Posted March 12, 2019
(I reinstalled the game again back to default to try to investigate the sementation fault problem.)
I ran "objdump -p ois | grep RUNPATH" on the ois executable and I got:
RUNPATH /home/elissa/installers/cocos2d-x-3.17.1/tests/ois/./Libs/fmod/lib:/home/elissa/installers/cocos2d-x-3.17.1/te sts/ois/./Libs/raknet/lib:/home/elissa/installers/cocos2d-x-3.17.1/tests/ois/./Libs/steam/lib/linux64:/home/el issa/installers/cocos2d-x-3.17.1/external/linux-specific/fmod/prebuilt/64-bit
Is the RUNPATH header in the executable messing with the program? I was looking through the scripts "start.sh" and "runois.sh" and I think they should be referencing to the correct paths.
Nevertheless I set the RUNPATH header in the executable to my own installation folders and the segmentation fault still occurs, so I don't think that's the problem?
Edit: BTW if you run "objdump -p ois" you get information on the libraries needed, along with the versions required on the "ois" executable.
I ran "objdump -p ois | grep RUNPATH" on the ois executable and I got:
RUNPATH /home/elissa/installers/cocos2d-x-3.17.1/tests/ois/./Libs/fmod/lib:/home/elissa/installers/cocos2d-x-3.17.1/te sts/ois/./Libs/raknet/lib:/home/elissa/installers/cocos2d-x-3.17.1/tests/ois/./Libs/steam/lib/linux64:/home/el issa/installers/cocos2d-x-3.17.1/external/linux-specific/fmod/prebuilt/64-bit
Is the RUNPATH header in the executable messing with the program? I was looking through the scripts "start.sh" and "runois.sh" and I think they should be referencing to the correct paths.
Nevertheless I set the RUNPATH header in the executable to my own installation folders and the segmentation fault still occurs, so I don't think that's the problem?
Edit: BTW if you run "objdump -p ois" you get information on the libraries needed, along with the versions required on the "ois" executable.
Post edited March 12, 2019 by floccipocci