so many little things about the game that are still amazing to see. And yes, that part-voxel engine has certainly stood the test of time. In some ways a number of its effects are an improvement on the techniques employed today!
The only downside for me is that the loading music is too short, because the loading times are so low :)
Know what you mean about the music..... But you get the soundtrack free on here.. (I have it too as it was downloadable!). I was clever enough to buy the game on release and about three years later (2002 or so) I bought a 'back-up' copy, because I knew was wearing out the CD's with my playing! I also got the strategy guide as it only took 30 mins of playing to see how a strategy guide would be so useful! It is actually one of the better strategy guides out there too - to go with a great game! :)
Yeah, this game is good for all the big reasons AND for all those tiny details that add up to make the gameworld a very believable one.

One of my favorite "small" details is the fact that everyone calls you Ulukai. You see, in other games, when someone refers to your character by its name, you think "that's my character, that's not me". But in Outcast, the name "Ulukai" is as alien to the protagonist as it is to us, the players. His reactions when being called that are the same we are having, and it leads to a level of identification with the character that few games manage to accomplish.

Other small touches I love: the grid which appears over the terrain when you are mapping a new region; the way the Talan wave at you when they have something to say (so subtle you could even miss it the first few times); the way they look back as they walk away from you when you start a conversation while standing too close to them; the fact that it goes to great lengths to explain the game system in terms of the gameworld, like the Gamsaav or the miniaturizing backpack which automatically collects interesting items you touch... so many others that if I don't stop here I'll be talking about them all night.

Man, what a wonderful, wonderful game...
Post edited January 17, 2014 by Truehare
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Truehare: Other small touches I love: the grid which appears over the terrain when you are mapping a new region
That effect is so cool. I was always sad I only got to see it once per region. Another detail I really liked is Cutter's sci-fi binoculars. They reminded me of the ones Luke Skywalker has in Star Wars: A New Hope, and I spent way too much time zooming in on the Temple Fae, turning on the X-ray vision to see how many guards were inside, and thinking over how I was going to get in.

I also love all the different ways there are to approach different situations. Late in the game when I'd amassed lots of cool weapons I would often charge straight at a soldier outpost, lobbing mortars and rockets at them, but earlier I would sneak around first, taking out a guard barehanded or sniping a leader with a sleep dart so the rest of the soldiers wouldn't be as organized. One of my favorite moments was when I was supposed to recover an item from a soldier-infested island amidst the riss fields. Instead of attacking, I left a teleporter pad in town and used one of my invisibility devices to sneak through the camp. I had to turn visible again to open the door to the storehouse where my target was, but I quickly ran inside, grabbed it, and then teleported away before the soldiers had time to process what was going on. It was awesome.

Man, now I want to play this again.