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No blue dot on mine either. I am in a country that is in a phase 3 lockdown and because I knew the update was about to be released I kept expanding NMS in just in case as I was on the PC all day anyway. It has happened once or twice before that there was no blue dot for an update. I know what GOG is capable of not doing regarding updates as I got this game pre-release in 2016 and have only missed 1 update in the last 4 years.
New update on steam not here on GoG yet.
Might be a good thing since the experimental broke
all Win 7 boxes I have that can run the game.
Going to test Win 10 on one and see if it is a win 7 issue.

Update: The update on Steam today June 11 which collapses experimental and steam retail fixed the Nvidia and Windows 7 crash I was having.
Post edited June 11, 2020 by SirProsik
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SirProsik: New update on steam not here on GoG yet.
Might be a good thing since the experimental broke
all Win 7 boxes I have that can run the game.
Going to test Win 10 on one and see if it is a win 7 issue.
Hard to tell what the cause actually is but the lag might be with changes in Experimental not being compatible with current system. Multiplayer was delayed on GOG because the servers didn't support it and GOG had to get some help from Hello Games to finally get that working.

There are only two changes with last Friday's Experimental - an update to CR and the back end server reconfiguration.
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SirProsik: Update: The update on Steam today June 11 which collapses experimental and steam retail fixed the Nvidia and Windows 7 crash I was having.
It's on GOG now, as well. Thanks for the info WRT Windows 7. One of these days Win10, eventually, someday... ;-)
I can't find changelog, but the latest release shows as 2.51_Crossplay in galaxy, posted 5h ago.
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dashiichi: It's on GOG now, as well. Thanks for the info WRT Windows 7. One of these days Win10, eventually, someday... ;-)
Been on Win10 since 2015, actually...;) Of course, the latest Win10 is *much better* than the 2015 versions...;)

Anyway, I really liked Win7 in its day (who didn't?)--was the best OS from Microsoft, ever, even through the Win8 debacle--ugh. Win 8 was rightfully aborted...;) But now, Win10 v2004 (I'm on an advanced build of 2004) is so superior to Win 7 it's hard to describe how much better it is. Win7 now feels clunky, stiff, and slow....s-l-o-w....with the latest hardware, especially, Win7 is a dinosaur. Win10 game backwards compatibility is much better than 7's, too, I've noticed.

Just wanted to drop a note so that when you get ready to enter the modern age in your personal computer environment you can go to Win10 with confidence...;) Also--if you buy a retail version of Win10 for your desktop--you'll never need to buy another OS version as long as you live--you will get a new, improved, upgraded version twice a year--for life. Gratis. Retail versions of Win10 follow the purchaser; OEM versions of Win10 follow the motherboard. Thought you might wish to know!

Anyway, see you somewhere in NMS!...;)
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huan: I can't find changelog, but the latest release shows as 2.51_Crossplay in galaxy, posted 5h ago.
Latest patch notes were posted yesterday: https://www.nomanssky.com/2020/06/introducing-crossplay-for-no-mans-sky/

Poor quality cut and paste posted in Changelog thread: https://www.gog.com/forum/no_mans_sky/changelog/post325
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ChewyWeAreNotHome: snip
I'll be curious to see if anyone can confirm that the crossplay functionality works with the GOG version as well.

They certainly must have changed something big for Galaxy prompting me to download (what looks like) the entire game again.
Post edited June 11, 2020 by Mr.Mumbles
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Mr.Mumbles: I'll be curious to see if anyone can confirm that the crossplay functionality works with the GOG version as well.

They certainly must have changed something big for Galaxy prompting me to download (what looks like) the entire game again.
I can confirm the crossplay works. They even went as far as including an identifier for players on your own platform (in our case, the GOG-Logo), while everyone else is displayed with a controller icon.

You can add people cross-platform using a friend code (can be generated in the options, is basically a unique identifier cross-platform) and there's a fried list in-game now, also platform-agnostic.

No stability issues on my end, but from the abundance of complain posts across the forums and subreddits I can assume it's not as smooth for everyone.
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von_Hardenberg: I can confirm the crossplay works. They even went as far as including an identifier for players on your own platform (in our case, the GOG-Logo), while everyone else is displayed with a controller icon.
Cool.

I've never really played enough to get that far where I could actually run into any other people - it's more or less been sitting in my backlog for a long time - so the whole multiplayer aspect was kind of lost to me especially since I know the version here was GOG-only before.

Now I'm curious to see whether it can still be played completely offline if one so chose... Either way, I'm thinking of properly and finally delving into the game rather than just repeatedly pottering around in the beginning stages.
Post edited June 12, 2020 by Mr.Mumbles
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Mr.Mumbles: Cool.

I've never really played enough to get that far where I could actually run into any other people - it's more or less been sitting in my backlog for a long time - so the whole multiplayer aspect was kind of lost to me especially since I know the version here was GOG-only before.

Now I'm curious to see whether it can still be played completely offline if one so chose... Either way, I'm thinking of properly and finally delving into the game rather than just repeatedly pottering around in the beginning stages.
There is a social hub you can access once you're clear of your starting planet. There is a multiplayer currency called "Quicksilver" you can earn by doing missions from the hub that can be spent on cosmetics (and void eggs, which eventually hatch into living ships). This part is the only thing that "needs" multiplayer being enabled.*

(* = Quicksilver is saved locally, there's a very comfortable savegame editor available on github, so if you're just after the cosmetics, you can have that solved within about 10 minutes of suffering the presence of others...)

You can turn off multiplayer in the options, or at least configure the interactions to a degree where no one can bother you (which includes muting strangers, turning off player-inflicted damage and disabling editing of your bases by anyone but yourself). You can even set exceptions for people on your friend list, so it's not like you're being tossed in a pool of rabid, foul-mouthed piranhas (like, say, pretty much any game with PVP focus). The community is usually pretty chill, and I do occasionally spend evenings handing out goodie packages to new players in the anomaly.

Outside of the anomaly, the chances of encountering a player in the wild are astronomically small. Even close to the center, you'll find some more-or-less abandoned bases at most, and once you progress beyond the first galaxy, chances get even smaller. It's pretty lonely out in space. ;)
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von_Hardenberg: snip
Interesting. Thanks for the overview. :)
2.52_Crossplay_60829_(38989) is available for download for offline install.
Again two versions behind, 2.54 is released while the offline installers are stuck at 2.52
I've recently buy the game and It freezes every 5 minutes, I can't play the game