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semiholy56: Oh you poor clueless souls...

If you put Thamium in your engines you gonna get launched to orbit. Plutonium/carbon is normal start.
Since I normally use Thamium in my engines and have only had this happen once (launching me into a bunch of pirates) I see no correlation to the type of fuel used.
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dannyboy81: Does this happen to anyone else: You hop in to your ship, hold 'E' to liftoff, and your ship blasts all the way up to the orbit in like two seconds? This seems to happen at random, but often enough to frustrate the hell out of me. Like, thanks for lost exo-upgrade or emerill nugget!
Yes, has happened to me countless times now. Very much feels like a bug, hoping they fix it soon.
Post edited August 21, 2016 by pcnet_gog
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semiholy56: Oh you poor clueless souls...

If you put Thamium in your engines you gonna get launched to orbit. Plutonium/carbon is normal start.
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nocturne213: Since I normally use Thamium in my engines and have only had this happen once (launching me into a bunch of pirates) I see no correlation to the type of fuel used.
Agreed.
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OldGamesRBest: It happens in the PS4 version as well. I've noticed it is more likely to occur if I tilt the ship forward while trying to take off.
Well on keyboard the forward button "W" IS the take off button lol.
It happens to me too, but it's quite rare.

I like it, but I can see how it would be really bad sometimes.

PC version, gamepad.

I don't know if I'm pressing other things, or if I'm holding the liftoff button too long.. I'll keep an eye out for it.
Has anyone noticed this only happens with the cargo-class (large) ships?

I've worked on holding the button down, then letting go as soon as it engages, and then tapping it. I get more height that way, and I suspect this mechanic also punches me into orbit sometimes.
You know now that you mention it the bigger cargo type ship do seems to bump you more often, I wonder if it is due to some of the ships almost always being partially covered by the ground.
I've had this happen with a lot of smaller ships too - I thought it was because of some kind of clipping problem: it only seems to happen if I've parked too close to a slope and part of the ship clips into the scenery. I don't remember it every happening if I'm parked on the flat, and definitely never from a landing pad.
I changed to a smaller ship to test, it was a good choice anyway as the big cargo type I had hurt when I would exit the ship unless I used jet pack a little. Even on flat land.
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elghinnfaer: You know now that you mention it the bigger cargo type ship do seems to bump you more often, I wonder if it is due to some of the ships almost always being partially covered by the ground.
It's more that they cover more ground, so it's more likely you will get caught by a spike under the wing or whatever the autopilot is reacting to. They'd.. probably implement this by increasing the strength of the push the closer your vector is pointing towards the ground (so you'd get a smooth transition independent of height, and the push would be small but noticeable if you were traveling very fast against the ground, and it wouldn't need to update very often, and so on).

So that probably works great until your vector is pointing underneath the geometry or something like that.

You could be annoyed by that. And wait for Sony to learn about minimum and maximum threshold values in an equation with multiple solutions.

Or, you could install the mod that turns the suicide-proof controls off altogether.
I think it would have been more fitting to have the craft controls respond more like a VTOL plane then this (Launch up and few yards and lurch forward uncontrollably stuff) The concept of the game was awesome, the delivery and end product was sloppy and not well thought out.
This zooming into space has stopped since I installed the `Low Flying` mod. The problem has something to do with the forcefield that insists on keeping you away from the ground. With default, as soon as you go to take off, you get the normal boost, plus the extra `stay-away-from-the ground forcefield` boost that randomly shoots you into space.
Post edited August 31, 2016 by Socratatus
One of the problems fixed in the next patch 1.07 will be just this one... Take a look at this (from 1.07 changelog):

Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
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elghinnfaer: I think it would have been more fitting to have the craft controls respond more like a VTOL plane then this (Launch up and few yards and lurch forward uncontrollably stuff) The concept of the game was awesome, the delivery and end product was sloppy and not well thought out.
...actually, the way they've done this is that the flitter-ships and scout planes have a hover-type navigation in there already. So you have a 10-20 degree tilt before starting to adjust the height up or down when on normal pulse. Then on boost, the angle decreases. For fighter ships, this hover-angle is much smaller. And the cargo ships almost don't have it at all. "Look around you" angle on the scout ships also is a lot wider than in the cargo and fighter ships.

Which.. sort of makes sense.

It would make more sense if the number of slots wasn't tied to the exorbitant costs of the ships. So you maybe had generally more slots on the cargo and drop-ships, and fewer in general on the scout ships. But who knows where that entire "increasingly steeper grinding goals" thing came from. *cough* Sony*cough*


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sirdrak: One of the problems fixed in the next patch 1.07 will be just this one... Take a look at this (from 1.07 changelog):

Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
..this fix seems to be included in the experimental build available in the "beta-channels" from August 22nd.

(But if you install the experimental branch, remember to mark support requests with 3xperimental, and so on. Helps support out a bit).
Your right on the Sony and the grinding idea, they have a horrid almost legendary reputation for making games tedious. I wonder just how much money Hellogames were offered to deal with the proverbial devil.

The low flying Mod sounds neat but I do not think I will try it, would like to see a total revamp of flight on a planetary surface but I think that much will not happen much in the same way all the promised missing features will probably stay MIA.