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high rated
Hotfix 3.15 is out and am currently downloading although extremely slowly at 2 MB/s. Virtually all of the fixes are for the consoles.

We never did receive the Experimental release from a week ago and there was another Experimental two days ago that reportedly helps fix some of the display problems when using the terrain manipulator but is not listed in this patch.

Patch notes copied from https://www.nomanssky.com/2021/01/next-generation-patch-3-15/

Patch Notes
•Stability improvements on PC.
•Resolution and performance for PSVR have been significantly improved when running on a PS5.
•Fixed a rendering-related crash on PS5.
•Xbox Series S in high quality mode now has the improved ultra settings introduced in the Next Generation Update.
•Loading times on PS5 have been improved.
•PS5 install size has been optimised.

EDIT: Build number is 67429
Post edited January 27, 2021 by ChewyWeAreNotHome
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ChewyWeAreNotHome: Hotfix 3.15 is out and am currently downloading although extremely slowly at 2 MB/s. Virtually all of the fixes are for the consoles.
Another 10 GB? They're redefining the meaning of "patch" methinks. Oh well, I'll start it updating tonight.
Wait.. why do we have to have updates on PC for the consoles..? That doesn't make sense at all to me. So I'm just sitting here waiting on this slow thing and it's nothing of use or interest to me. Argh.
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Arinielle: Wait.. why do we have to have updates on PC for the consoles..? That doesn't make sense at all to me. So I'm just sitting here waiting on this slow thing and it's nothing of use or interest to me. Argh.
Because of crossplay. You need the same "base" when having people on different systems playing together. Otherwise, for example, procedural generated content would differ and someone on a PS would see a for example a ship or a tree somewhere while the PC player would not or at a different position. Improving performance sounds like for example reducing the generation of foliage with better distribution to conceal this reduction. To have everyone see the same world, everyone needs the same generating algorithms.
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Arinielle: Wait.. why do we have to have updates on PC for the consoles..? That doesn't make sense at all to me. So I'm just sitting here waiting on this slow thing and it's nothing of use or interest to me. Argh.
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andreas.scholz: Because of crossplay. You need the same "base" when having people on different systems playing together. Otherwise, for example, procedural generated content would differ and someone on a PS would see a for example a ship or a tree somewhere while the PC player would not or at a different position. Improving performance sounds like for example reducing the generation of foliage with better distribution to conceal this reduction. To have everyone see the same world, everyone needs the same generating algorithms.
That would be right if they are changing the content, but "Fixed a rendering-related crash on PS5.", "Loading times on PS5 have been improved.", "PS5 install size has been optimised." doesn't sound to me is needed on PC. I agree with Arinielle
high rated
Companions Update is out and I copied and pasted Patch Notes from https://www.nomanssky.com/companions-update/.

Animal Companions
•Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.
•Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.
•Your companions can be renamed, and then customised with a new range of accessories and decals.
•Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.
•Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.
•The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.
•Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.
•Companions will need to be cared for over a long period of time in order to win their trust.
•While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.
•As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.
•VR players can point directly to send their companion to a destination.

Companion Eggs
•Creatures that have been well-cared for will lay eggs.
•After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.
•Baby creatures have different proportions from adult creatures and will grow to maturity over time.
•Players may trade eggs from their prized companions with other players.
•Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.
•The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.
•Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…

Creature Improvements
•New creature and companion-related titles have been added to the Appearance Modifier.
•The construction cost of Creature Pellets has been increased.
•The stack size of Creature Pellets has been increased.
•Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.
•Giant creatures can now be ridden.
•Creature locomotion animations have been improved.
•The particle effects emanating from creature dung have been improved.
•Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
•Creature icons in the Analysis visor have been offset to improve their appearance.

UI Improvements
•Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.
•Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.

Optimisations
•Warp and loading times on PS4 have been significantly improved.

