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they add some cool stuff but just not tought it out.

for example
1.
exo crafts, absolute cool and useful until you add tech to it (no tech tab)
why nobody knows?. can they add tech tab sure why not why don't they no clue.

2.
outposts
again great man but wait you can't build!!! oke that's fine wait the outpost do not have a storage silo?
why not at least give the player a upgraded storage silo so they can mine resources around the outpost
or why not just upgrade existing buildings into better buildings.... no we build more buildings for whatever reason.

3.
give players the ability to costume it's existing spacecraft into common parts i don't see why players need to save edit and seed edit the spaceship while the game it self is perfectly capable of editing ingame it's current ship or let the player salvage ships for parts to unlock parts.

4.
Pets, how about making them useful you put so much time into the mechanics it's wasted
fix, make them really salvage, hunt, and have real use of riding them now it feels like a fluffy addition for no reason.

5.
the player tech tab why is it so low on slots? it have absolute no reason other then bugging a player for no reason some people enjoy to have a technological path way to victory

6.
you can switch ships on the anomaly but you can't on a space station?? no reason why
1. Frankly there is only one really useful exocraft and storage is not the reason its useful.

2. You dont get extra storage from outposts, nope. Again this request doesnt make sense within the game logic. You only have one shared container inventory and you can access it from any outpost where you put the containers, including your freighter. Really the main usefulness of outposts is not storage.

3. You can use the space station to turn spaceships into resources.

4. Pets are currently fluff only.

5. I dont know.

6. You can switch on freighter, too.

In general the logic of the game is that your character and all its resources is sort of a single thing. You step through a teleporter, your spaceship is already at the destination. You build a container, you only access one shared inventory.

About (5), I only put stuff into the tech inventory and leave my general inventory alone. I also keep one multitool thats worthless, so I can equip it when jumping galaxies, and keep one spaceship that has only tech slots occupied with tech. This way I can jump galaxies without having to repair anything.

The exocrafts still allow me to move fast on planets.

What worries me is that they changed how dangerous sentinels are. I have a lot less shields than usual. Will have to check my previous strategies about this because sentinels now follow you everywhere.
Post edited May 22, 2022 by Geromino
avatar
Geromino: What worries me is that they changed how dangerous sentinels are. I have a lot less shields than usual. Will have to check my previous strategies about this because sentinels now follow you everywhere.
Sentinels can be deactivated on any given planet and are no longer an issue afterward. There are various paths to this end, but the last step is still the same.