Posted January 08, 2017
[SOLUTION AT END OF POST REMOVED BECAUSE OF RANDOM GAME CRASHES]
It seems that enabling Triple Buffering and/or shuting off the shader cache is causing game crashes all over the place...Too bad that there is no crash log for this game :=(
Hi,
the last useful discussion about the major grafic flaw in the game - grass flickering - can be found on Steam and dates back to October 5. I wonder if in the meantime someone has found some kind of good workaround by playing the latest 1.13 update.
Just to re-introduce the problem:
if you go on planets with high moving grass (high enough to hide some animals), you get very annoying screen flickering that can repeat every 10 seconds or so and mostly cut away all fun in exploring such planets. NVidia GTX 9xx and the better GTX 10xx cards, as well as AMD cards are all concerned.
The partial remedy:
Until now, solution for completly stopping the grass flickering is to set 'Threaded Optimization' to ON in the NVidia Control Panel. This will completley remove the problem, but alas it will introduce a new one: Frame Stuttering. You will now notice that if you circle at low altitude over a planet you get a lot of 'micro-stuttering', if you fly at 250 speed in a straight line, you get stuttering for 1 second every so often.
So, currently you don't get the best of the worlds: You will have to chose which flaw you like most: Grass Flickering or Frame Stuttering.
I have run a large test serie with 'Threaded Optimization' ON, plus changing the grafic settings to see if I can get rid of the frame stuttering. No solution yet. I have tested these settings and they all do NOT help:
- lowering the resolution of the game (sill 16:9, but lower than native resolution)
- Borderless in native resolution (almost like Fullscreen)
- Lowering or increasing all grafic settings to low / medium / high
- VSynch off
- AA off / FXAA / TAA+FXAA
- Vsynch On + Tripple Buffering ON
- Different Motion Blur values
- Finally, some customized settings with Nvidia Inspector allowing for settings not found in the NCP (work is ongoing).
Big question is: is all this obsolete and is there a fix or solution?
Thanks very much to keep this discussion alive and input your experience and maybe solutions !
XenonS
It seems that enabling Triple Buffering and/or shuting off the shader cache is causing game crashes all over the place...Too bad that there is no crash log for this game :=(
Hi,
the last useful discussion about the major grafic flaw in the game - grass flickering - can be found on Steam and dates back to October 5. I wonder if in the meantime someone has found some kind of good workaround by playing the latest 1.13 update.
Just to re-introduce the problem:
if you go on planets with high moving grass (high enough to hide some animals), you get very annoying screen flickering that can repeat every 10 seconds or so and mostly cut away all fun in exploring such planets. NVidia GTX 9xx and the better GTX 10xx cards, as well as AMD cards are all concerned.
The partial remedy:
Until now, solution for completly stopping the grass flickering is to set 'Threaded Optimization' to ON in the NVidia Control Panel. This will completley remove the problem, but alas it will introduce a new one: Frame Stuttering. You will now notice that if you circle at low altitude over a planet you get a lot of 'micro-stuttering', if you fly at 250 speed in a straight line, you get stuttering for 1 second every so often.
So, currently you don't get the best of the worlds: You will have to chose which flaw you like most: Grass Flickering or Frame Stuttering.
I have run a large test serie with 'Threaded Optimization' ON, plus changing the grafic settings to see if I can get rid of the frame stuttering. No solution yet. I have tested these settings and they all do NOT help:
- lowering the resolution of the game (sill 16:9, but lower than native resolution)
- Borderless in native resolution (almost like Fullscreen)
- Lowering or increasing all grafic settings to low / medium / high
- VSynch off
- AA off / FXAA / TAA+FXAA
- Vsynch On + Tripple Buffering ON
- Different Motion Blur values
- Finally, some customized settings with Nvidia Inspector allowing for settings not found in the NCP (work is ongoing).
Big question is: is all this obsolete and is there a fix or solution?
Thanks very much to keep this discussion alive and input your experience and maybe solutions !
XenonS
Post edited January 11, 2017 by XenonS