raistlin9989: First of all, thank you for the awesome fix.
Now, sorry to say, but there's something IMO crucial that is missing from this patch, and that is the depth of field rendering of the original, unpatched version.
If you for example go to the window in the house you start in, in the original version (512*384), the outside is rendered blurry because it is far away and the game actually emulates the depth of field like a real camera would give to great effect (objects are only sharp when close to you and become more and more blurry and anti-aliased when far away). In the patched version, this very atmospheric and awesome effect is not present at all.
Another thing to notice is that in the original, unpatched game, there is a "bug" concerning this depth of field effect. This bug has always been present in the game since it got first released, and is not so bad:
The depth of field effect is NOT rendered, even in the original, unpatched game, whenever you are in first person view. For example, if you look at a scenery like that view out of the window I mentioned, then use "Home" to zoom in, then as soon as the view switches to first person, everything becomes perfectly sharp, and the depth of field effect is thus missing.
Well, I can live with that little problem since it has always been there and could be considered a "feature" of the game. But in the patched version, as awesome and great as it is, this atmospheric depth of field effect is not only missing from the first person view, but is ALWAYS missing.
Is this something that can be easilty fixed?
Hi raistlin9989, You're right, I didn't realize that.
Unfortunately, I've been trying for hours to fix that to no avail. I'm afraid I've given up on fixing that