Posted December 04, 2020
Love the game, it's a little weird how some things are being done here a few suggestions.
1. Exocrafts
Exocrafts need a Analysis Visor (or ability) i see that the player need constant jumping in and out of the craft and it's a major complaint on the web.
2.Ship roles
Ships have no specific role this makes no sense why would a fighter ship have the same amount of space compare to a hauler??
ships should have roles a fighter should have less storage unit space a hauler should have more storage space then a fighter but less then a freighter etc.
also it would be good role play if you can carry a single (icon) exocraft in a hauler that can be summon without a freighter
or station
personal i find the game should focus more on "equipment" exocraft, starships, etc and less on the "player" it's bit silly that the player can stach away stuff "somewhere i dont even wanna know" on his backpack that even a freighter cant
the proper machine for the proper job.
1. Exocrafts
Exocrafts need a Analysis Visor (or ability) i see that the player need constant jumping in and out of the craft and it's a major complaint on the web.
2.Ship roles
Ships have no specific role this makes no sense why would a fighter ship have the same amount of space compare to a hauler??
ships should have roles a fighter should have less storage unit space a hauler should have more storage space then a fighter but less then a freighter etc.
also it would be good role play if you can carry a single (icon) exocraft in a hauler that can be summon without a freighter
or station
personal i find the game should focus more on "equipment" exocraft, starships, etc and less on the "player" it's bit silly that the player can stach away stuff "somewhere i dont even wanna know" on his backpack that even a freighter cant
the proper machine for the proper job.