Posted June 10, 2018
dashiichi
Cranky old guy
dashiichi Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2016
From United States
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted July 26, 2018
high rated
Changelog for NEXT update (added 24 July 2018) - Part I:
THIRD PERSON
- Third person camera for walking, jetpacking, swimming and in-ship flight
- New player models
- Completely reworked animation system
- New animations for players, as well as NPCs and creatures
- System and animations for gestures
- Character customisation
- Player character turns to look at points of interest
- New get in / out of vehicle effect
- Interactions show the player character where appropriate
- Warping in ship is in third person
- Resized various deployable tech to better fit third person mode
MISSIONS
- Real time missions
- Scheduled missions
- Completely overhauled tutorial
- New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
- Guild envoy missions
BASES
- Bases can be built anywhere
- Players can own multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you hit the limit rather than overwriting old edits
- Bases can now be deleted
- Improved system for placing base building parts
- Increased base building radius and made it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than one external base from other players
FREIGHTERS
- Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
- Overhauled base building inside player freighters
- Reworked and added procedural textures to freighter bridge hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters
CRAFTING AND RESOURCES
- Reworked and rebalanced all core substances and resources
- Deployable tech can now be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam
UI / UX
- Additional markers visible in analysis visor
- Points of interest can be tagged from analysis visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build menu
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All player owned ships can now be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised character backpack
- Backpack bars display hazard protection and life support
- In-ship map now highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer take up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can show multiple markers for each system
- Added dynamic suit protection inventory icon
- Inventory full notifications now take into account cargo slots
- Fixed camera voxel to star voxel in Galactic map
- Can pin base building recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest
GRAPHICS AND PLANET GENERATION
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied earth-like and alien landscapes
- Reduced situations where cave props can be spawned above ground
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from space
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flying in from space
- Improved colour selection during planet generation
- Improved sky and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abandoned systems, with derelict space stations
- Improved storm visuals
- Improved textures for ship, NPCs, and buildings
- Added planetary ring system
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adjusted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle effects
- Inventory and pause menu now uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in suit upgrade chamber
- Improved water surface and foam shaders
- Improved water reflections to better match terrain
- Improved imposter visuals and lighting to better match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved compression on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cave colour selection
- Improved beach blending and visuals
- Brightened cave interiors, especially at night
- Improved storm effect fading as you enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of underground objects
- Tweaked poison blob particle effects
- Improved cave biome glowing plant lights
- Optimised cave biome prop performance
- Improved bushes and underwater plants
- Improved asteroid texture balance
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mountain fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved smoke and damage effects on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection effect
- Improved ship trail effects
- New engine effect for ships
SPACE STATIONS AND BUILDINGS
- Overhauled space station interior
- New space station marketplace
- New style for stairs in space station
- Redesigned look of teleporter in space station
- Added variation to building interior layouts and props
- Added a small ramp to the drop pod for easier access
- Improved building frequency
- Added LOD system for base building parts to increase draw distances and complexities
THIRD PERSON
- Third person camera for walking, jetpacking, swimming and in-ship flight
- New player models
- Completely reworked animation system
- New animations for players, as well as NPCs and creatures
- System and animations for gestures
- Character customisation
- Player character turns to look at points of interest
- New get in / out of vehicle effect
- Interactions show the player character where appropriate
- Warping in ship is in third person
- Resized various deployable tech to better fit third person mode
MISSIONS
- Real time missions
- Scheduled missions
- Completely overhauled tutorial
- New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
- Guild envoy missions
BASES
- Bases can be built anywhere
- Players can own multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you hit the limit rather than overwriting old edits
- Bases can now be deleted
- Improved system for placing base building parts
- Increased base building radius and made it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than one external base from other players
FREIGHTERS
- Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
- Overhauled base building inside player freighters
- Reworked and added procedural textures to freighter bridge hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters
CRAFTING AND RESOURCES
