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Hi there,

last weekend I had an NMS experience that left my puzzled and curious:

I partook in the community event and to my surprise leaving the "stargate" I spotted several player bases visually on the planet in the community event system. But not only that, also other planets/moons in that closed-off solar system had some player bases on them!

Now I wonder - how did they even do that? Was there a glitch in earlier NMS versions? I have a base computer ready but no way to place/build it on the special planets/moons. Or might that be a Steam/multiplayer thing? Or can this solar systems also be discovered in a regular way? Or is there a trick of sorts?
This question / problem has been solved by dashiichiimage
At least one of the bases is probably built by HG before the event kicks off. After all, they're the ones who know ahead of time which portal "Polo's" glyphs will lead to. If a base has exhibits displaying many of the decorations from the Quicksilver merchant, especially the new ones that are just introduced that day, then that's probably one of HG's bases.

Some may be build by players lucky enough to be within warp distance of the system. Others by players who are "lucky" enough thanks to the save game editor.

You can place a Signal Booster on the planet and get standard coordinates. I jotted down NAXA:00FE:007D:0851:01FB. That's a system about 717950 LY from the center of Euclid so it's pretty close to populated areas, given that most initial spawns are close to the center plane of the disk and about 720 KLY out from the center.
Thank you very much, that was very enlightening!

The signal booster idea did not occur to me, and I need to learn more about using that coordinate system. I have always wrongly been thinking that the signal IDs were just some randomly generated bytes like a MAC address.
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dashiichi: At least one of the bases is probably built by HG before the event kicks off. After all, they're the ones who know ahead of time which portal "Polo's" glyphs will lead to. If a base has exhibits displaying many of the decorations from the Quicksilver merchant, especially the new ones that are just introduced that day, then that's probably one of HG's bases.

Some may be build by players lucky enough to be within warp distance of the system. Others by players who are "lucky" enough thanks to the save game editor.

You can place a Signal Booster on the planet and get standard coordinates. I jotted down NAXA:00FE:007D:0851:01FB. That's a system about 717950 LY from the center of Euclid so it's pretty close to populated areas, given that most initial spawns are close to the center plane of the disk and about 720 KLY out from the center.
From what I've read on the NMS reddit sub, it's possible to do this if you join a multiplayer game. Since we don't have multiplayer in our version, I didn't really pay much attention to the 'how' of it though.
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DarkLord79: Thank you very much, that was very enlightening!

The signal booster idea did not occur to me, and I need to learn more about using that coordinate system. I have always wrongly been thinking that the signal IDs were just some randomly generated bytes like a MAC address.
You can use This Converter to convert an address to portal glyphs (so you can use a portal to warp to a system). For example, if you use the address that dashiichi gave, you'd go to that website, choose the Galactic Address tab, and input the last four clusters in the address string, which in this case would be 00FE:007D:0851:01FB. You ignore the first four characters in the addresses when using that converter.

This will show you the glyphs you need to use at a portal in order to teleport to that system. Be aware though, that you can't open the galactic map, can't build a base, and I don't think you can call your freighter either, so you're basically trapped in that system with the only way out being to portal back to your origin.
Post edited November 29, 2018 by TerriblePurpose
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TerriblePurpose: You can use This Converter to convert an address to portal glyphs (so you can use a portal to warp to a system). For example, if you use the address that dashiichi gave, you'd go to that website, choose the Galactic Address tab, and input the last four clusters in the address string, which in this case would be 00FE:007D:0851:01FB. You ignore the first four characters in the addresses when using that converter.

This will show you the glyphs you need to use at a portal in order to teleport to that system. Be aware though, that you can't open the galactic map, can't build a base, and I don't think you can call your freighter either, so you're basically trapped in that system with the only way out being to portal back to your origin.
True that. I try to remember to drop a Signal Booster on one planet in every system, just in case I need to go back there for something. You can teleport to most systems except for the ones without space stations and it's just a handy number to have. It's hard being a nerd. ;-)

The Signal Booster numbers and the Portal addresses contain the same system info, just with an offset and some rearanging. The Signal Boosters also have that leading alpha string which may be the location on a planet. As far as I know that string hasn't been decoded (yet?).

