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Seremzh: It is good but not great. Repetitive but also relaxing. Certain planets are very pretty.
It could be relaxing, but the whole survival aspect with the life support/shield ticking clock kinda makes it not, in my view anyway.
Post edited September 03, 2016 by Crosmando
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Seremzh: It is good but not great. Repetitive but also relaxing. Certain planets are very pretty.
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Crosmando: It could be relaxing, but the whole survival aspect with the life support/shield ticking clock kinda makes it not, in my view anyway.
Land on a planet with a climate similar to Earth and you can explore all day without your suit making a sound.
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Crosmando: It could be relaxing, but the whole survival aspect with the life support/shield ticking clock kinda makes it not, in my view anyway.
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Socratatus: Land on a planet with a climate similar to Earth and you can explore all day without your suit making a sound.
They may have changed that, I was on a planet, my shields were taking no damage, but I was constantly losing life support.
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Socratatus: Land on a planet with a climate similar to Earth and you can explore all day without your suit making a sound.
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misscrabtree456: They may have changed that, I was on a planet, my shields were taking no damage, but I was constantly losing life support.
There`s an optimum where you won`t lose any life support at all, as long as there`s acceptable conditions. Otherwise that would mean there`s no optimum for you, the person, the Human Being. And (I assume) the Player is Human ingame, so it makes sense that Human type climates as long as not too toxic or too cold or too hot or too acidity will not have any effect on your suit.

I`ve certainly run around no problems except for when there was a storm and my life support went down by about 2%- nothing. The optimum planet for Human life are there, it`s just finding them.

That said, I haven`t played a for about a week, waiting for the Patch, so perhaps they have changed something.
Post edited September 03, 2016 by Socratatus
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Crosmando: Despite all the bad press, it's pretty fun, definitely a good advertisement for the power of procedural generation on such a large scale. Yes it's extremely repetitive and the inventory is artificially limiting, but I've been playing for what seems like tens of hours now and I'm still playing and want to keep playing so it must be OK.
I love the game, personally!
I found this video perfectly sums up how i feel about and the reason why i like No man's sky...

.....www.youtube.com/watch?v=8ymRN6cCd0I.....
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Cryogen4000: I found this video perfectly sums up how i feel about and the reason why i like No man's sky...

.....www.youtube.com/watch?v=8ymRN6cCd0I.....
ARgh! Put a spoiler alert on that PLEASE! (Got out just in time!) x-P
Remember the people saying the game is bad are the same people that camp in WoW for WEEKS for a increase of 10 dps.
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Regals: Remember the people saying the game is bad are the same people that camp in WoW for WEEKS for a increase of 10 dps.
Or have played Skyrim and Fallout 3, 4, and Oblivion for 500h plus each.

Died a little bit of laughter once the salt on the steam reviews started to pile up. Guy was outraged by the repetitiveness of a specific type of space-cale in NMS. And it freaking ruined his experience completely. 900h on Skyrim.
Btw, on a slightly related note, the Last Guardian has been delayed again:
"To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned,"
-Shuei super Sony master

http://blog.us.playstation.com/2016/09/12/an-update-on-the-last-guardian/

In case people don't remember, this is a game that Ueda Fumito left the Japan Studio umbrella over, to be hired in again as an outside consultant, once it became clear that Sony was not going to develop it exclusively for the ps3, and instead push it for the "Orbis", or the ps4. This also comes at the same time that Kojima, Square Enix, Polyphony Digital, and various other studios are basically told off-hand that the ps3 is dead, and that the next platform will be "multiplatform", or a PC.

You can guess very easily that what this meant for the development of the last guardian wasn't that they ran into unforseen bugs, but that they could 1. not develop code that would leverage custom instruction set capability in parallel on the ps3, and therefore... everything has to be scrapped and redone. 2. that certain trailers of the game that we now know were fake were what emerged after the rebuild of the title after Sony's internal folks took over the porting work. Where the game couldn't possibly run the animation correction and the world updates per frame, owing to that the process diagram on a cellBE for per clock-cycle updates would be physically impossible to compact into a pc platform (owing to the entire bandwidth crunch when substituting the graphics context - if you want to do complex math on the graphics context, you need to replace the vram content every other frame, and the transfer rate between the pci-bus and system ram just isn't fast enough to do this every cycle, or quickly enough to ensure object consistency. CellBE process diagrams on the other hand can be ensured to be consistent if programmed well, because of asynchronous access to system ram via the external processors with complex instruction sets).

This architecture approach is also why the ps2, in spite of fairly weak hardware, was very successful. For example with Shadow of the Colossus, which Ueda made with parts of Studio Japan at the tail-end of the ps2's lifecycle, for example. The entire animation system, world update approach (i.e., the moving disc on the playable area, the climbing on moving objects, etc) comes from the fact that the graphics context can be adjusted with more complex math each cycle than with shader-logic. In Ico it's the same thing - the hand-holding of your ghost girlfriend in that game isn't a canned animation, but something that's adjusted based on environment variables. Not extremely complex, but very difficult to do on more linear gpu/cpu contexts. (Basically no one has actually done anything similar on PC without opencl type operations on the graphics card, until No Man's Sky used the SSE instruction set for mapping world-updates to be rendered/included in the rendering context. Which.. probably is the second useful thing the SSE-instruction set has ever been used for outside when intel made a linux core that booted in 1.5s or something like that).

Anyway. So why bring this up? Just to illustrate how hung up Sony is on making the ps4 a success, and how far they'll actually go to change their productions to achieve that. They've invested immensely in it, and the upgrade to the platform. They've burned any amount of internal studios to become a more traditional publisher of 3rd party developers (who then pay them for access to the platform and sdks, etc., rather than pay for developing interesting tech on their own platform, that used to be what they were doing).