Bug fixes
•Fixed an issue that caused freighter ‘wings’ to be hidden.
•Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.
•Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.
•Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.
•Autowalk is now cancelled automatically when the player manually moves forwards or backwards.
•The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.
•Concrete base parts now require Silicate Powder rather than Carbon to build.
•Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.
•Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.
•Fixed an issue that caused Cronus’ food to have an extremely bright glow.
•Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.
•Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.
•Fixed an issue that could cause an increase in load times while attempting to download base data from other players.
•Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.
•Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
•Fixed an animation issue with the player weapons in VR.
•Fixed an issue that could cause incorrect UI scaling in VR.
•Fixed a VR issue that could cause UI screens to move while the UI was closing.
•Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.
•Fixed a networking crash on Xbox platforms.
•Fixed an issue that could cause very large save files to crash during loading on PS4.
•Fixed a crash that could occur when the leader of a herd died.
•Fixed a number of memory related crashes on PS5.
•Fixed an audio related crash on PS5.
•Fixed a rendering crash on PS5.
•Fixed a crash related to the preview of summoned objects (eg starships).
high rated
wait what

Companions Patch 3.21
February 19, 2021.

Hello everyone,

Thank you to everyone playing the Companions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.21, which will be live on all platforms today.

Patch Notes

Fixed a crash that could occur when reading the text at some specific interactions, primarily distress beacons.
On PC, fixed a crash that could occur when loading creature textures. This fix will be rolled out to other platforms as soon as possible.

Aggressive companions will now correctly attack hazardous plants.
A number of creature behaviours have been rebalanced to better match personality traits.
Fixed a number of issues that caused players to appear in the wrong position when riding creatures.
Fixed an issue that could prevent a small number of creatures from being customised.
Improved the positioning of accessories on some four-legged creatures.
Fixed an issue that caused some companions to only mine objects that were very close to them.
Fixed a number of issues with the way companions aimed their mining lasers.
Fixed a bug that could allow companions to attempt to locate a building while not on a planet.

Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.
Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.
Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.
Fixed a number of creature animation glitches that could occur in multiplayer.
Fixed a glitch in the sleeping animation for blob-like creatures.

Fixed an issue that could cause companion summoning icons to render incorrectly.
Fixed an issue that caused inconsistent colour formatting in companion speech.
Fixed a number of issues with companion particle effects.
Fixed a number of issues related to network syncing creature interactions.

source click for origin

i seriously hope the patch is out soon as it's only available through Galaxy
Post edited February 19, 2021 by dremulator
high rated
Forums system is having trouble with the length of the post so had to split this into several parts. Changes copied and pasted from https://www.nomanssky.com/release-log/

Expeditions update, version 3.3, released March 31, 2021.

3.3 PATCH NOTES

EXPEDITION MODE
Expedition Mode is a new game mode, accessed by starting a new game.
In Expedition Mode there is no tutorial and the Artemis mission path does not automatically begin.
In Expedition mode players start with a randomised ship, Multi-Tool and character customisation set. Their starting technology is also randomised.
Every player beginning an expedition starts on the same planet.
Expeditions are time limited. Players have a fixed period in which to complete a unique set of new challenges. Completing challenges awards a mission patch and unlocks rewards to assist your progress. These challenges, called milestones, can be undertaken in any order.
The Expedition Page will show all earned mission patches, as well as track key exploration stats.
Milestones can be pinned as your active mission via the Expedition Page, which offers targeted guidance towards their goal.
Several milestones require a visit to a Rendezvous Point. These are specific points in the galaxy at which all players are required to check in in order to complete the expedition.
Milestones are grouped into phases. Completing all the milestones in a phase will unlock exclusive rewards, such as new customisation options.
The phase rewards for the first expedition include a new style of firework, a new banner, a new title, a new base part, an exclusive golden First Spawn helmet, a new jetpack style and a golden version of the iconic Alpha Vector starship.
Once unlocked, these rewards can be redeemed on any save by visiting the Quicksilver Synthesis Companion on the Space Anomaly.
When the time available to complete the expedition is up, no further rewards will be earned. However, the save will convert into a Normal Mode save and can be used to continue playing.
Some milestones award inventory slots. These can be redeemed immediately or their token brought to the Space Station and applied via the Exosuit Upgrade Terminal.
On key expedition planets, protections have been put in place so that resource collection is not synchronized across the entire playerbase, preventing exhaustion of the planet.

