Posted December 29, 2008
This time Lorne Lanning speaks about the pressure of creating a sequel to the well-received Abe's Oddysee and reveals the message he hopes all Oddworld players take from his games.
[url=/en/editorial/editorial_oddworld_abes_exoddus][/url]Regardless of positive reviews and multiple awards (...) a sequel to [url=/en/gamecard/oddworld_abes_oddysee]Oddworld: Abe's Oddysee[/url] was inevitable. To Creative Director Lorne Lanning and CEO Sherry McKenna, co-founders of Oddworld Inhabitants, Abe's tale had always been envisioned as a quintology. Each of the five planned installments would have to be a careful balance between the attention to detail that had made Abe's Oddysee a critical and commercial success, and the seamless insertion of new features that would make each game stand out from its predecessors and successors.
[url=/en/editorial/editorial_oddworld_abes_exoddus][/url]Regardless of positive reviews and multiple awards (...) a sequel to [url=/en/gamecard/oddworld_abes_oddysee]Oddworld: Abe's Oddysee[/url] was inevitable. To Creative Director Lorne Lanning and CEO Sherry McKenna, co-founders of Oddworld Inhabitants, Abe's tale had always been envisioned as a quintology. Each of the five planned installments would have to be a careful balance between the attention to detail that had made Abe's Oddysee a critical and commercial success, and the seamless insertion of new features that would make each game stand out from its predecessors and successors.