tBOBXerxes: Well I know you only brought up OW in relation to TA because of the joys of building, but how would this game stack up to the likes of TA or maybe even CC? I really love RTS genre games but have just not found a really good one since, well, I'd say since maybe Red Alert 2. I happen to think that the RTS genre is something that should be purely 2d, all the recent 3d games have not really appealed to me. I really wanted to like SupCom but just can't get into it. I want a game with lots of fun, a cool story (and really the more outlandish the better), and a lot of character. My favorite RTS of all time would have to be KKND.
I just realized that my post is a little bit of a ramble, but basically I just want a little taste of what this game is like. At $6 I'm tempted to just buy it anyways, but I want to love every game I buy from GoG. Can anyone help me out?
First, in OW you can forget about mass unit production (until you get computer/radio controlled vehicles). Every human unit in game has a name and abilities (one is a good soldier while other is a engineer - the more they do in their profession the better they become at it - like in RPG). When it dies you lost it - there is any facility that produce soldiers etc (like barracks in C&C series), but units can change their profession (just send them into a proper building). Moreover, vehicles needs drivers (everyone can drive it but mechanics are generally better - and can repair vehicles).
Next, resources - in TA you get a constant stream of metal/energy and it's about balance (income and outcome). In C&C you get harvester and harvest something. In OW you get a some kind mix these systems - an oil and siberit/alaskit are extracted from underground (first you must get a technology to find and extract it and send a scientist to find a deposit of it). But crates, the main resource is gathered around the map - crates spawn from time to time (with a loud "bang" sound) and you send engineer/transporter to collect it.
Vehicles - well, they're totally different in TA or C&C - they consist of engine, chassis, drive system and weapon. You can get many combination (not all are possible - heavy chassis with heavy weapon won't work with solar panels). And like I said, they need driver.
Plot - well, in simple it's a war 2M years b.c. between USA and CCCP. In each campaign plot fallows adventures of one main character - a simple soldier send to the past just to find himself alone in beautiful place with trees, animals...and enemy tanks. After that it get more and more interesting (conflicts with your superiors, betrayals etc.).
Gameplay - in most mission you have a small squad (in some you can select your soldiers) and a task to do (take enemy base, cover a retreat), but it can change during a mission (and in some it will depends on your actions). There are also bonus task (you get medals for completing these). Most missions cannot be completed with brute force, so you must carefully (and quickly - sometimes time is your enemy ;P) plan you actions.
Graphics & animation - well, IMHO it's a beautiful 2d, but you should check some screenshots and videos on YT.
"Joy of building a base" - well, I may be weird, but I really like building bases in RTS (construct new buildings, develop technologies etc.). In C&C series (except for Generals) you just click on an icon, wait some time and place a structure on a map - it may be fast and efficient but it lacks some beauty. In TA you get a nanolathing and a good variety of resource gathering bulding (show another game that has so many powerplants).
I don't know if I can write more about this. IMHO it's much different than C&C and TA but it's really worth 6$.
About KKND - I remember I played a demo once...and I'd really like to see it on GOG (I never get a hold of full version).
Oh, and more thing - I haven't seen any good skirmish mod/patch to OW (I think they're developing something on OWS). Does anybody have some info about skirmish for OW?