Posted June 18, 2016
Hey all!
I've spent the pass few weeks trying to hack into some of Omikron's art assets and I've been quite successful! I've found a whole lot of content that wasn't in the game, which is super interesting (I think so at least). There's a lot of images so I've compiled it into a pdf here (btw SPOILERS): db.tt/t17GkP1k
Also, I know a lot of people are looking for graphics mods for this game, so I also have the (somewhat) complete layouts of 3DO and 3DT files: db.tt/BrTPm336
I did all my testing in Unity. So if you want to try it yourself, here is all the source code for it: db.tt/W1Qns87q
For anyone hoping to mod it, there are some serious limitations. The main one is that textures can only be a maximum of 256x256. For static meshes (such as the environment) this can be circumvented by adding more meshes (so that you can have more textures). This means that we can make the environments look really nice.
Unfortunately, this might not work for items (which I think may be required to be a single mesh) and characters (which need a single mesh per bone). So, without hacking the exe, there are some serious limitations.
So, I just thought I dump this stuff here for everyone to enjoy, and maybe, if people are interested, we could get some simple art mods happening.
I've spent the pass few weeks trying to hack into some of Omikron's art assets and I've been quite successful! I've found a whole lot of content that wasn't in the game, which is super interesting (I think so at least). There's a lot of images so I've compiled it into a pdf here (btw SPOILERS): db.tt/t17GkP1k
Also, I know a lot of people are looking for graphics mods for this game, so I also have the (somewhat) complete layouts of 3DO and 3DT files: db.tt/BrTPm336
I did all my testing in Unity. So if you want to try it yourself, here is all the source code for it: db.tt/W1Qns87q
For anyone hoping to mod it, there are some serious limitations. The main one is that textures can only be a maximum of 256x256. For static meshes (such as the environment) this can be circumvented by adding more meshes (so that you can have more textures). This means that we can make the environments look really nice.
Unfortunately, this might not work for items (which I think may be required to be a single mesh) and characters (which need a single mesh per bone). So, without hacking the exe, there are some serious limitations.
So, I just thought I dump this stuff here for everyone to enjoy, and maybe, if people are interested, we could get some simple art mods happening.
Post edited June 18, 2016 by stu_pidd_cow