- Reworked and rebalanced all core substances and resources
- Deployable tech can now be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam
UI / UX
- Additional markers visible in analysis visor
- Points of interest can be tagged from analysis visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build menu
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All player owned ships can now be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised character backpack
- Backpack bars display hazard protection and life support
- In-ship map now highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer take up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can show multiple markers for each system
- Added dynamic suit protection inventory icon
- Inventory full notifications now take into account cargo slots
- Fixed camera voxel to star voxel in Galactic map
- Can pin base building recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest
GRAPHICS AND PLANET GENERATION
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied earth-like and alien landscapes
- Reduced situations where cave props can be spawned above ground
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from space
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flying in from space
- Improved colour selection during planet generation
- Improved sky and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abandoned systems, with derelict space stations
- Improved storm visuals
- Improved textures for ship, NPCs, and buildings
- Added planetary ring system
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adjusted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle effects
- Inventory and pause menu now uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in suit upgrade chamber
- Improved water surface and foam shaders
- Improved water reflections to better match terrain
- Improved imposter visuals and lighting to better match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved compression on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cave colour selection
- Improved beach blending and visuals
- Brightened cave interiors, especially at night
- Improved storm effect fading as you enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of underground objects
- Tweaked poison blob particle effects
- Improved cave biome glowing plant lights
- Optimised cave biome prop performance
- Improved bushes and underwater plants
- Improved asteroid texture balance
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mountain fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved smoke and damage effects on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection effect
- Improved ship trail effects
- New engine effect for ships
SPACE STATIONS AND BUILDINGS
- Overhauled space station interior
- New space station marketplace
- New style for stairs in space station
- Redesigned look of teleporter in space station
- Added variation to building interior layouts and props
- Added a small ramp to the drop pod for easier access
- Improved building frequency
- Added LOD system for base building parts to increase draw distances and complexities
Post edited July 26, 2018 by HypersomniacLive
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted July 26, 2018
high rated
Changelog for NEXT update (added 24 July 2018) - Part II:
EXPLORATION, FAUNA AND FLORA
- New underground ruins building type
- Buried technology modules and blueprint analysis
- Overhauled signal booster and navigation data input
- Procedurally generated technology
- Procedurally generated products
- Improved creature pathfinding
- Improved creature response to feeding
- Herd behaviour for creatures
- Improved scales and maximum sizes of creatures
- Improved sentinel drone behaviour, proximity indicator and escape gameplay
- Improved matching of creature body parts to their role
- Coprite improvements
- New hazardous fauna
- New hazardous flora
- Improved scan ranges for biome specific plants
- Added new armoured drone type
- Must use the terrain editor to mine resource deposits
- Improved Colossus speed and fuel tanks / consumption
- Different ship classes use different amounts of launch fuel
- New name generation system for planets / ships / weapons / creatures
- Increased variety in creature descriptions
- Nada + Polo’s tasks are now tracked in the Mission Log
- Fancier descriptions for planetary weather conditions
- Changed starting Exosuit inventory size
- Increased the number of Exosuit cargo slots available to purchase
- Increased crafted item stack size in the Exosuit to 5
CONTROLS AND COMBAT
- Climbing traversal more challenging and rewarding
- Added ability to slide down cliffs
- Player movement is more dynamic
- Air resistance simulation for jetpack navigation
- Multi-tool manual holstering / unholstering
- Ship weapons can be used against ground targets
- Splash damage added to ship weapons when used against ground targets
- Improved low level flight, with destruction of terrain objects with which you collide
- Fixed jitter on physics debris pieces
- Stopped player colliding with tiny rocks on scorched biomes
- Crit points on sentinel drones and quads
- Combat scope module for the Multi-Tool
- Personal forcefield module for the Multi-Tool
- New grenade types
- Improved weapon alternative mode, also with better HUD display
- Sentinel drones can repair quads and walkers in battle
- Improved sentinel quadruped behaviour, pouncing, evade
- Improved walker behaviour with different attack modes
- Extra armour plating added to sentinels arriving in combat
- Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
AUDIO
- Updated creature vocals
- New third person foley for player and NPCs
- Additional loading music and a new track when starting normal mode
- Revised ship engine sounds
- Added low flying ship sounds
- Revised underwater sounds
- Improved combat audio and overhauled Quad and Walker audio
- New NPC vocals
- New Frigate audio
STABILITY / BALANCING / FIXES
- Fixed a number of issues with atmospherics and water rendering on the horizon
