It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
These are nice and all, but I can't even edit the .ini's. It says "Access denied".
avatar
admmelonhead: These are nice and all, but I can't even edit the .ini's. It says "Access denied".
Open the file as admin.
avatar
admmelonhead: These are nice and all, but I can't even edit the .ini's. It says "Access denied".
avatar
Waltorious: Open the file as admin.
Well, there's only one user account on the computer. So obviously I'm already the admin.
Or is there some wizardry I'm unaware of?
usually you are not acting as admin even if you are the only user of your system.
on windows 7 you have a pop up menu where you can "open as administrator" when you right click on a program ( editor.exe for example)
Okay, I got this resolved. I just ran notepad as admin.
Unfortunately just in time for me to get bored of outcast .-.
I've got some tweaks that I want to post, but they're modifications to most of the files that make a difference, including many gameplay modifications along with the graphic and sound ones. Doing this would thus require posting a complete set of INI files and instructions- Since it doesn't include actual game binaries that are required to run those, it's okay, right?
After searching through the .ini-files and trying every experimental changes i could imaging to work, there seems to be no way to let outcast switch earlier from low resolution textures to high resolution ones, while you walk towards a grafical object. When you get closer to e.g. an house the grafics gets sharper and sharper every few steps. Just when you stand right in front of that house - about 5 meters away - the game shows you the best possible grafical representation.

So my question is as follows. Is there any possible edit of the .ini-files that you could do to change the ingame usage of highest resolution textures relative to the viewing distance?

The aim should be to have always the best texture quality for all visible objects activated, at any time, irrespective of the distance to grafical objects.
Any suggestions?
yes Link6746, it is ok. Please post them.
avatar
graulicht: The only downside of Outcast is that the shootings are far too easy. So I made it harder to avoid the enemy bullets.

In OUTCAST.ini, the values for that are called "Speed_of_bullet". Just search for these values, increase them and bear in mind that soldiers use the following weapons: [SeekerGun], [ScytheGun], [Sarbacan] and [LaserGun]. All other weapons with that value belong to Cutter Slade. (...)
While I'm not a big fan of arcade elements in adventure games, the slow projectile speed of enemy weapons makes encounters with Fae Rhan soldiers far to easy even for weekend players like me. It allows everyone to dodge bullets as easy as eating apple pie. So, as soon as I spotted the outcast.ini file amongst a dozen of other INIs and found that I can change the bullet speed for every weapon in game, I doubled the values for all of them (mine to, as I couldn't stand AI dodging bullets) thus making the game a little bit more challenging (note, that you can also change the speed of projectiles of various animals too, like spiders or zeedogs). After that, said soldiers were at last as dangerous as other Talans said they were. I didn't try tripling the values though, as things were sometimes too hot, especially during the attacks on various barracks and other military structures. Not to mention Kroax...

I also found setting map additive mode to off and tweaking its RGB values very helpful in order to make it a little bit more readable in some regions (especially Talanzaar and Okasankaar). Though map's RGB values are something you have to experiment with.
ok guys, but please post your tweaked ini files and with comments if possible.

thx
[url=]https://rapidshare.com/files/1117159009/Outcast_Graphic_Sound_Tweaks.7z[/url]

This contains every tweak I've done to improve the graphics, as well as some to tweak the gameplay to be faster and more action-packed.

I remember setting the resolution to fullscreen 640*480 as part of this, using a tool from these very forums, which I am not sure if I've included or not. It's the experimental High-Rez patch by Zenger here on the forums. I highly suggest that if anything like that is in there, you ignore it and get a more recent version from her here [url=]http://www.gog.com/en/forum/outcast/experimental_outcast_hi_res_patch_up_to_1280x768_cyana_lighthouse_problem_fixed/page1[/url]

However, as Zenger was using Megaupload, I'm not entirely sure if the patch still exists elsewhere. If it isn't included, I'll repost the 7z file with it inside. (I haven't touched outcast in a long time).
Post edited May 27, 2012 by Link6746
avatar
admmelonhead: Okay, I got this resolved. I just ran notepad as admin.
Unfortunately just in time for me to get bored of outcast .-.
Blasphemy!
I've just purchased Outcast and changed the controls to WSAD configuration in line with the thread's OP.

<Resolved> E and X are correct -sorry!
Having read the manual there's a way of "locking on" to your target using the HUD and also to "activate X ray mode". The keys were previously K and X respectively. Since the keys were remapped, I can't seem to get these two options to work. Can anyone make enough sense of the ini files to let me know which buttons apply for these actions?


<Unresolved>
Also (and please bear with me), is there a way to refresh which elements are required to make specific ammo? I just seem to be blindly collecting metals, (un)stable foreign materials and vegetation without knowing why!!
Post edited July 19, 2012 by pigdog
avatar
pigdog:
<Unresolved>
Also (and please bear with me), is there a way to refresh which elements are required to make specific ammo? I just seem to be blindly collecting metals, (un)stable foreign materials and vegetation without knowing why!!
I thought it told you each time you visit the guy who makes ammo? Like when you highlight an ammo type while talking to him, there's some text that tells you what it needs? I could be misremembering though.
avatar
pigdog:
<Unresolved>
Also (and please bear with me), is there a way to refresh which elements are required to make specific ammo? I just seem to be blindly collecting metals, (un)stable foreign materials and vegetation without knowing why!!
avatar
Waltorious: I thought it told you each time you visit the guy who makes ammo? Like when you highlight an ammo type while talking to him, there's some text that tells you what it needs? I could be misremembering though.
Hey - thanks for the quick reply.

I think the components were mentioned but I didn't make a note of them and it'd be handy if I could refer to some kind of journal. I guess I could just write them down but thought it was worth checking.