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justporter: You can see the markers (ruins, trading posts etc) from space which is how I know where I was and where to return to.
No, Sorry, No... ...You are joking.

There is no way to see the markers from space once they are pointing to already discovered base, you can see them from space only and only if you have not already discovered them.

More when you save, quit and start again the game, reloading it,if you are in a space station all the markers on the surface of any planets in the system are lost...
I don't think the beacons are disposable... fairly sure I've activated one twice, because it didn't disappear from my active waypoints the first time.
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justporter: You can see the markers (ruins, trading posts etc) from space which is how I know where I was and where to return to.
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hlfpst11: No, Sorry, No... ...You are joking.

There is no way to see the markers from space once they are pointing to already discovered base, you can see them from space only and only if you have not already discovered them.

More when you save, quit and start again the game, reloading it,if you are in a space station all the markers on the surface of any planets in the system are lost...
Uh I do this every night in game, can't say it's wrong lol. Maybe you have to get closer to the planet for it to work? Don't know but it works just fine. If I get time to play this weekend I will try to remember to look and report back. I never said anything about if you had or hadn't explored them yet. I just know the more I play the more I find, like on the planet I'm currently on I bet there are 20+ there. It's easy to see and know where I was because I remember the trading post next to the ruins or whatever.

More appear the longer I play, and I can never keep up so every planet I leave there are tons still showing. I never figured out if there were unexplored, explored or both.
Post edited August 19, 2016 by justporter
So, let us make up that a once visited place in NMS (in fact we as gamers created it) will remain to be visited again.
These places will grow during game play. And, because each progress will be saved off at some point, the additional data will make the saves grow from one to the other.

That being said: once you have visited your first 1000/10000/ etc. places (like planets or galaxies): how large do you think that your last save file will be?
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zerebrush: So, let us make up that a once visited place in NMS (in fact we as gamers created it) will remain to be visited again.
These places will grow during game play. And, because each progress will be saved off at some point, the additional data will make the saves grow from one to the other.

That being said: once you have visited your first 1000/10000/ etc. places (like planets or galaxies): how large do you think that your last save file will be?
That is the very reason I believe each planet HAS to be local info only(except the naming/discoveries is shared). And HAS to be cleared at some point. I would guess its when you leave the system.
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ChrisTheS: I don't think the beacons are disposable... fairly sure I've activated one twice, because it didn't disappear from my active waypoints the first time.
I have just verified it, looking for a new beacon to try it, in my game beacons are disposable, one-time use.

After first use I have no E to press, tried anyway it does nothing.

Is my game, and the other people'sgame, that they have replied to my OP before, is bugged?
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zerebrush: So, let us make up that a once visited place in NMS (in fact we as gamers created it) will remain to be visited again.
These places will grow during game play. And, because each progress will be saved off at some point, the additional data will make the saves grow from one to the other.

That being said: once you have visited your first 1000/10000/ etc. places (like planets or galaxies): how large do you think that your last save file will be?
It could be optimized to only store detailed bits of planet you've been to of course. It could also delete info on any planet you have not visited for x hour of gametime or such. This can even be configurable. Sure, save files would end up being pretty big regardless - don't know how about you, but currently, my computer has two hard drives worth of 2TB in total. I'm fine when it comes to space, and again - Minecraft is also procedurally generated and has no trouble storing information on ridiculously massive areas, and not only their surface - also underground caves and such

There we go, apparently, Minecraft can generate and remember up to 8 times the surface area of Earth. ... Whelp.
Post edited August 19, 2016 by Fenixp
I'm more inclined to think that it was mine that was bugged, in that case (given that the thing didn't disappear off my radar when activated).
I was always impressed with games like Morrowind how they managed to save everything, so if you came back you`d find a dead body in the same place, etc. But that`s just one world.

How this game is going to fare once a person has discovered their millionth planet? What will the saves be like? Have the DEVs even considered this? Perhaps its like you guys say, it`ll just wipe everything from the oldest except the name. that would be a pain cos I`d love to go back to my starting planet at some point. I might even try now after warping to several systems and see what happens.
Post edited August 19, 2016 by Socratatus
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Socratatus: I was always impressed with games like Morrowind how they managed to save everything, so if you came back you`d find a dead body in the same place, etc. But that`s just one world.

How this game is going to fare once a person has discovered their millionth planet? What will the saves be like? Have the DEVs even considered this? Perhaps its like you guys say, it`ll just wipe everything from the oldest except the name. that would be a pain cos I`d love to go back to my starting planet at some point. I might even try now after warping to several systems and see what happens.
It doesn't bother me if it wipes because it's easy for me to think it's likely been months or years since I was there and things would have changed. But that's just me and how I think in my in game characters.
>>>> That is the very reason I believe each planet HAS to be local info only(except the naming/discoveries is shared). And HAS to be cleared at some point. I would guess its when you leave the system. <<<<

When you leave the actual system, your saved data still remains, so it should be possible for you to warp back to the system you just left - at least this is or would be something along the lines that HG said.

Alas - said this before - my readiness to believe in anything that comes from HG is vanishing fast, so you might actually be right.

So for me NMS is quite the contrary of being large, you are constantly visiting one generated "room", entered via a nicely masked loading screen.