TARGET SWEEP
Added a new mode to the Analysis Visor, the Target Sweep.
Missions where the location of the target building is not immediately clear will no longer automatically lead players directly to the building. Instead, they will direct players to the approximate area on the correct planet.
When players exit their ship in the correct area, they can now use the Analysis Visor to search for the exact mission location.
Players may still use their eyes to locate the correct building from the air or whilst on foot.
Many missions across the entire game have been reworked to make use of the Target Sweep mechanic.
The Living Ship/Starbirth missions now use a long-range Target Sweep instead of requiring players to manually search coordinates.
When a mission requires players collect items from specific planetary objects – such as sac venom, harvestable plants, or ancient bones – the Target Sweep will automatically detect such objects and assist in their location.
Players can pin specific objects from the catalogue to gain the assistance of the Target Sweep in locating them.

TWITCH DROPS
Support has been added for Twitch Drops campaigns. Watch your favourite streamers and earn in-game rewards!
The first Twitch Drop campaign runs from April 1st – April 5th 2021.
Sign up and learn more at https://twitch.nomanssky.com

WEEKEND EVENTS
Weekend events have been re-enabled.
Weekend events are now generated procedurally.
Each weekend event will still send the entire community to a selected planet.
Weekend events continue to award significant amounts of quicksilver.

MISSION BOARD
The space station mission listings UI has been completely overhauled.
The mission listings UI now more clearly displays the rewards and standing on offer for each mission.
The mission listings UI now more clearly displays the faction that has commissioned the mission.
Significantly improved the value and diversity of mission board rewards.
Text and objective clarity in all mission board missions has been significantly improved.
Missions involving repairing or locating missing targets have been reworked to incorporate the Target Sweep mechanic.
Completely reworked the pirate-hunting missions to more clearly direct the player towards a specific target.
Completely reworked the creature/flora/mineral scanning missions to direct the player to complete surveys on undiscovered worlds.
Fixed a number of progression blockers that could occur if the player was sent to destroy a depot that had previously been destroyed.
Photo missions will now precisely direct players towards an appropriate location to take their photo.
Fixed an issue that could cause delivery-style missions to permanently block the use of an outpost trade terminal.

NEXUS MISSIONS
The Target Sweep mechanic has been incorporated into a number of multiplayer missions.
Added a stage to ensure players are flying nearby each to each other at the start of pirate hunt multiplayer missions.
Rescue-style multiplayer missions now require players to look inside buried technology modules instead of the rarer salvageable scrap satellites.
Fixed an issue that could cause incorrect numbers to appear in the mission description of Nexus missions.
Fixed a number of issues in depot raid Nexus missions that could cause progress to desync.
Fixed a number of issues where depots that have been previously destroyed could block mission progress.
Fixed a number of issues where separate groups undertaking the same multiplayer mission at the same location could influence each others’ mission progress.
Fixed an issue where the symbol for a weekend event could incorrectly appear while the player was disconnected from the servers.
Added some conclusion text to the end of discovery multiplayer missions.
Added guidance to escape sentinel attention at the end of depot raid multiplayer missions.

HUD
The HUD has been completely overhauled for a fresher, modern look.
The new HUD has been scaled to look sharp when the game is running at 4K.
All markers in the game have been completely redesigned.
Mission markers are now drawn in a different style from building/planetary chart icons, to help players navigate more easily in busy systems.
Many markers now change size dynamically to reduce visual clutter.
The offsets and light-beams for markers have been visually improved.
Many rare planetary items have been given their own bespoke markers, to aid identification at a distance.

