JudasIscariot: As for the patch 1.04 log, all I see is that the shader caching system was changed but I see no mention of the shader cache files being deleted. Only going by the fact that the word "deleted" is nowhere in your quoted post , not trying to be obtuse or anything :)
Given that they specifically said the game might stutter
the very first time it was run after patching, and not after that, I'm guessing (but I do think it is a very good guess) that the patch simply deleted the cached shaders, since the game has a built-in mechanism to rebuild the shaders if they are missing for whatever reason. Alternatively, they would have to have put code into the game to check whether the existing shaders were built by an older version, which would be a bit silly, since that would then run every time the game started from then on, even though it would only actually be used the first time.
Edit:
Oh, and here are the (possibly) relevant highlights from the DxDiag I did just now:
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.160408-2045)
Processor: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 8192MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 760
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 21.21.0013.7254 (English)
Driver Version: 21.21.13.7254
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 8/11/2016 16:31:06, 17462904 bytes