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Hi all, just a heads up that Mark Lemmert and I are working on "The Making of Nox Archaist". You can preorder the book at http://shop.noxarchaist.com. Thanks!

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In 2020, for the first time in 30 years, a commercial role-playing game was released for the Apple II computer. Join Mark Lemmert, the creator and lead developer, as he gives the ultimate insider’s account of the making of Nox Archaist.

In the book, Mark describes his decades-long journey to create an Ultima-style game. In 2015, Mark and his team at 6502 Workshop set out to create Nox Archaist. Their goal was to develop a retro role-playing game with a more modern user interface and compelling storyline, written in assembly language on real Apple II hardware and shipping in a deluxe boxed set.

Mark describes the challenges, including a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy-disk bug nearly derailed the entire project just weeks before release.

With a mix of personal anecdotes and technical details, The Making of Nox Archaist is a fascinating look at the creation of a modern game on a classic computer platform.
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Post edited July 29, 2021 by ct6502
Clarification -

The URL is http://shop.noxarchaist.com, or direct via:

https://nox-archaist.myshopify.com/collections/nox-archaist/products/the-making-of-nox-archaist
Will "The Making of Nox Archaist" also be coming to GOG as a DLC? I see that it is listed now on Steam, with a planned release date of April 8, 2022:

https://store.steampowered.com/app/1935890/The_Making_of_Nox_Archaist/

Thx! pax
avatar
ct6502: Hi all, just a heads up that Mark Lemmert and I are working on "The Making of Nox Archaist". You can preorder the book at http://shop.noxarchaist.com. Thanks!

-------
In 2020, for the first time in 30 years, a commercial role-playing game was released for the Apple II computer. Join Mark Lemmert, the creator and lead developer, as he gives the ultimate insider’s account of the making of Nox Archaist.

In the book, Mark describes his decades-long journey to create an Ultima-style game. In 2015, Mark and his team at 6502 Workshop set out to create Nox Archaist. Their goal was to develop a retro role-playing game with a more modern user interface and compelling storyline, written in assembly language on real Apple II hardware and shipping in a deluxe boxed set.

Mark describes the challenges, including a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy-disk bug nearly derailed the entire project just weeks before release.

With a mix of personal anecdotes and technical details, The Making of Nox Archaist is a fascinating look at the creation of a modern game on a classic computer platform.
Yah, really looking forward to getting my grubby hands on the book. But . . .

When is the movie coming out?!

Inquiring minds want to know! <;b
avatar
mwirkk: Will "The Making of Nox Archaist" also be coming to GOG as a DLC? I see that it is listed now on Steam, with a planned release date of April 8, 2022:

https://store.steampowered.com/app/1935890/The_Making_of_Nox_Archaist/

Thx! pax
Thanks for your interest!

Yes, we've submitted the content for the Making of Nox Archaist book to GOG and they are working on assembling the DLC page now. It should be ready around the same time as the launch date on Steam.
avatar
ct6502: Hi all, just a heads up that Mark Lemmert and I are working on "The Making of Nox Archaist". You can preorder the book at http://shop.noxarchaist.com. Thanks!

-------
In 2020, for the first time in 30 years, a commercial role-playing game was released for the Apple II computer. Join Mark Lemmert, the creator and lead developer, as he gives the ultimate insider’s account of the making of Nox Archaist.

In the book, Mark describes his decades-long journey to create an Ultima-style game. In 2015, Mark and his team at 6502 Workshop set out to create Nox Archaist. Their goal was to develop a retro role-playing game with a more modern user interface and compelling storyline, written in assembly language on real Apple II hardware and shipping in a deluxe boxed set.

Mark describes the challenges, including a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy-disk bug nearly derailed the entire project just weeks before release.

With a mix of personal anecdotes and technical details, The Making of Nox Archaist is a fascinating look at the creation of a modern game on a classic computer platform.
avatar
mwirkk: Yah, really looking forward to getting my grubby hands on the book. But . . .

When is the movie coming out?!

Inquiring minds want to know! <;b
We made a "Nox Archaist the Flamethrower" so why not "Nox Archaist the Movie!" :-)
Post edited March 31, 2022 by 6502_Workshop
Kuul beenz! <8b