Where do i find thf ini files for outcast 2nd contact.iv looked on steam as ig istalled on yhere but i cannot find tye file.thanks
cryostasis: After searching through the .ini-files and trying every experimental changes i could imaging to work, there seems to be no way to let outcast switch earlier from low resolution textures to high resolution ones, while you walk towards a grafical object. When you get closer to e.g. an house the grafics gets sharper and sharper every few steps. Just when you stand right in front of that house - about 5 meters away - the game shows you the best possible grafical representation.
So my question is as follows. Is there any possible edit of the .ini-files that you could do to change the ingame usage of highest resolution textures relative to the viewing distance?
The aim should be to have always the best texture quality for all visible objects activated, at any time, irrespective of the distance to grafical objects.
Any suggestions?
graulicht: The only downside of Outcast is that the shootings are far too easy. So I made it harder to avoid the enemy bullets.
In OUTCAST.ini, the values for that are called "Speed_of_bullet". Just search for these values, increase them and bear in mind that soldiers use the following weapons: [SeekerGun], [ScytheGun], [Sarbacan] and [LaserGun]. All other weapons with that value belong to Cutter Slade. (...)
Tempelton: While I'm not a big fan of arcade elements in adventure games, the slow projectile speed of enemy weapons makes encounters with Fae Rhan soldiers far to easy even for weekend players like me. It allows everyone to dodge bullets as easy as eating apple pie. So, as soon as I spotted the outcast.ini file amongst a dozen of other INIs and found that I can change the bullet speed for every weapon in game, I doubled the values for all of them (mine to, as I couldn't stand AI dodging bullets) thus making the game a little bit more challenging (note, that you can also change the speed of projectiles of various animals too, like spiders or zeedogs). After that, said soldiers were at last as dangerous as other Talans said they were. I didn't try tripling the values though, as things were sometimes too hot, especially during the attacks on various barracks and other military structures. Not to mention Kroax...
I also found setting map additive mode to off and tweaking its RGB values very helpful in order to make it a little bit more readable in some regions (especially Talanzaar and Okasankaar). Though map's RGB values are something you have to experiment with.
Please can you tell me whre i can find the ini file for outcast 2nd contact
arfgh: ok guys, but please post your tweaked ini files and with comments if possible.
thx
Could you please tell me where i find the ini files thanks