Posted September 07, 2016
I absolutely know how AAA's can screw all interest out of a game (especially if it is not a top tier franchise with a successful formulae they have already used x times!).
It's why i stopped buying new AAA titles. Like the majority of Hollywood film releases (and that is an appropriate analogy, as the Film Industry has encroached more into the Games Industry, through business ideology etc), AAA games are very, very stale and lack depth and interest, most of the time (not all). They play safe (or what they perceive is safe) because of the huge sums of money now involved.
But yeah, i've seen first hand where that Corporate ideology and all the career-games that goes with that, coupled with a large dose of 'not being from a gaming background' can kill a game stone dead. No matter how much they try to make it, creating a great game is not an exact science, and it takes a certain mix of the right 'magic' ingredients that can mean the difference between a huge hit and a spectacular failure. As long as we are not talking 'just another sequel' or 'inspired by rip off'.
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Anyway, from what you are saying (and taking the background you are coming from in this), are there specific examples you can list where you can see the effect of the Sony QA process? Like what did you actually witness? We can all guess at stuff, but having some hands on comment on specific things would be really helpful in clearing the huge confusions around all the current 'rage on Hello Games' thing.
Also I wonder if that flood in December 2013 had not taken place would any of this have come to pass even? Did Sony accidentally kill NMS here? Would other AAA's have done the same (I personally would think it likely)?
Which then leads to can Sean fix this? Can he get NMS back to where they originally wanted it to go?
The criticism over the 'silence' from Sean and Hello Games is telling i think, and you allude to that in your post, but i fully suspect the main reason for that 'silence' is a legal one. And really Hello Games are doing all they can in this situation by fixing stuff as quickly as hey can, and i hope being ready to improve the game via updates.
So much potential in NMS, i think most non rabid hate-boys can see that and hope it makes it to reach that potential. My modding tools are ready for when i get the game! :)
It's why i stopped buying new AAA titles. Like the majority of Hollywood film releases (and that is an appropriate analogy, as the Film Industry has encroached more into the Games Industry, through business ideology etc), AAA games are very, very stale and lack depth and interest, most of the time (not all). They play safe (or what they perceive is safe) because of the huge sums of money now involved.
But yeah, i've seen first hand where that Corporate ideology and all the career-games that goes with that, coupled with a large dose of 'not being from a gaming background' can kill a game stone dead. No matter how much they try to make it, creating a great game is not an exact science, and it takes a certain mix of the right 'magic' ingredients that can mean the difference between a huge hit and a spectacular failure. As long as we are not talking 'just another sequel' or 'inspired by rip off'.
-----------
Anyway, from what you are saying (and taking the background you are coming from in this), are there specific examples you can list where you can see the effect of the Sony QA process? Like what did you actually witness? We can all guess at stuff, but having some hands on comment on specific things would be really helpful in clearing the huge confusions around all the current 'rage on Hello Games' thing.
Also I wonder if that flood in December 2013 had not taken place would any of this have come to pass even? Did Sony accidentally kill NMS here? Would other AAA's have done the same (I personally would think it likely)?
Which then leads to can Sean fix this? Can he get NMS back to where they originally wanted it to go?
The criticism over the 'silence' from Sean and Hello Games is telling i think, and you allude to that in your post, but i fully suspect the main reason for that 'silence' is a legal one. And really Hello Games are doing all they can in this situation by fixing stuff as quickly as hey can, and i hope being ready to improve the game via updates.
So much potential in NMS, i think most non rabid hate-boys can see that and hope it makes it to reach that potential. My modding tools are ready for when i get the game! :)