- Fixed text clipping issues in some languages
- Fixed certain cases where opening the settings menu silently changed resolution
- Fixes for several uncommon out of memory crashes
- Fixed transition between lighting when flying to space
- Fixed and improved a number of situations for flattening terrain around buildings
- Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
- Fixed crashed freighters having underground treasure too low to mine down to
- Prevented dead planets ever having atmospheres
- Prevented some story-critical buildings being placed underwater
- Fixed lighting issues with double sided leaf shaders
- Fixed repetitive tiling textures on some foliage leaves
- Fixed issues with loading some particularly large saves
- Fix for superconductive lock bug
- Voice chat quality and reliability improvements
- Fixed scan events for players who have managed to go off-grid
- Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
- Fixed rocks showing up as the wrong colour on frozen biomes
- Fix occasional hang in asynchronous IO
- Fixes for non-instance LODs
- Added geometry streaming system
- Made numerous memory savings to improve overall stability
- Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
- Rebalanced AI ship damage
- Balanced ship to ground target damage
- High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
- Made numerous grass and foliage rendering optimisations
- Optimised per-frame renderer memory usage
- Optimised various engine components using async compute
- Various optimisations
- Various miscellaneous bug fixes
EXPLORATION, FAUNA AND FLORA
- New underground ruins building type
- Buried technology modules and blueprint analysis
- Overhauled signal booster and navigation data input
- Procedurally generated technology
- Procedurally generated products
- Improved creature pathfinding
- Improved creature response to feeding
- Herd behaviour for creatures
- Improved scales and maximum sizes of creatures
- Improved sentinel drone behaviour, proximity indicator and escape gameplay
- Improved matching of creature body parts to their role
- Coprite improvements
- New hazardous fauna
- New hazardous flora
- Improved scan ranges for biome specific plants
- Added new armoured drone type
- Must use the terrain editor to mine resource deposits
- Improved Colossus speed and fuel tanks / consumption
- Different ship classes use different amounts of launch fuel
- New name generation system for planets / ships / weapons / creatures
- Increased variety in creature descriptions
- Nada + Polo’s tasks are now tracked in the Mission Log
- Fancier descriptions for planetary weather conditions
- Changed starting Exosuit inventory size
- Increased the number of Exosuit cargo slots available to purchase
- Increased crafted item stack size in the Exosuit to 5
CONTROLS AND COMBAT
- Climbing traversal more challenging and rewarding
- Added ability to slide down cliffs
- Player movement is more dynamic
- Air resistance simulation for jetpack navigation
- Multi-tool manual holstering / unholstering
- Ship weapons can be used against ground targets
- Splash damage added to ship weapons when used against ground targets
- Improved low level flight, with destruction of terrain objects with which you collide
- Fixed jitter on physics debris pieces
- Stopped player colliding with tiny rocks on scorched biomes
- Crit points on sentinel drones and quads
- Combat scope module for the Multi-Tool
- Personal forcefield module for the Multi-Tool
- New grenade types
- Improved weapon alternative mode, also with better HUD display
- Sentinel drones can repair quads and walkers in battle
- Improved sentinel quadruped behaviour, pouncing, evade
- Improved walker behaviour with different attack modes
- Extra armour plating added to sentinels arriving in combat
- Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
AUDIO
- Updated creature vocals
- New third person foley for player and NPCs
- Additional loading music and a new track when starting normal mode
- Revised ship engine sounds
- Added low flying ship sounds
- Revised underwater sounds
- Improved combat audio and overhauled Quad and Walker audio
- New NPC vocals
- New Frigate audio
STABILITY / BALANCING / FIXES
- Fixed a number of issues with atmospherics and water rendering on the horizon
- Fixed text clipping issues in some languages
- Fixed certain cases where opening the settings menu silently changed resolution
- Fixes for several uncommon out of memory crashes
- Fixed transition between lighting when flying to space
- Fixed and improved a number of situations for flattening terrain around buildings
- Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
- Fixed crashed freighters having underground treasure too low to mine down to
- Prevented dead planets ever having atmospheres
- Prevented some story-critical buildings being placed underwater
- Fixed lighting issues with double sided leaf shaders
- Fixed repetitive tiling textures on some foliage leaves
- Fixed issues with loading some particularly large saves
- Fix for superconductive lock bug
- Voice chat quality and reliability improvements
- Fixed scan events for players who have managed to go off-grid
- Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
- Fixed rocks showing up as the wrong colour on frozen biomes
- Fix occasional hang in asynchronous IO
- Fixes for non-instance LODs
- Added geometry streaming system
- Made numerous memory savings to improve overall stability
- Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
- Rebalanced AI ship damage
- Balanced ship to ground target damage
- High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
- Made numerous grass and foliage rendering optimisations
- Optimised per-frame renderer memory usage
- Optimised various engine components using async compute
- Various optimisations
- Various miscellaneous bug fixes
waltc
PPK, definitely
waltc Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From United States
Posted July 27, 2018
Just got a small update bringing me to 1.51 today (got 1.5 yesterday)--any clues as to what this is? The only update I see expounded is 1.5.