And suddenly it's easily explained why NMS has been cut apart and been stuck in some sort of Q&A hell for the last six months. Because, for example: if you're going to run the Sony OS with the twitch-stream functionality and encoder stuff in the background, the platform (bobcat cores/amd) suffers from reduced thread response on all cores owing to the fact that it relies on shared cache between cores. This has been a known thing with the ps4 (and the xbone) from the beginning, that games simply failed to perform even if they were written to specification. Several developers have commented on this individually, that the cores they can use essentially limit themselves, while thread management isn't exactly straight forward.

So the result tends to be to reduce the background thread intensity by: dropping features, dropping graphics passes not done "for free" on the graphics card in the background, reducing bandwidth usage to avoid vram transfers to avoid bus-crunches, etc. In pretty much the same fashion that the ps3 took so much flak over when it came to ported multiplatform titles.

And if the developer can't magick some extra grunt out of the 4-5 cores they have available, they simply "fail", as Shuei says. They're not "up to the task", as is common to hear in Sony's beta-channel. From not being able to create a build that... basically beats the trailers while running in real-time on the ps4, etc. It's not going to happen with titles that require heavy multithreading, or leverage instruction types that suffer very quickly if cores share cache (which forces context-switches, and therefore increase running time). But Sony have invested so hard in this that they will keep going anyway.

Which pleases me to no end, because I couldn't wish for a worse ending to Sony as a publisher, after all the titles they've bungled with their idiotic marketing-related concerns in the last few years. To their own cost as well, of course.
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Cryogen4000: I found this video perfectly sums up how i feel about and the reason why i like No man's sky...

.....www.youtube.com/watch?v=8ymRN6cCd0I.....
For me it delivered on the promise of 70's SciFi....still enjoy just being able to explore and see the marvels of what PC tech levels today can deliver... waving wafting grasses, whole feilds of it!! are amazing to me as I started out on a Amiga 2000 back in the 80's and have followed the steps in graphics to what we can have today...Juts amazing...Rgds...Laurie
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Cryogen4000: I found this video perfectly sums up how i feel about and the reason why i like No man's sky...

.....www.youtube.com/watch?v=8ymRN6cCd0I.....
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LWJCarroll: For me it delivered on the promise of 70's SciFi....still enjoy just being able to explore and see the marvels of what PC tech levels today can deliver... waving wafting grasses, whole feilds of it!! are amazing to me as I started out on a Amiga 2000 back in the 80's and have followed the steps in graphics to what we can have today...Juts amazing...Rgds...Laurie
Yeah! I loved my Amiga 500.. and discovering games like Captain blood/Starglider2/Mercenary/B.A.T just to name a few favorites,, it's astounding how far technology has come will not be too long until we can't tell virtual space from reality! maybe our current reality is already simulated....?????
TL; DR Yes I like the game still, I like it a lot.

Thanks for starting this "enjoy the game" thread. Many of the other threads are die, death, hate, lies, sucks. I'm not going post or ask questions over there. The dude abides.

Yes, I like NMS too. I find it strangely peaceful, but I can't explain why. Maybe its the music or the pretty graphics. It might be because I'm not getting killed every 15 minutes. Or not stressing out over the wild competitivness that some multiplayer games can bring. There is something I like about NMS but I can't put a name to it. I do like gaming solo and the good old days of hard rocking shooters was over for me a very long time ago.

This game could be so much more. If you have 18 quintillion planets you probably shouldn't run out of tech upgrades or new words to learn so soon. To be fair about the tech upgrades, maxed grenades and maxed lasers have gotten me into and out of many caves and have easily resolved a few conflicts. I can also say I had contact with 3 NPC's in a row that made very strange statements. That made me hope that something else was going on in this game besides exploration. So far nothing has come of it and all the NPC's have made normal statements since then. And I hope that one day we find out that the planetside portals actually do something. I wish the save game system wasn't so limited. It keeps me from being more aggressive in my exploration. I take really long planetside walks and don't always seek out shelters to make game saves.

The only technical problem I have had with the game was was being dumped to the desktop on very rare occasions. Sometimes it was my fault I hit the windows key when trying to sprint. I played the 2.0.0.2 beta patch for a while and am playing the 1.09 patch (its better for me) now with no issues. Either I'm not being critical enough or maybe I'm just lucky. No. Wait, you have to press and HOLD the "e" key to initialize the game the very first time. Ya, I had to get on my phone to look that one up. I though I had some critical failure. So thats 2 things I had techical trouble with.

Yes I still like NMS. I'm going to go play it again right now.
This video did it for me. It starts off by criticizing some of the annoyances - https://www.youtube.com/watch?v=YFEi_BdLHlc
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Regals: Remember the people saying the game is bad are the same people that camp in WoW for WEEKS for a increase of 10 dps.
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nipsen: Or have played Skyrim and Fallout 3, 4, and Oblivion for 500h plus each.

Died a little bit of laughter once the salt on the steam reviews started to pile up. Guy was outraged by the repetitiveness of a specific type of space-cale in NMS. And it freaking ruined his experience completely. 900h on Skyrim.
I remember buying and playing Skyrim for a while.
Then it started raining.
I searched for a shelter, found a wooden canopy and went under it.
And saw the rain falling through it.
Then I went under a stone bridge and the same thing happened: rain fell through it like the bridge didn't exist at all.
This totally ruined my experience in that game.

The first time I encountered rain in NMS, it was acid rain.
I ran under a stone bulge.
Drops stopped.
Exosuit informed me weather conditions were stabilizing.
It felt like a real shelter.
After recovering, I ran inside my ship and heard the sound of rain drops falling on it.
This totally hooked me.

And I'm still hooked.