BALANCE AND QOL
Players can now use the Quick Menu to switch their primary starship while docked at the Space Anomaly.
The Quicksilver Synthesis Companion on the Space Anomaly now allows quicker access to the shop.
The cost of repairing broken technology on planetary drop-pods has been significantly reduced.
The cost of repairing damaged slots on salvaged starships and recovered Multi-Tools has been reduced.
The cost of building Exocraft garages has been reduced.
The amount of metal mined from planetary resource deposits has been increased.
The economy-related price volatility has been reduced for Gravitino Balls and other similar planetary items.
The pinning system has been significantly improved. Pinning damaged components within a technology now results in more accurate and useful instructions.
The pinning system now correctly advances past steps where the subcomponent has already been completed or the required items have already been gathered.
The pinning system now correctly differentiates between repairs and installs and displays the correct text and item requirements.
When pinning items that can be found on planets (such as Sac Venom), a target will be added to the Analysis Visor’s Target Sweep to assist in locating the item.
Repair instructions for damaged technologies can now be pinned even if that inventory is currently inaccessible.
All products in the catalogue can now be pinned.
The damage dealt by starship rockets has been significantly increased.
Fixed a number of occasions where the starship reported no valid landing locations when trying to land on the planet surface but near to buildings.
Fixed an issue where the pulse drive would lock onto the space station despite the ship being aligned with a planet.
In space combat, the distance between your ship and hostile starships is now displayed on the targeting reticle.
The error message displayed when trying to summon your freighter to a system that it cannot access has been made more clear.
The third-person camera now responds more smoothly in cramped scenarios.
Jetpack customisation options now correctly display tooltips.
The responsiveness of the Custom Marker deployed from the Analysis Visor has been improved.
high rated
Part 2 of Changelog for Expeditions Update

PERFORMANCE
Introduced a significant number of shader loading and memory optimisations.
Introduced a significant number of load time optimisations.
Introduced a number of PlayStation 4 memory optimisations.
Introduced a number of optimisations for using PSVR on PlayStation 5.
Introduced a significant texturing optimisation for PC and Xbox platforms.
Introduced a number of CPU optimisations for planet generation on PC.
Introduced a significant network bandwidth optimisation.
Fixed a number of hitching issues related to creature physics.
Fixed a PC-only hitching issue caused by high CPU load during terrain generation.
Max FPS has been increased to 240FPS.

SENTINEL CHANGES
Planetary Sentinels have been rebalanced.
A greater number of Sentinels now spawn in combat scenarios.
Sentinel health now scales dynamically with player weapon output.
Sentinel Drones shoot faster and more frequently, but deal less damage.
Sentinel Drones display a unique icon whilst repairing Quadrupeds or Walkers.
Sentinel Quadrupeds turn and track the player more responsively.
Sentinel Walkers are now deployed to the planet via atmospheric injection.

GALAXY MAP
Colour blind settings have been added to the Options menu to adjust the colours in the Galaxy Map.
Controls text and messaging in the Galaxy Map have been clarified and improved.
The camera in the Galaxy Map is now more stable, with fewer abrupt changes.
Use of the mouse to select a path in the Galaxy Map has been improved.

CREATURE IMPROVEMENTS
The sprint duration of your companions is now based on their stats. Companions that are well-fed and happy will now sprint much further. Companions with high playfulness, independence or helpfulness ratings will also see an increase in their stamina.
A teleportation visual effect is now played when summoning or de-summoning your animal companion.
Companions now correctly sync the use of any equipped torches with the state of the player’s torch.
An automated light has been added to interactions with animal companions.
Companions will now speak to the player when defending their owner from hostile creatures.
Animal companions now respond to positive and negative emotes from the player.
The sender’s name is now displayed in the inventory when receiving a creature egg from another player.
Fixed an issue that caused animal companion thumbnails to be misaligned for some bipedal creatures.
Fixed a number of issues with animal companion hunting behaviours.
Fixed an issue that allowed predatory creatures to attack the player in Creative Mode.
Fixed an issue that caused a brief visual glitch when summoning animal companions.
Fixed an issue that allowed animal companions to one-shot Sentinels.
Fixed an issue that prevented wild creatures from defecating after being fed.
Fixed an issue that caused creature flocks to all spawn from the same location.
Fixed an issue that caused animal companions hatched from modified eggs to alter the appearance of their parents.
Fixed an issue that caused animal companions hatched from modified eggs to alter the appearance of other creatures on the home planet of their parents.

