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I am thinking of investing in a more modern laptop so I can play No Man's Sky, but am working withing a budget. A Dell Inspiron is looking likely, but its graphics card is a AMD Radeon R5 M335 while the system requirements say the NVidia GTX 480 series is prefered.

Would I have any problems running this game on the Dell?
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The R5 M335 compares roughly to a Nvidia 920M as you can see here:
http://gpuboss.com/gpus/Radeon-R5-M335-vs-GeForce-920M

NMS should be playable if you also have at least 8GiB of RAM installed in that machine.
Still you should keep in mind that it is still a notebook you are using. And it may happen that some chipsets may not be compatible with certain games.

And also the game has been optmised for the PS4 which is using a custom AMD GPU so it should work fine with both NVIDIA and AMD Cards and maybe....mayyyybeeeee even with Intel GPUs at least to some degree ;).
Just wait and see how reviews of gamers are who actually have played the game on PC then buy not before all tho game is developed on PC it's still maybe a console game first then ported to PC could have limited options in settings and not play well with K/M. I'm huge fan of NMS but i'll wait untill i know for sure its good PC port.
Wait... so is No Man's Sky being made primarily for the PS4? I thought it was the other way around, with the console version being more of an afterthought.

Now I can't decide whether to go PS4 or PC...
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OldGamesRBest: Wait... so is No Man's Sky being made primarily for the PS4? I thought it was the other way around, with the console version being more of an afterthought.

Now I can't decide whether to go PS4 or PC...
The PC was the afterthought. It was originally a PS4-only release with a PC version "at some point". Then last year they announced a simultaneous release for PS4 and PC.
It's not really a PC port since they are being developed at the same time. In fact, keep in mind that the current generation of consoles are really just more or less standard PC hardware in console form (unlike the completely custom processor in the PS3, for example). So developing for the PS4/ XBox One/PC all at the same time is really no big deal anymore. In fact the only reason the XBox One didn't get NMS is because of some stupid legal clause Microsoft has for indie developers about the XBox One version not being perceived as inferior. Apparently it was potentially more hassle than it was worth for a small studio like Hello Games so they decided to just start with the PS4 and PC.

On another note, keep in mind that this is NOT a texture heavy game (like Star Citizen will be, for example). The whole thing is only 10 gig in size, as compared to an average of around 60 gig for many AAA games nowadays. So it isn't going to take quite the PC or graphics card power that many other games do.
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OldGamesRBest: Wait... so is No Man's Sky being made primarily for the PS4?
..the ps4 /is/ a pc with an amd graphics card and processor.

Apparently people have also successfully ran the game on a low-end intel cpu + amd graphics card setup. So the outstanding question of whether they're leveraging apu/opencl performance to a very high degree is.. solved.. It also fits with certain .. qualified assumptions.. that the only time the ps4 will leverage the apu graphics is through the overlay(for recording and so on), as per sdk specification, running through custom registers added on the hardware level. So that using this for anything else wouldn't actually be possible.

So if you look at things knowing that the ps4 has 8 cores where each pair of two share a cache (giving you 4 threads without response loss), is clocked dynamically towards 2.6Ghz (meaning it will likely stay at 2.2Ghz if you assume it works the same as any other amd rig from the same hardware). And that the graphics card is a 7870hd (which is a 7970m with lower clock rate.. a decent card at the time), roughly equivalent to a ...680m nvidia mobile card, or one of the more appealing newer r9 desktop cards at about half the watt-drain.

Then what we have is that the ps4 is a medium-end target that I would.. randomly guess (least safe guess so far).. would perform better than a dual core intel setup. But where apparently(this is rumor from demo-rig runs) any dual-core with hyperthreading, and any quad-core setup with a decent graphics card will apparently run it perfectly fine. That the actual processing requirement generally isn't extremely high.

So as much as I hate Sony, I wouldn't expect the ps4 version to be hampered in any way by obvious performance issues. But then again you likely wouldn't have that on a low-end pc either.

When the game comes out, though, it should be easy test if there are, say, situations when you approach planets, or when things are mapped out, etc., that favor 4 (or more) threads. Or if there are effects in the game that favor a graphics card over a certain limit (that you may or may not perhaps be able to turn off.. obviously, that's completely unknown, since - for whatever reason - game-reviewer folks in all magazines that pay/are advertisement funded, are handpicked to be atechnical and uncritical people who are easily distracted by bright lights and pre-made blog-post handouts that literally tell you what to write about the games, sentence for sentence).

But the baseline/recommended settings for the game (...or what the ps4 will run at) can safely be assumed to run perfectly fine on any i5 or amd a6 + a 580gtx/r9 290mx setup. Minimum requirements that are listed are also significantly lower than that.

..I'm imagining that higher resolutions and ability to remove blur and overlay transition filters on PC should make that version more appealing, though. Although, of course, this is something we know absolutely nothing about. For all we know there could be things hardcoded into the rendering pipeline that scale badly with resolution increases. Or favor scaling on lower resolution outputs. That's obviously completely unknown until Sony get their finger out and lets the game through their Q&A horror.

Although I'm sure it's a comfort that issues that affect the PC version and higher-end rigs - will be of absolutely no concern for Sony. So if you're hoping for the delay removing any potential issues like that, rest assured that that will not be the case.

Seriously, though - I'm just hoping that they haven't made quick "fixes" that Sony have requested into the main build. Or the game probably won't be "finished" for PC players until next year, if at all.
Post edited June 03, 2016 by nipsen
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OldGamesRBest: Wait... so is No Man's Sky being made primarily for the PS4? I thought it was the other way around, with the console version being more of an afterthought.

Now I can't decide whether to go PS4 or PC...
Never fear, if the PC version sucks you have 30 days to have gog refund ya :-)

I upgraded from an R270x to an Nvidia GTX 970 4 GB, I don't regret it, I can't imagine AMD's with less than 4 GB's of dedicated ram would function well.. A lot of the game generates scenes on the fly, the more bandwidth and ram the better and less pop in will occur...

My Rig:

AMD 8350 4.0 Ghz (I will upgrade to an INTEL asap)
8 GB's Gskill 1866 mhz ram
1 TB C:\ drive
ASUS OC'ED GTX970 4gb DX12

I can't WAIT for August 9th! gonna have at least 2-3 days off around this games launch..
Post edited June 04, 2016 by GamingGod81
GOG 30-day money back guarantee doesn't cover "sucky games".