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Hello fellow NMS lovers. I first got the game about 6months after it was released and despite all the complaints and failures of version1 I loved the game from the start because you could just wander around and explore without having to solve ludicrous puzzles like in so many other exploring games. Kudos to Hello Games for the ongoing support and development of NMS.

The focus of the game these days really seems to be on the online experience. (Yes I saw Khelenos's recent post and found it interesting but my concerns are a bit different so I didn't post to that thread.) Unfortunately for various reasons I can't afford a broadband connection and am dependant on my phone and it's limited data for my home internet. I'm wondering if there are many people in the GoG NMS community who like me, don't or won't or can't access the online version?

If so, are you like me frustrated that older online aspects of the game such as Living Ships haven't been ported to the standard offline version? I'm also disappointed in the the lack of opportunities to earn Quicksilver and have worthwhile things to spend it on in the standard offline game. There are probably other things that maybe could/should be accessed by all players but I don't know about them because I've never played the online/multiplayer version.

I'm sure there is a small but meaningful percentage of NMS players (like me) who Hello Games are forgetting about. What do you think?
Living ships are useful for passing through the galaxy centers, since it's possible to move all technology to the tech slots where they don't sustain damage. A minimal "junker" ship could be substituted, where you only needed to repair the minimum tech to warp to the center. Once in the new galaxy, summon your freighter and one of your "good" ships and be on your way.

I seem to recall some threads here with methods to work around the Quicksilver issues?
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BurnartOz: Hello fellow NMS lovers. I first got the game about 6months after it was released and despite all the complaints and failures of version1 I loved the game from the start because you could just wander around and explore without having to solve ludicrous puzzles like in so many other exploring games. Kudos to Hello Games for the ongoing support and development of NMS.

The focus of the game these days really seems to be on the online experience. (Yes I saw Khelenos's recent post and found it interesting but my concerns are a bit different so I didn't post to that thread.) Unfortunately for various reasons I can't afford a broadband connection and am dependant on my phone and it's limited data for my home internet. I'm wondering if there are many people in the GoG NMS community who like me, don't or won't or can't access the online version?

If so, are you like me frustrated that older online aspects of the game such as Living Ships haven't been ported to the standard offline version? I'm also disappointed in the the lack of opportunities to earn Quicksilver and have worthwhile things to spend it on in the standard offline game. There are probably other things that maybe could/should be accessed by all players but I don't know about them because I've never played the online/multiplayer version.

I'm sure there is a small but meaningful percentage of NMS players (like me) who Hello Games are forgetting about. What do you think?
You can use my mod here to add Quicksilver as reward for normal Nexus missions and as rare loot in derelict freighters:
https://www.nexusmods.com/nomanssky/mods/1814

By using that mod you can do most things, even if you just play offline. This mod also affects nothing else.

The only things you can't do is the new Expeditions game mode (but I'm working on that: https://www.gog.com/forum/no_mans_sky/new_update_not_working_for_offline_players), daily or weekly quests (but my mod is a workaround for that).
Also you can't upload or download your experience to the online servers, but that should be obvious.

If you don't want to use my mod, then yes, there are things like Living Ship that you just can't get because of the missing quicksilver.
But it's not that all things that were added are only for online stuff. They also add things like ByteBeat, Companions and so on that are for offline players :)
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BurnartOz: ~ I'm wondering if there are many people in the GoG NMS community who like me, don't or won't or can't access the online version?
If I go on shift in my rest time I cant use online, and if sailing I am completely cut off from the online world.

If so, are you like me frustrated that older online aspects of the game such as Living Ships haven't been ported to the standard offline version? I'm also disappointed in the the lack of opportunities to earn Quicksilver and have worthwhile things to spend it on in the standard offline game. There are probably other things that maybe could/should be accessed by all players but I don't know about them because I've never played the online/multiplayer version.
You probably missed it but you can now do living ships in a completely offline game, HG have opened up the amount of QuickSilver store items which are available to us, and Void Eggs are now part of the list we can buy.

Doing the basic storyline, if you respond and call into the Nexus Anomaly every time Nada wants to have a talk with you, you can get enough Quicksilver to afford the 3200 you need for a Void Egg.

So offline players have not been cut off from the Living Ships (though we used to be).

If you have spent the Quicksilver Nada gave to you (or missed a few of his calls to pop in to the nexus anomaly), then Quicksilver can be a bit of a grind, but its still doable.

You mention "older offline aspects" plural, what other aspects do you mean?

I have gone through the new Expeditions in online mode just for the experience (Griefers / inconsiderate base builders / people wanting to chat rubbish made me immediately turn off most of the online network options, and comms balls were a menace, plus the game is awful in performance when Multiplayer is enabled .. as expected), but really I didn't see anything that made me want to stay. Once I got the unique ship trophy (which I probably wont ever use again because the Pre-order DLC ship imho is better, and the Living ship I also have has excellent Hyperdrive range). The new backpack is ok, the rest like new decals, fireworks etc .. meh = Doggy Good boy chocolate drops.
I really cant understand the attraction for online multiplayer, its a mess.
People giving me random crap in my inventory I can do without too. Would rather earn it myself. "Cheers for the 1 ferrite dust, but I was saving that slot for something I am doing so will delete your gift immediately anyway".