OTHER IMPROVEMENTS
New images have been added to the Mode Select UI.
Explorer-style starships have been visually overhauled, adding significant amounts of new detail and higher resolution textures.
The rain effect on lush and toxic planets has been tweaked to be more visible.
The docking rotate animation on starships has been slightly improved.
Controls for photo mode in VR have been significantly improved.
Fixed an issue that caused the torch to stay on in VR in photo mode.
The detail and breadth of automated chat messages has been greatly expanded.
A new interaction has been added to Gek observatories.
A range of specific new interactions have been added for NPCs on lava and swamp planets.
Improved the clarity of the tutorial messaging given when the player first collects Drop Pod Navigation Data.
Clarified the text and messaging about PvP damage settings.
Fixed a number of issues where incorrect text was displayed when the pulse drive was blocked or disengaging.
high rated
Part 3 and last part of Changelog for Expeditions Update

BUG FIXES
Fixed an issue that could cause items to disappear from refiners.
Fixed a number of issues that could cause interactions to become blocked when a player in a network session loses connection.
Fixed an issue that could cause terrain edits to be incorrectly synced in multiplayer.
Fixed an issue that could cause player titles to appear twice on the player list in the Nexus.
Fixed a networking error that could occur when sending messages to non-existent players.
Fixed an issue that could cause the starship’s launch system to be automatically repaired when another player docks in the same system.
Fixed an issue that caused the freighter inventory to be inaccessible when performing repairs or crafting products/technologies aboard a freighter.
Fixed an issue that could cause incorrect repair or install requirements to appear when fixing a technology.
Fixed an issue that could cause starships to overlap when a large number of players start in one location.
Fixed an issue that could prevent players from destroying all the depots at a depot site on Korvax planets.
The climax of the Living Ship mission (Starbirth) now recognises that players have earned all relevant parts and allows them to proceed even if the components have been lost.
Added a building prevention radius to the mission targets in the Starbirth mission chain, to prevent players blocking mission targets with bases.
Fixed an issue that caused the Quick Menu option to quickly return to the Space Anomaly to function incorrectly when visiting a Featured Base in a different galaxy.
Fixed a number of icon inconsistencies in the tutorial.
Fixed an issue that caused the VR summoning arc to appear when summoning the ship outside of VR.
Fixed a VR issue that caused the wrist stumps to be visible when the body was hidden.
Fixed an issue that caused screenshots taken in Photo Mode in VR to be at the wrong aspect ratio.
Fixed a rare crash that could occur on startup.
Fixed a PlayStation 5 GPU crash.
Fixed a crash that could occur when playing PSVR on PlayStation 5.
Fixed a crash related to memory allocation.
Fixed a crash related to creature pathfinding.
Fixed a crash that could occur in the profanity filter when renaming the starship.
Fixed a PC-only crash that could occur when quitting the game.
Fixed a hang that could occur when warping to a new system via a black hole.
Fixed an issue that caused portal audio to continue playing after the warp was complete.
Fixed an issue on PC that caused system audio to be muted when launching the game with a bluetooth headset connected.
Fixed an audio issue when repeatedly moving the sun around in Photo Mode.
Fixed an issue that caused menu tabs to disappear after viewing the power generator UI pages.
Fixed an issue that caused planetary sector messages to ignore any custom names players had uploaded.
Fixed an issue that caused an incorrect planet description to appear when viewing a base from a different galaxy in the teleporter UI.
Fixed an issue that caused the UI to be misaligned when viewing the Egg Sequencer page in widescreen.
Fixed an issue that could cause untranslated text to appear as an option on the Starship Outfitting station.
Fixed an issue that could cause mission icons to be duplicated on the Galaxy Map.
Fixed an issue that could cause multiplayer sync failures when undertaking Nexus missions with players on different daylight savings settings.
Fixed an issue that caused discovery downloads and uploads to become bloated with duplicates of the same creature at different sizes.
Fixed an issue that could cause Xbox Live Achievements to fail to update after switching the active user.
Fixed an issue that could cause the player to suddenly change direction when getting in and out of a vehicle in third person.
Fixed a minor collision issue on small crystals.
Fixed an issue that caused invalid products to appear in the recipe unlock tree.
Fixed an issue that prevented all of the alien language from being translated in a small number of interactions.
Removed an erroneous duplicate of the Emergency Broadcast Receiver from the Catalogue.
Fixed an issue that caused the Soul Laser to be significantly too powerful when used as a weapon.
Fixed an issue that could cause players to fire their secondary weapons when dismissing a mission detail box.
Fixed an issue that caused the price of deployable items to be listed in units rather than salvage modules.
Fixed an issue that prevented the power tutorial from advancing if the player built a Solar Panel instead of a Biofuel Generator.
Fixed an issue that could cause the power and base building tutorials to get out of sync if the player learns specific blueprints out of order.
Fixed an issue that prevented the Signal Booster from appearing in the list of base parts that can be purchased on the Space Anomaly.
Fixed an issue that could cause the game to fail to render when using a small number of unusual resolution settings.
Fixed an issue that could cause glitched shadows when running PSVR on PlayStation 5.
Fixed an issue that caused a small square to appear in the centre of the screen in HDR.
Fixed a visual issue that could cause black blocks to appear in the place of the depth of field effect on Xbox Series X.
Fixed an issue that could cause blocky artefacts in light scattering around planets on Xbox Series X.
Fixed an issue that could cause Artemis to appear out of focus during a particular interaction in their mission chain.
Fixed a visual issue that could cause a seam to appear in the planetary atmosphere.
Fixed a number of minor visual issues with planetary props.
Fixed an issue that could occasionally cause the base computer to appear invisible.
Fixed an issue that caused visual effects on the Space Station to be hidden when completing any interaction.
Fixed an issue that caused distant stars to jitter.
Fixed an issue that caused rare planetary lighting effects to be present on the Atlas Station.
Fixed a number of visual issues that could occur when stood at the threshold of a cave.
high rated
Standalone installer updated: [Windows] 3.32_Expeditions_71007 ⇒ 3.33_Expeditions_71055.