I do not know if this makes the game any less playable, personally I just do not react to being lied to very well - but anyway: life is for learning, I guess ...
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zerebrush: So for me NMS is quite the contrary of being large, you are constantly visiting one generated "room", entered via a nicely masked loading screen.
Actually, speaking gaming and their engines, that's what it all boils down to, since forever. Especially with space games. X-Wing Alliance for example has a top limit of four "rooms" as you call them, and they're all the very same 4 rooms over and over again - it is for the content displayed in them that has to do its job of convincing you're somewhere else now, and most games manage to do just that by storytelling, interesting locations and carefully crafted objectives.

It's only when you add in exclusively randomly generated maps / worlds that the game inevitably begins to feel empty and soulless. The same is true for Minecraft, to me - what's the point to keep going and going and going, without setting up a base of operations somewhere and making the land yours? There is LOTS of land all around you, more than you could ever see, but this, here? This is your land, and you keep adding and building and improving on it, and when you're done with that, you build down into it.

Here though, you only have your same-y mechanics and your ship as a "fixed point" - your home without being much of a home to customize or walk around in. So, that part of the equation just doesn't exist in NMS.

You see...
NMS's fault is not that it's all randomly generated, like Minecraft before it. It is that you don't do anything but just keep moving, just keep moving, just keep moving. Sure, eventually you encounter something interesting and fascinating to look at, but, the problem is, it's focusing on you keeping moving. When it should be all about stopping, and admiring the soon sadly few, interesting and outstanding things you still happen to run into.

Take away the further depth added by figuring out and mastering how to control your ship and do stuff and instead hold the players hands all the way through flight, limiting what they can do, and you have a game appealing to mass audiences for casual play sessions, but ultimately disappointing people who expected there to be more to it. Mastering controls, navigation and even basic flight maneuvers might be too much for those people, so better have the ship on autopilot all the time. Invisible walls without any actual walls.

tldr; There's nothing to do other than fuel your ship, keep moving, farm to upgrade your ship every once in a while, and sometimes, stop and take in your surroundings - if you've been lucky enough to hit the jackpot of an actual interesting, fascinating to look at location after seeing so much of the game that you begin to see through it.

... I would still play it.
Post edited August 19, 2016 by BlackSun
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zerebrush: So, no matter what HG tries to tell you about size: NMS is incredibly small (ever wondered about the install size?)!
It's nothing new really. Elite 2/Elite First Encounters modelled entire galaxy (millions of solar systems, billions of planets and moons you could fly to and land on) and fit into single 1.44 MB HD disk. It was possible thanks to procedural generation and that was over 20 years ago. And in E2/E:FE had properly modelled solar systems with planet orbiting the sun and rotating around their axis, things NMS appararently can't do ;-p.
Post edited August 20, 2016 by Petrell
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zerebrush: So for me NMS is quite the contrary of being large, you are constantly visiting one generated "room", entered via a nicely masked loading screen.

I do not know if this makes the game any less playable, personally I just do not react to being lied to very well - but anyway: life is for learning, I guess ...
I don`t understand your complaint.

What did you expect? For the ENTIRE game to have quintllian planets all procedeurally generated in one go, at the same time on today`s computers? Do you understand the the processing power and storage capability that would be required of a computer today to do all that without some kind of loading system?

I doubt there is one outside of NASA and scientific thinktanks that exist.

You seem to think pcs are powered by fairies and Devs are wizards who wave wands and anything can be done.

As with ALL games, consoles and pcs, it`s about creating the ILLUSION of multiple worlds in a huge universe. It`s all tricks and mirrors because it`s IMPOSSIBLE to do with the current tech we have today.

As long as I feel i`m travelling to another star system without a static screen scene like in most games, then it works, I`m immersed, because to travel anywhere takes time. For instance, travelling on a train from Nottigham to London takes time and during that time you`ll not see that much, a lot of bland buildings, green landscape and blue sky.

It works just the same in NMS because what you see is the Warp effect, not much else because you`re travelling faster than light, it all becomes warped and blurred (as you might expect in a real space warp) and it looks like you`re travelling somewhere. It`s a trick, but it works and works very well.

Do you think when the Enterprise warps into space and you see them talking by a window with Warp lines going by that they`re really travelling through space? Of course not (well I hope not). It`s a trick of special effects. What you would call a `lie`.

It`s only because you know how it`s done why you`re pissed, you should be looking at the end result, and realising how clever it was.

It is not a lie, just devs figuring out how to make something work so that the User can suspend his dis-belief that he`s flying through space in a space craft.
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Socratatus: I don`t understand your complaint.

What did you expect? For the ENTIRE game to have quintllian planets all procedeurally generated in one go, at the same time on today`s computers? Do you understand the the processing power and storage capability that would be required of a computer today to do all that without some kind of loading system?

It is not a lie, just devs figuring out how to make something work so that the User can suspend his dis-belief that he`s flying through space in a space craft.
You do not understand his/her complaints and my OP just because you have different expectations...

...I do not want to argue about Computer Science with you, but trust me, actually it is pretty easy to add a map or just an easy way to visit already discovered places and alien bases in a procedurally generated world or universe of NSPACE Computational Complexity in just a modern PC...

...As someone has already stated it, long time ago, David Braben, has already done it in a game of just some MBs size...

...Yes it is a lie if you use the hype to get money in preorder time and giving away false expectations about being a survival and exploration game, when actually it is an arcade/casual game.

If you play this game as an arcade game in a casual way and as far as it runs round and smooth for a limited quantity of time this game could be very addicting and enjoyable, but if you are an hardcore gamer who is expecting a true survival and exploration game, trust me, you could be start to feel cheated...

Just to be really clear read this post on reddit, and also this one.
Post edited August 20, 2016 by hlfpst11