Valer1us
For The Swarm!
Valer1us Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Germany
Posted July 27, 2018
waltc: Just got a small update bringing me to 1.51 today (got 1.5 yesterday)--any clues as to what this is? The only update I see expounded is 1.5.
https://www.nomanssky.com/2018/07/next-patch-1-51/DarkLord79
New User
DarkLord79 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From Austria
Posted July 27, 2018
I'm taking the liberty to re-post the changelog of the 1.52-to-be patch on experimental branch from Steam discussions:
Latest changes on Experimental (27/07):
* Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
* Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
* Fixed an issue where players in underwater bases played the wrong animations
* Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
* Fixed a crash in the base-building system
* Improved garbage collection and reduced memory footprint of physics
* Prevented occasional crash in animation
* Reduce memory footprint of planetary textures from space
Regards
Latest changes on Experimental (27/07):
* Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
* Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
* Fixed an issue where players in underwater bases played the wrong animations
* Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
* Fixed a crash in the base-building system
* Improved garbage collection and reduced memory footprint of physics
* Prevented occasional crash in animation
* Reduce memory footprint of planetary textures from space
Regards
DarkLord79
New User
DarkLord79 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From Austria
Posted July 28, 2018
NEXT Experimental Branch Update 2 - 27/07
This is about the "FriEveBuild2707".
Latest changes on Experimental (27/07):
* Fixed a case where invalid characters could cause saves to fail to load
* Fixed the Base Restoration mission failing to find a proper site for your legacy base
* Fixed an issue where players would not know the Living Glass recipe after upgrading their save
* Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
* Fixed an issue where players would not know the Frigate Fuel blueprint if they undertook the fleet tutorial in multiplayer
* Fixed a number of issues with Galactic Commission missions that involved freighters
* Fixed an issue where players would not see their ships docked aboard a freighter when loading
* Fixed an issue where players would see multiple ships docked on the same landing pad when loading
* Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
* Fixed an issue where players would be jettisoned into space after warping aboard another player's freighter
* Fixed a number of text bugs
* Fixed a number of incorrect prices
Have fun.
This is about the "FriEveBuild2707".
Latest changes on Experimental (27/07):
* Fixed a case where invalid characters could cause saves to fail to load
* Fixed the Base Restoration mission failing to find a proper site for your legacy base
* Fixed an issue where players would not know the Living Glass recipe after upgrading their save
* Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
* Fixed an issue where players would not know the Frigate Fuel blueprint if they undertook the fleet tutorial in multiplayer
* Fixed a number of issues with Galactic Commission missions that involved freighters
* Fixed an issue where players would not see their ships docked aboard a freighter when loading
* Fixed an issue where players would see multiple ships docked on the same landing pad when loading
* Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
* Fixed an issue where players would be jettisoned into space after warping aboard another player's freighter
* Fixed a number of text bugs
* Fixed a number of incorrect prices
Have fun.
Ulf2016
New User
Ulf2016 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2016
From Germany
Valer1us
For The Swarm!