Given a Signal Booster AAAA:0XXX:00YY:0ZZZ:0SSS the (x, y, z) coords are rearranged to form a Portal address as PSSSYYZZZXXX. The (x, y, z) values locate the center of a region about 400 LY on a side. "SSS" is the system ID within the region. "P" in the Portal address is the planet number, counting out from the star; 0 or 1 will land on the first planet. To get from Signal Booster to Portal subtract 0x7FF (0x7F for y) and from Portal to Signal Booster add 0x7FF (0x7F for y again).

Exercise: Given a Signal Booster string of EHDE:0158:007D:0A03:007A what is the Portal Address?

Ans: 007AFE204959

Edited to correct the region size as about 400 LY on a side vice 40 LY.
Post edited November 30, 2018 by dashiichi
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TerriblePurpose: You can use This Converter to convert an address to portal glyphs (so you can use a portal to warp to a system). For example, if you use the address that dashiichi gave, you'd go to that website, choose the Galactic Address tab, and input the last four clusters in the address string, which in this case would be 00FE:007D:0851:01FB. You ignore the first four characters in the addresses when using that converter.

This will show you the glyphs you need to use at a portal in order to teleport to that system. Be aware though, that you can't open the galactic map, can't build a base, and I don't think you can call your freighter either, so you're basically trapped in that system with the only way out being to portal back to your origin.
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dashiichi: True that. I try to remember to drop a Signal Booster on one planet in every system, just in case I need to go back there for something. You can teleport to most systems except for the ones without space stations and it's just a handy number to have. It's hard being a nerd. ;-)

The Signal Booster numbers and the Portal addresses contain the same system info, just with an offset and some rearanging. The Signal Boosters also have that leading alpha string which may be the location on a planet. As far as I know that string hasn't been decoded (yet?).

Given a Signal Booster AAAA:0XXX:00YY:0ZZZ:0SSS the (x, y, z) coords are rearranged to form a Portal address as PSSSYYZZZXXX. The (x, y, z) values locate the center of a region about 40 LY on a side. "SSS" is the system ID within the region. "P" in the Portal address is the planet number, counting out from the star; 0 or 1 will land on the first planet. To get from Signal Booster to Portal subtract 0x7FF (0x7F for y) and from Portal to Signal Booster add 0x7FF (0x7F for y again).

Exercise: Given a Signal Booster string of EHDE:0158:007D:0A03:007A what is the Portal Address?

Ans: 007AFE204959
Your nerd-fu is greater than mine. I bow to you, sir! Good info though, and interesting breakdown.

Yeah, as far as I'm aware the first string hasn't been decoded.
As I'm usually the nerd at work and such I stand corrected and bow as well :D

The only thing I can add - haven't looked it up but would totally be logic - that 0-F hex most probably correspond to glyphs 1-16 in order. After a certain point in game I got the feeling that the significance of 16 must be a computer geek reverence put there on purpose.

0x7F and 0x80 are interesting hexadecimal numbers; when occurring as the most significant byte they are the ones signalling the change from plus to minus - assuming a signed integer of CPU register length. 0x7F is 127 and 0x80 is -128 in 8-bit arithmetic; and that's also the reason why Microsoft errors in 99.9% of times start with 0x80000000 (4 Byte DWORD = 32 bits) because errors are negative out of historical best practices/assembler programming (sign flag).

I just wonder who figured out that address stuff how especially since the re-arrangement/conversion to portal codes looks somewhat arbitrary. The booster address looks much cleaner/logical to me. Funny that y is one nibble short.
Post edited December 02, 2018 by DarkLord79