Expeditions Patch 3.33
April 1, 2021.

Hello everyone,

Thank you to everyone playing the Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved the top reported issues. These fixes are included in patch 3.33, which will be live on PC soon.

Patch Notes
• Fixed an issue that caused portable refiners and other placed objects to vanish in high network activity areas.
• Fixed an issue that could cause some interactions to become unresponsive in high-network traffic situations.
• Improved the audio effect when a mission patch is displayed on screen.
• Fixed an issue that could cause weapon labels to scroll unnecessarily on the HUD.
• Fixed an issue that could cause the mode select text to appear to have a fuzzy outline when selected.
• Fixed a number of icon issues affecting missions supplied by NPCs found in planetary buildings.
• Fixed an issue that caused the Inventory Full warning on the Expedition Page to appear in ALL CAPS.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

https://www.nomanssky.com/2021/04/expeditions-patch-3-33/


Standalone installer updated: [Windows] 3.31_Expeditions_70946 ⇒ 3.32_Expeditions_71007.

Expeditions Patch 3.32
April 1, 2021.

Hello everyone,

Thank you to everyone playing the Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved the top reported issues. These fixes are included in patch 3.32, which will be live on all platforms soon.

Patch Notes
• Fixed a number of crashes related to high network activity.
• Fixed an issue that could cause an expedition to end prematurely. This fix will prevent the issue from occurring on any current Expedition saves but does not yet restore the Expedition to saves where the bug has already occurred.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

https://www.nomanssky.com/2021/04/expeditions-patch-3-32/
high rated
Patch 3.37 released and made available to GOG users build number 71492. They apparently have ceased allowing GOG users to access Experimental. Patch notes copied and pasted from https://www.nomanssky.com/2021/04/expeditions-patch-3-37. I added bold to some of the fixes that Help with major problems associated with the problems related to the uncontrolled placing of bases and the asinine communications balls.

Patch Notes
•Fixed an issue that could result in too many derelict freighters spawning in busy systems, leading to crashes and/or poor performance.
•Fixed an issue that could cause players to be teleported to an incorrect derelict freighter, if several freighters were present in the same system.
•Optimised several requests made to the Discovery Servers to reduce server load.
•Fixed a progression blocker that could occur when recharging the transmitter to speak with Artemis.
•Expedition save games that had previously been ended prematurely have now been restored and are able to continue the Expedition.
•Fixed an issue that caused a small subset of Explorer-class starships to be a different colour than before the Expeditions update.