Valer1us Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Germany
Posted July 30, 2018
high rated
v1.52:
Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
Fixed an issue where players in underwater bases played the wrong animations
Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
Fixed a crash in the base-building system
Improved garbage collection and reduced memory footprint of physics
Prevented occasional crash in animation
Reduce memory footprint of planetary textures from space
v1.52.1:
Fixed a case where invalid characters could cause saves to fail to load
Fixed the Base Restoration mission failing to find a proper site for your legacy base
Fixed an issue where players would not know the Living Glass recipe after upgrading their save
Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
Fixed an issue where players would not know the Frigate Fuel blueprint if they undertook the fleet tutorial in multiplayer
Fixed a number of issues with Galactic Commission missions that involved freighters
Fixed an issue where players would not see their ships docked aboard a freighter when loading
Fixed an issue where players would see multiple ships docked on the same landing pad when loading
Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
Fixed an issue where players would be jettisoned into space after warping aboard another player’s freighter
Fixed a number of text bugs
Fixed a number of incorrect prices
Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
Fixed an issue where players in underwater bases played the wrong animations
Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
Fixed a crash in the base-building system
Improved garbage collection and reduced memory footprint of physics
Prevented occasional crash in animation
Reduce memory footprint of planetary textures from space
v1.52.1:
Fixed a case where invalid characters could cause saves to fail to load
Fixed the Base Restoration mission failing to find a proper site for your legacy base
Fixed an issue where players would not know the Living Glass recipe after upgrading their save
Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
Fixed an issue where players would not know the Frigate Fuel blueprint if they undertook the fleet tutorial in multiplayer
Fixed a number of issues with Galactic Commission missions that involved freighters
Fixed an issue where players would not see their ships docked aboard a freighter when loading
Fixed an issue where players would see multiple ships docked on the same landing pad when loading
Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
Fixed an issue where players would be jettisoned into space after warping aboard another player’s freighter
Fixed a number of text bugs
Fixed a number of incorrect prices
Arallu
New User
Arallu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
Posted July 30, 2018
high rated
https://www.nomanssky.com/2018/07/next-patch-1-52-2/
v1.52.2:
Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded (Fix to recover saves for those affected will follow).
Improvements for text translations, especially Japanese
edit: guess only Steam got it?? >.< Does GoG come in to work on Mondays?
v1.52.2:
Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded (Fix to recover saves for those affected will follow).
Improvements for text translations, especially Japanese
edit: guess only Steam got it?? >.< Does GoG come in to work on Mondays?
Post edited August 01, 2018 by Arallu
narcogen
New User
narcogen Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
Posted July 31, 2018
Arallu: https://www.nomanssky.com/2018/07/next-patch-1-52-2/
v1.52.2:
Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded (Fix to recover saves for those affected will follow).
Improvements for text translations, especially Japanese
This version doesn't appear to be on Galaxy. v1.52.2:
Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded (Fix to recover saves for those affected will follow).
Improvements for text translations, especially Japanese
NVM, found it.
UPDATE: Okay, I take it back. I enabled beta channels and added the private channel and 1.52.2 is still not there.
Post edited July 31, 2018 by narcogen
Ulf2016
New User
Ulf2016 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2016
From Germany
Posted August 01, 2018
Latest changes on Experimental (01/08):
- Fix to restore savegames for players affected by a specific issue with freighter expeditions
- Fix for an occasional white screen crash during loading
- Fix for frigates not reporting their damaged state correctly
- Fix for an issue that could block players in the "fuel the warp drive" stage of the tutorial
- Fix for repairing broken ship slots in Creative Mode
- Improvements to exocraft laser damage
- Improvements for animations while turning, jetpacking, and standing on objects
- Memory optimisations to improve stability
- Preventative fix for potential stability issue with mission handling
- Fix to restore savegames for players affected by a specific issue with freighter expeditions
- Fix for an occasional white screen crash during loading
- Fix for frigates not reporting their damaged state correctly
- Fix for an issue that could block players in the "fuel the warp drive" stage of the tutorial
- Fix for repairing broken ship slots in Creative Mode
- Improvements to exocraft laser damage
- Improvements for animations while turning, jetpacking, and standing on objects
- Memory optimisations to improve stability
- Preventative fix for potential stability issue with mission handling
DarkLord79
New User
DarkLord79 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From Austria
Posted August 05, 2018
As a remark, "1.52.1" just was the renamed version of "FriEveBuild2707".
And btw the list Ulf2016 posted is from 1.53. However, the detailed list of 1.53 on GOG experimental dated one day later is much longer. I can't copy the text but I can copy the Steam discussion full release.
