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Frontiers Patch 3.61
September 2, 2021.

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.61, which will be live on all platforms soon.

Patch Notes

Fixed an issue that could prevent some Xbox users from loading their saves.
Fixed a crash related to placing base parts.
Fixed a number of snapping issues with cuboid rooms.
Fixed an issue that caused the fleet debrief screen to close prematurely.
Fixed an issue that caused the product research tree accessed in factories to close prematurely.
Fixed an issue that caused the trading screen to close prematurely when trading with a landed NPC smuggler.
Fixed an issue that caused the companion customisation screen to close prematurely.
Fixed a number of snapping issues with moon pools.
Fixed an issue that prevented colour lights from being powered correctly.
Fixed a number of snapping issues with wall hangings and lights.

Fixed a crash related to creature and NPC locomotion.
Fixed an issue that prevented players from starting new fleet expeditions or purchasing new frigates.
Fixed a number of issues that caused visual changes related to power to fail to display.
Fixed an issue that prevented refiners from correctly snapping to large base rooms.
Fixed an issue that prevented some large base parts from correctly snapping to each other.
Fixed an issue that caused NPC animations to display in unnecessarily low detail at a distance.
Fixed a number of visual glitches with dust effects.
Fixed a number of snapping issues with new canopy parts.
Fixed an issue that could cause NPCs to walk through doors.

Fixed a number of cases of missing or incorrect text.
Fixed a rare physics-related crash.
Fixed a rare crash related to settlement NPC behaviours.
Fixed an issue that could cause ships to land on incomplete landing pads in settlements.
Fixed an issue that could caused settlement buildings to fail to complete when their timer had finished.
Fixed a number of collision issues with street lights in settlements.
Fixed a rare rendering-related crash.
Fixed a crash that could occur when re-visiting a planetary settlement while a freighter base was spawned nearby.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a [url= bug report.]https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605[/url]

Thank you,

Hello Games

and available here

source of patchnotes
Post edited September 02, 2021 by dremulator
Hi. Did you know why twitch drops are not aviable for GOG? it is there a work around?
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altrac: Hi. Did you know why twitch drops are not aviable for GOG? it is there a work around?
sorry i don't
buuut it may be they have made a deal with GoG's rival
I wonder when today's patch, 3.63, will arrive here. There are plenty of bugs in the current version and from the patch notes, quite a few are squashed.
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Falci: I wonder when today's patch, 3.63, will arrive here. There are plenty of bugs in the current version and from the patch notes, quite a few are squashed.
Considering the time span of the last patches 61 and 62, it should be any hour now
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Falci: I wonder when today's patch, 3.63, will arrive here. There are plenty of bugs in the current version and from the patch notes, quite a few are squashed.
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andreas.scholz: Considering the time span of the last patches 61 and 62, it should be any hour now
3.63 was released to the more worthy platforms early today (by my time zone) and well before close of business hours in Poland. Today was not a holiday in Poland.
look's pretty now BUT gone are the old way's now of building not a thing snaps together now run a power line what a joke now how in the hell do you delete now put some thing in the wrong spot now and start all over again !
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macka58: look's pretty now BUT gone are the old way's now of building not a thing snaps together now run a power line what a joke now how in the hell do you delete now put some thing in the wrong spot now and start all over again !
I simple hated the new way of building. I could build stuff and power line it very fast while moving, now you just stop and waste time building and looking for right keys for it.
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macka58: look's pretty now BUT gone are the old way's now of building not a thing snaps together now run a power line what a joke now how in the hell do you delete now put some thing in the wrong spot now and start all over again !
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wamenslot: I simple hated the new way of building. I could build stuff and power line it very fast while moving, now you just stop and waste time building and looking for right keys for it.
I must admit, after I first struggled with it (searching endlessly for the delete tool), I really like the new layouting, its much cleaner, tidied up. I really disliked the old way of navigating through tree nodes up and down just to create a simple platform with and teleport, a power generator and a cable., not to speak of complex bases. I dislike the fact, that your environmental shield is now draining in camera build mode. I hope thats just a bug :)
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andreas.scholz: I dislike the fact, that your environmental shield is now draining in camera build mode. I hope that's just a bug :)
Are you sure that it is drained? I've spent already a few hours building a new base, and I am pretty sure that in the camera mode the shield is not drained. I was building also on an extreme planet, and during storm, where my normal life expectancy is around 30 seconds.

I was playing on an old gamesave, in survival mode, path 3.61 and 3.62.

Anyway, the new building interface indeed can be liked. There are some quirks - for example the object seem to rotate 90-180-90-180 degrees - but I hope that these will be found and eliminated. They HG guys really did a good job, IMHO.
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andreas.scholz: I dislike the fact, that your environmental shield is now draining in camera build mode. I hope that's just a bug :)
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Arsen7: Are you sure that it is drained? I've spent already a few hours building a new base, and I am pretty sure that in the camera mode the shield is not drained. I was building also on an extreme planet, and during storm, where my normal life expectancy is around 30 seconds.

I was playing on an old gamesave, in survival mode, path 3.61 and 3.62.

Anyway, the new building interface indeed can be liked. There are some quirks - for example the object seem to rotate 90-180-90-180 degrees - but I hope that these will be found and eliminated. They HG guys really did a good job, IMHO.
I only tested 3.61_frontiers_77572_(49713) for like an hour or two and froze almost to death on my home world when trying to figure out how to remove my vehicle platform. It's was the very first release, maybe it's already fixed. I reverted soon after to the last Prism again for now. I didn't think it was intentional anyway. Maybe it's a bug that only happens in a specific constellation or environment.
Has anyone actually seen this mythical 3.63 patch via Galaxy? Was released yesterday but I have yet to see any option to update since then and I was already up to 3.6.2. I am not talking about the stand-alone downloaders which are also at 3.6.2.
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ChewyWeAreNotHome: Has anyone actually seen this mythical 3.63 patch via Galaxy? Was released yesterday but I have yet to see any option to update since then and I was already up to 3.6.2. I am not talking about the stand-alone downloaders which are also at 3.6.2.
No, nobody on GoG has seen it yet, I'm afraid.

On https://www.gogdb.org/product/1446213994 it seems that something has been updated on 2021-09-07 18:47 (in unknown time zone), but no new builds have been made.
Maybe someone could get a blue to respond what's going on. Or contact support. The way this is going, 3.64 will be out on other platforms before we get 3.63. :/
Getting really bummed now. According to the home page, patch 3.64 with a new expedition is already out where we are still stuck on 3.62 with no sign of 3.63.
Post edited September 08, 2021 by keorangar