Fenixp: As for planets not being visible from each other's surfaces - I mean...
First of all, it conveys a much better sense of scale. In, say, Rodina or Frontier: Elite (yes, that game from 1993 which had a fully procedurally generated galaxy that respected laws of physics? You know?), reaching a planet is an amazing feeling. You fly trough emptiness of space and suddenly BAM!, a massive landmass appears in your viewport. In No Man's Sky I can't really appreciate how large the planets are since they're sort of ... Always large.
Not what I was talking about. Real-scale systems would mean that, by actual "travel" speeds, most of the time spent traveling - no matter how fast - would be through empty space. And with empty, I do mean empty - no planets or stations or anything in sight, anywhere. Nothing to look at, nothing like NMS currently is. You leave one planet, and see the other, maybe even 2 or 3, as soon as the clouds clear away. You realistically wouldn't see all those planets together like this at any time - only a single planet, after flying towards it, with the guidance of your navigation and map system since you wouldn't be able to see them.
What this means is, do we WANT this level of realism? Because truth is, there is just not much exciting to see out there. Having three or more planets visible with a colorful [also unrealistic] backdrop is clearly designed to be more eye-candy than realistic, and I'd assume, rightfully so. Too many people wouldn't have the attention span to keep playing nowadays if it were different. ... WHOOOOO #SHOTSFIRED
No, but seriously, traveling through such a system with then-increased adaptive speed to cover the distance wouldn't be traveling really, it would be more akin to making a "jump" - it would have to be, since you can't see the other planets to navigate visually and steering at these speeds...
You know,
Starfleet Academy 101... "Faster than light, no left or right." Fenixp: I mean, just look at
this. Take-off from an asteroid, look at entire star system and then approach and landing on a planet. The star system is fully functional by the way, including orbits. The game's made by
one guy and I feel like it's a lot more impressive. (it's also massively unfinished and still in Early Access. And yes, you can actually control the ship in first person. And walk around it. And hand-design its interior. ... One guy.) You might not, but... You know, different folks, different strokes.
I'd definitely enjoy those aspects. Kind of exactly what NMS experience misses to be complete and meaningful. However, all early access things aside, assume the game was finished, with this semi-realistic scarcity of things to look at in space - how many people would you think will be hyped about it? The reason why people were hyped for NMS is exactly that it wasn't going for this much of realism, focusing much more on visuals and, yeah I'll say it, quantity over quality. Catchy marketing material eye-candy with just too little to actually
do after a few hours of hands-on experience, many didn't see that coming. And I'll say it again, I'mma still play it and enjoy it for what it is, as long as I can without becoming bored of it. At which point I'll just play something else and come back to NMS a few weeks / months later, maybe.
My whole point is, people complaining about NMS not being more realistic fail to realize how little excitement there is in actual, realistic space travel - its exciting qualities don't lie in constant eye candy but the very realization, that no matter how gigantic a planet, beautiful to look at from space might be - it's so,
so tiny and insignificant within the universe, yet it's got all you know and care about down there while you're seemingly defying physics by even being up here.
Games however, rarely deliver on this kind of feeling, and tend to focus more on being action-packed, eye candy, or whatever else it might be that's more interesting to the general public. Which leads to them being hyped, getting bored rather quickly when there's nothing new to be seen anymore, and complaining if they didn't feel satisfied with what they got.
NMS isn't designed or meant to be any of that. It's what it is, and for it to continue being interesting and fun, I'd rather have additional gameplay mechanics like multiplayer and most importantly, ship interior to walk in and customize, and more interactions with the universe or anything else that has more substance added in than the whole game being fundamentally redisigned to be more realistic. That's not what NMS was going for. And that's okay.