Posted July 24, 2023
I'm currently trying to play the multiplayer mode of No Man's Sky under WINE.
I was able to get over the error "Unable to create WebSocket" installing the native version of winhttp.dll (I personally copied it from a Windows machine but its also available through winetricks).
After that I got the error "Unable to connect to matchmaking services", if I understand correctly No Man's Sky uses PlayFab services to handle matchmaking for GoG.
Another game that uses PlayFab is Planetary Annihilation: TITANS and by looking at its ProtonDB page for the multiplayer section they add the following environment variable SSL_CERT_FILE=/etc/ssl/certs/ca-certificates.crt .
Unfortunately even by passing SSL_CERT_FILE No Man's Sky still refuses to connect to the multiplayer, if anyone know how to make it work I would highly appreciate.
I was able to get over the error "Unable to create WebSocket" installing the native version of winhttp.dll (I personally copied it from a Windows machine but its also available through winetricks).
After that I got the error "Unable to connect to matchmaking services", if I understand correctly No Man's Sky uses PlayFab services to handle matchmaking for GoG.
Another game that uses PlayFab is Planetary Annihilation: TITANS and by looking at its ProtonDB page for the multiplayer section they add the following environment variable SSL_CERT_FILE=/etc/ssl/certs/ca-certificates.crt .
Unfortunately even by passing SSL_CERT_FILE No Man's Sky still refuses to connect to the multiplayer, if anyone know how to make it work I would highly appreciate.