Honestly as offline players I can't say we are missing out on anything worth wishing for in offline. Maybe the wish that Hellogames would spend some time fixing some really old bugs instead of adding more content, fixing that, and then moving on to the next batch of content and leaving behind a growing pile of bugs we have reported which never seem to get looked back at because they are lower priority than the latest breakages they have caused with the most recent update and ideas. :)


Edit : Oh wait, I have just seen that Quicksilver missions now dont appear if we are offline, thats new and exceedingly annoying. I cant imagine HG will not fix this though .. Has anyone reported it to the zendesk?
Post edited April 18, 2021 by alt3rn1ty
As usual, thanks to those who replied!

alt3rn1ty I've begun new games a number of times since Quicksilver started and I don't recall ever getting more than about 1500 doing the storylines except for the temporary Halloween update that gave Quicksilver when you went on wrecked freighters in space to find salvage. The Nexus thing doesn'do anything when you are offline so I have no idea what kinds of things might be available - not just Quicksilver purchases but what kinds of missions you get sent on. I do remember reading quite awhile ago that someone said if you went online, visited Nada & Polo's Anomaly and looked in the Quicksilver shop that available items including a living ship egg would automatically be added to the purchase list that remained when you were offline.

Besides my internet limitations, I play NMS on a Win7 pc which I won't update to Win10 because there is some software on it I use that is licensed to a now defunct company so I wouldn't be able to re-authorise it if I reinstalled it. That computer has a decent sized monitor and better audio than the Win10 laptop that I use for the internet when needed. I did try installing Gog Galaxy 2 on this laptop with the games Superliminal and Deliver Us The Moon installed but found that even with just a couple of games GG2 was sucking up way too much of my available downloads in order to keep those programs up to date so I uninstalled it.

Sounds like its just me who doesn't play online! Perhaps i's time to investigate current internet upgrade options or more phone data......

Edit: I almost forgot thanks for the tip AlpaKaDream - I'll keep an eye on that. I tend not to want to use mods but I might try it if I get anymore frustrated with the state of offline NMS.
Post edited April 18, 2021 by BurnartOz
I too dont understand at all why you have to play online to fully enjoy the game. Its perfectly normal with games like this that the majority of players play offline, right ?!?


But I dont give a frak about living ships (neither for any other quicksilver items). Why would I ? They are impossible to get offline, and I fail to see any feature they would have that would make them desireable. They arent even pretty or anything like that. Their maneuverability is really low, so they'll fly as poorly as a hauler or shuttle.

About slots, all my regular starships have 48 general and 21 tech slots, at least once I have a source of money running (storm crystals, medium refiners running on chlorine and oxygen, gardens and all these advanced recipes though they nerfed those, activated indium hotspot mining, and of course economy collapsing, though I never did that and forgot what people use for that) and can mass deconstruct starships at stations (though admittedly I also need the time and motivation to actually do that). A and B grade have a chance to drop Storage Augmentations, S grade almost always drops 1-3 of them.

You can even use this as a source for generating income by itself if every once in a while you upgrade a starship, preferably an exotic, to full 48/21 (in the past just upgrading to 40 general slots was enough, and tech slots didnt matter - but they have changed that), after which its around 170 million worth and gives you around 100 million for deconstruction. Though thats not a very efficient way to make money, but you can probably still get into plus this way. Back when only 40 general slots have been needed, thats how I made money on my survival game (I heard on survival you can also use collapsing economies with Wiring Looms to get rich really quick).

The best starship in the game is the exotic, and thanks to first wave exotics they arent too hard to get either, though for farming those you really need to have solid finances. Other than that, maybe the explorer and the fighter make sense. The problem is good ones are hard to find. I still keep looking. Really would love to have a symmetric hopper explorer with no or very little apendages and base hyperdrive range 181 and maneuverability 443 . I've seen some which come very close - but they are butt ugly beyond description.

All you need for a galaxy hopper is four tech slots - Thrusters, Pulse Drive, Hyperdrive Engine and Indium Drive. If you care about having Shields and Photon Cannon, then its six - but really you just switch into the ship, load the hyperdrive with another warpcell, do the jump, and immediately call down your regular ship again.

There is no point in giving your galaxy hopper hyperdrive upgrades, because the hyperdrive has to be at 100% for the jump, and available hyperdrive range doesnt matter. So you'll have to give the ship a new warpcell every time anyway, to max to 100% back again, no matter if you have 80%, 90% or more thanks to hyperdrive upgrades or not.