•Fixed a crashed related to terrain textures.
•Fixed a crash related to texture rendering.
•Fixed a crash related to rendering mission tips.
•Fixed a crash related to NPC animation.
•Fixed a crash related to creature navigation.
•Fixed a PS4/Xbox One specific crash.
•Fixed a crash that could occur while warping or browsing the galaxy map.
•Fixed a crash that could occur if the creature you are interacting with dies during the interaction.
•Fixed a PS4 Pro and PS4 on PS5 specific crash.
•Fixed a crash related to the profanity filter.


•Fixed an issue that prevented players being immediately awarded the Golden First Spawn helmet, Streamlined Jetpack or Expedition Flag when claiming rewards from the expedition page.
•Fixed an issue that could prevent the Horrific Flesh Helmet and another special scrap items from being successfully purchased.
•Fixed an issue that prevented players from being correctly awarded the Lost Bathysphere as a reward for completing Dreams of the Deep.
•Fixed an issue that prevented delivery missions from registering the delivery as complete.
•Fixed a number of issues with Nexus delivery missions.
•Fixed a number of issues where Nexus missions would warp players to an incorrect system.
•Fixed an issue that credited all players in the system with the rewards and/or reputation damage when another player attacked a NPC or pirate ship.


•Players may now recolour their base markers by recolouring the base computer itself, in a similar fashion to Save Beacons.
•Save beacon markers are now hidden when placed within a base.
•In protected systems, save beacon markers are not shown for players outside your group.
•Fixed an issue that caused too many save beacon/player base markers to be displayed in busy systems.

•Communications Stations have a smaller message display radius in protected locations.
•Improved a number of protections designed to prevent players from building on top of protected areas.
•Fixed a number of issues that could cause flickering markers when flying in a busy system.
•Reduced the pulse engine lock-on strength for some multiplayer-related markers.
•Fixed a number of issues that could prevent players from being able to place refiners and other similar objects near to protected seasonal locations.
•Fixed an issue that could cause reported bases to respawn.
•Decreased the cooldown on the starship scanner when used to scan planets from space.


•Rendezvous Points are now labelled as such when viewed in the space station and Space Anomaly teleport lists.
•Fixed an issue that caused the Cluster Horde and Moneybags milestones to track your current highest currency, rather than the total currency earned.
•Fixed an issue that caused the Portable Refiner and Nutrient Processors to use the wrong in-world icon.
•Fixed an issue that caused a debug string to appear in the Black Hole milestone mission tips.
•Fixed an issue that caused the Catalogue to be clipped when viewed on particular platforms or at some specific resolutions.
•Fixed a number of issues that allowed players to pin inappropriate recipes in the catalogue.
•Fixed an issue that could cause clipped text in the Target Sweep UI.


•Fixed an exploit that allowed players to attack other players with Exocraft weapons while themselves being immune to PvP damage.
•Fixed an issue that caused the Summon Ship interaction point to overlap on some planetary archives.
•Fixed an issue that caused the alien pods on derelict freighters to be overly bright.
•Fixed an animation glitch that could occur while melee boosting.
•Fixed an issue that prevented players from purchasing a second Void Egg.
•Fixed an issue that obfuscated information important to modders.
•Fixed an issue that incorrectly showed jetpack trails for items that had not been unlocked.
•Fixed an issue that caused the Mission Control milestone to award invalid technology.
•Fixed an issue where players were unable to reselect the custom jetpack trails their Traveller had begun an expedition with.


•Fixed an issue that prevented players who had large fleets prior to the introduction of titles from unlocking the fleet-related titles.
•Fixed an issue that could prevent all alien language being translated in some interactions.
•Fixed an issue that could prevent some standing-based titles from unlocking.
•Fixed an issue that could prevent the Atlas Path title from unlocking.
•Fixed an issue that could prevent the Nada and Polo story title from unlocking.
high rated
Patch 3.38 is released on yesterday and really fast provided from GOG as Offline Installer (complete and patch) - 72005.