1.53 Fixes and improvements
Fixed a case where invalid characters could cause saves to fail to load
Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded
Fix to restore savegames for players affected by a specific issue with freighter expeditions
Fix for an occasional white screen crash during loading
Fixed the Base Restoration mission failing to find a proper site for your legacy base
Fixed an issue where players would not know the Living Glass recipe after upgrading their save
Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
Fixed an issue where players would not know the Frigate Fuel blueprint if they undertook the fleet tutorial in multiplayer
Fixed a number of issues with Galactic Commission missions that involved freighters
Fixed an issue where players would not see their ships docked aboard a freighter when loading
Fixed an issue where players would see multiple ships docked on the same landing pad when loading
Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
Fixed an issue where players would be jettisoned into space after warping aboard another player’s freighter
Fix for frigates not reporting their damaged state correctly
Fix for an issue that could block players in the “fuel the warp drive” stage of the tutorial
Fix for repairing broken ship slots in Creative Mode
Improvements to exocraft laser damage
Improvements for animations while turning, jetpacking, and standing on objects
Memory optimisations to improve stability
Preventative fix for potential stability issue with mission handling
Fixed a number of text bugs
Fixed a number of incorrect prices
Improvements for text translations, especially Japanese
But this is already a thing of the past, GOG experimental is already 1.54 with no GOG release notes. The Steam discussion release notes say:
1.54 (?) Latest changes on Experimental (02/08):
Fix for crash while reloading mission markers from save
Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
Switched to using lockless small block allocator for physics to reduce memory footprint
Fix for occasional crash when looking up data about substances in UI pages
Regards
And btw the list Ulf2016 posted is from 1.53. However, the detailed list of 1.53 on GOG experimental dated one day later is much longer. I can't copy the text but I can copy the Steam discussion full release.
1.53 Fixes and improvements
Fixed a case where invalid characters could cause saves to fail to load
Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded
Fix to restore savegames for players affected by a specific issue with freighter expeditions
Fix for an occasional white screen crash during loading
Fixed the Base Restoration mission failing to find a proper site for your legacy base
Fixed an issue where players would not know the Living Glass recipe after upgrading their save
Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
Fixed an issue where players would not know the Frigate Fuel blueprint if they undertook the fleet tutorial in multiplayer
Fixed a number of issues with Galactic Commission missions that involved freighters
Fixed an issue where players would not see their ships docked aboard a freighter when loading
Fixed an issue where players would see multiple ships docked on the same landing pad when loading
Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
Fixed an issue where players would be jettisoned into space after warping aboard another player’s freighter
Fix for frigates not reporting their damaged state correctly
Fix for an issue that could block players in the “fuel the warp drive” stage of the tutorial
Fix for repairing broken ship slots in Creative Mode
Improvements to exocraft laser damage
Improvements for animations while turning, jetpacking, and standing on objects
Memory optimisations to improve stability
Preventative fix for potential stability issue with mission handling
Fixed a number of text bugs
Fixed a number of incorrect prices
Improvements for text translations, especially Japanese
But this is already a thing of the past, GOG experimental is already 1.54 with no GOG release notes. The Steam discussion release notes say:
1.54 (?) Latest changes on Experimental (02/08):
Fix for crash while reloading mission markers from save
Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
Switched to using lockless small block allocator for physics to reduce memory footprint
Fix for occasional crash when looking up data about substances in UI pages
Regards
Ulf2016
New User
Ulf2016 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2016
From Germany
Posted August 07, 2018
NEXT Update 1.54
7. August - Hello Games
Hello everyone,
We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!
We have now released update 1.54 to Steam. The latest fixes and improvements are detailed below.
Fixes and improvements
- Fix for crash while reloading mission markers from save
- Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
- Switched to using lockless small block allocator for physics to reduce memory footprint
- Fix for occasional crash when looking up data about substances in UI pages
Thank you,
Hello Games
7. August - Hello Games
Hello everyone,
We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!
We have now released update 1.54 to Steam. The latest fixes and improvements are detailed below.
Fixes and improvements
- Fix for crash while reloading mission markers from save
- Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
- Switched to using lockless small block allocator for physics to reduce memory footprint
- Fix for occasional crash when looking up data about substances in UI pages
Thank you,
Hello Games
ksj8ak2
New User
ksj8ak2 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2012
From Germany
Posted August 09, 2018
(Thanks to Arallu for reporting about this one from Steam)
NEXT Experimental Branch 08/08
Hello everyone,
After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements, which we have now finished QA testing and are ready to release to Steam Experimental.
As always, thank you for playing the game and taking the time to report any issues you encounter! We appreciate your patience and understanding while we tackle the highest priority issues first.
