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I can't remove items from the storage containers in my base anymore - except for the very top-left item. When I click, the timer circle fills as usual and then nothing happens. Anyone else experienced this issue?
Okay, I just started the game right now and everything is back to normal.
I guess it was a side-effect of doing the community event, going through the portal... I don't know. But restarting the game seems to have fixed it and I have full access to my items again.
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boomschakalacka: Okay, I just started the game right now and everything is back to normal.
I guess it was a side-effect of doing the community event, going through the portal... I don't know. But restarting the game seems to have fixed it and I have full access to my items again.
No, this bug is at least as old as Atlas Rises, when I started playing. The only workaround I found was to restart the game, like you did. Not surprised to find that it's yet another old bug not fixed by Hello's massive overhaul.
Post edited September 04, 2018 by balkaster
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boomschakalacka: Okay, I just started the game right now and everything is back to normal.
I guess it was a side-effect of doing the community event, going through the portal... I don't know. But restarting the game seems to have fixed it and I have full access to my items again.
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balkaster: No, this bug is at least as old as Atlas Rises, when I started playing. The only workaround I found was to restart the game, like you did. Not surprised to find that it's yet another old bug not fixed by Hello's massive overhaul.
Funny how that goes. It's almost like they've lost the plot with these massive patches, adding features and changing recpies and refiner outputs when they SHOULD be addressing myriad issues, both old and new.
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balkaster: No, this bug is at least as old as Atlas Rises, when I started playing. The only workaround I found was to restart the game, like you did. Not surprised to find that it's yet another old bug not fixed by Hello's massive overhaul.
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RawSteelUT: Funny how that goes. It's almost like they've lost the plot with these massive patches, adding features and changing recpies and refiner outputs when they SHOULD be addressing myriad issues, both old and new.
Yes, I went on an embarrasing rant in another thread because I had no idea what NEXT was supposed to include. I expected them to fix numerous bugs -- some have existed since launch -- that make the game just unpleasant to play. I don't think NEXT fixed any of them, and I'm not happy that they trashed everything I managed to build despite their broken game.

As far as I can tell (because I'm not playing the game currently, and I rolled my install back to 1.38) the cockpit camera bug, the buildings sunk below the surface bug, the ships sinking through the surface/sliding backwards off launch pads bug, character falling through the crust of the planet bug, sentinels flying through or getting stuck inside walls bug, the accidental duplication or elimination of stacks of items in storage containers bug, the hydroponic tray fuel bug, broken AI that prevents NPCs from landing on a freighter with more than three player ships onboard bug and the broken "repeatable" technician missions bug all still exist.
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balkaster: No, this bug is at least as old as Atlas Rises, when I started playing. The only workaround I found was to restart the game, like you did. Not surprised to find that it's yet another old bug not fixed by Hello's massive overhaul.
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RawSteelUT: Funny how that goes. It's almost like they've lost the plot with these massive patches, adding features and changing recpies and refiner outputs when they SHOULD be addressing myriad issues, both old and new.
Kind of mirrors my current impression with the game mechanics. 'Accidentially' leave high value items on sale for all to see, which are comparably easy to craft, then after players were able to gain the most valueable assets axe out these 'mishaps', since they served their purpose: Showing the carrot on the stick through having early adopters being able to grab it with less of a grind.