Patch notes from https://www.nomanssky.com/2021/04/expeditions-patch-3-38/

Hello everyone,

Thank you to everyone playing the Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.38, which will be live on all platforms soon.


Patch Notes

Fixed a minor text issue in the Overseer mission log.
Improved the visibility of player markers when those players are in your fireteam and on the same planet.
Fixed an issue that caused incorrect text labels on Communications Stations.
Fixed an issue that caused repair missions to automatically complete when the player left the repair site without
performing the required maintenance.
Fixed a PS5-specific crash in the profanity filter.
Fixed a crash that could occur when receiving an item from another player.
Improved the display of text when interacting with Communications Stations.
Fixed an issue that prevented Communications Stations from being reported.
Fixed a crash related to creature navigation.
Fixed a rare crash that could occur when pulsing towards a marker.



Fixed a crash in the Nexus teleporter UI.
Fixed a number of crashes related to the network syncing of interactions.
Fixed a rare crash related to docking.
Fixed an issue that could cause an infinite load.
Fixed a memory related crash seen on Xbox One S.
Fixed an issue that caused the ship summoning checks to be performed against the current ship, rather than the ship
that is being summoned.
Reduced the number of Communications Stations downloaded at protected locations.
Fixed a memory leak related to derelict freighters.
Fixed a crash related to camera behaviours.
Fixed an issue that could cause camera shake to persist after summoning a ship.



We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games
high rated
Patch 3.41, Beachhead Expedition Update, has been released.

EDIT: Build number 73058

Copied and pasted from https://www.nomanssky.com/2021/05/beachhead-expedition-update/

•Added the ability to dismiss a frigate from your freighter fleet via the Fleet Management terminal.
•Fixed an issue that prevented Expedition rewards from being redeemed by players who had already earned parts of the reward from the Quicksilver shop.
•Players starting the Beachhead expedition will now begin with warp fuel available.
•Fixed an issue that could prevent Nada, Polo and other Space Anomaly inhabitants from offering the correct dialog options if spoken to in abandoned systems.
•Fixed an issue that caused the Atlas Fireworks to have no audio.
•Fixed an issue that prevented the fleets tutorial from advancing if players skipped the initial conversations with the navigator and immediately built a Fleet Terminal.
•Fixed an issue that prevented the Historiographical Dosimeter from being redeemed from the expedition rewards section of the Quicksilver shop

Release notes for 3.40 were not posted so I copied and pasted those from https://www.nomanssky.com/2021/05/no-mans-sky-expedition-2/. I do not have the build number.

Patch 3.40 – Beachhead Expedition

•The second Expedition, Beachhead, begins today. We hope you enjoy the surprises it has in store.

•Added a new class of procedural upgrade module for the starship Launch Thrusters.
•Fixed an issue that caused incorrect text labels on Communications Stations.
•Fixed an issue that prevented the Exosuit boot sequence from playing correctly in Expeditions mode.

•Fixed an issue that could cause asteroids to intersect with player fleets.
•Fixed an issue that allowed secondary ships to be summoned when they were out of fuel.
•Fixed an issue that caused some UI screens to be positioned incorrectly when using an ultrawide monitor.
•Fixed an issue that caused incorrect camera positioning while interacting with a number of objects.
•Fixed an issue that prevented a number of Quicksilver titles from unlocking in Creative Mode.
•Fixed an exploit that could allow players to bypass protections against building in other player’s bases.

•Fixed a crash related to terrain tesselation.
•Fixed a crash related to saving base data.
•Fixed an Xbox-specific crash related to memory management.
Post edited May 21, 2021 by ChewyWeAreNotHome
high rated
Expeditions Patch 3.42 for Build 73163 copied and pasted from https://www.nomanssky.com/2021/05/expeditions-patch-3-42/

•Fixed an issue that could cause the Galaxy Map to fail to draw a path to long-distance mission destinations.
•Implemented a recovery fix for players affected by a previous issue that removed the correct options from Nada and Polo. Specialist Polo will now always offer directions to an Atlas Station or Black Hole.
•Fixed an issue that could prevent the Collective Consciousness milestone from being marked complete after purchasing the Myth Beacon.