Please note that due to the large number of changes in this patch, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here:
C:\Users\[Username]\AppData\Roaming\HelloGames\NMS\st_[userid])
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 08/08" in the ticket title.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".
Latest changes on Experimental (08/08):
Fixed a memory leak in the UI
Fixed a number of crashes to do with freighters
Fixed a crash that affected particular planets
Fixed a crash that could occur while creating a race track in a borrowed Exocraft
Reduced texture memory usage to improve overall stability
Fixed an issue where players would get stuck in The Purge mission
Fixed an issue where players would get stuck in the Ghost in the Machine mission
Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
Fixed an issue where trade commodities were not available for sale in the space station
Fixed an issue where player ships could shoot themselves in multiplayer
Fixed an issue where some base parts were not available in the blueprint analyser
Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
Fixed an issue where Base Computers placed inside other bases could not be deleted
Fixed some instances of an issue where ships would all spawn on the same landing pad
Fixed a number of incorrect refiner recipes
Expanded the available refiner recipes
Removed the chance to get nanites from Buried Technology Modules
Reduced the frequency of storms in some situations
Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
In normal mode, slightly reduced the base rates of hazard and life support fuel usage
Slightly reduced the radius at which Sentinel drones will investigate players
Reduced the time required to scan discoveries with the Analysis Visor
Increased the recharge rate of the jetpack when onboard a Space Station
Farm plants now grow in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
Fixed an issue where mission markers would not attach to the correct base
Reduced the number of whispering eggs around Abandoned Buildings
Fixed an issue with rain audio
Added audio to the target tagging UI
Fixed a bug in the auto-aim system concerning large creatures
Reduced the critical hit zone for biological horrors
Fixed an issue in creature replication that could cause creatures to freeze
Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
Fixed an issue that could cause the third person camera to turn sluggishly
Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
Fixed an issue where some of Nada + Polo's missions had untranslated text
Fixed an issue where some of the procedural missions given by NPCs had untranslated text
Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
Fixed an issue where chairs did not display their text correctly
Fixed an issue where the launch fuel tutorial did not trigger correctly
Fixed a number of incorrect timings of mission update messages
Fixed an issue where activating the torch did not close the quick menu
Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player's ship.
Fixed an issue where the freighter would not be visible to other players in multiplayer
Fixed a number of issues where expeditions would reward the wrong player in multiplayer
Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
Fixed an issue where Korvax eye textures would become misaligned.
Fixed an issue where falling animations would not play
Fixed an issue where the player would play the sliding animation while swimming
Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
Fixed a number of issues for players in specific timezones
Thank you,
Hello Games
NEXT Experimental Branch 08/08
Hello everyone,
After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements, which we have now finished QA testing and are ready to release to Steam Experimental.
As always, thank you for playing the game and taking the time to report any issues you encounter! We appreciate your patience and understanding while we tackle the highest priority issues first.
Please note that due to the large number of changes in this patch, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here:
C:\Users\[Username]\AppData\Roaming\HelloGames\NMS\st_[userid])
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 08/08" in the ticket title.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".
Latest changes on Experimental (08/08):
Fixed a memory leak in the UI
Fixed a number of crashes to do with freighters
Fixed a crash that affected particular planets
Fixed a crash that could occur while creating a race track in a borrowed Exocraft
Reduced texture memory usage to improve overall stability
Fixed an issue where players would get stuck in The Purge mission
Fixed an issue where players would get stuck in the Ghost in the Machine mission
Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
Fixed an issue where trade commodities were not available for sale in the space station
Fixed an issue where player ships could shoot themselves in multiplayer
Fixed an issue where some base parts were not available in the blueprint analyser
Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
Fixed an issue where Base Computers placed inside other bases could not be deleted
Fixed some instances of an issue where ships would all spawn on the same landing pad
Fixed a number of incorrect refiner recipes
Expanded the available refiner recipes
Removed the chance to get nanites from Buried Technology Modules
Reduced the frequency of storms in some situations
Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
In normal mode, slightly reduced the base rates of hazard and life support fuel usage
Slightly reduced the radius at which Sentinel drones will investigate players
Reduced the time required to scan discoveries with the Analysis Visor
Increased the recharge rate of the jetpack when onboard a Space Station
Farm plants now grow in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
Fixed an issue where mission markers would not attach to the correct base
Reduced the number of whispering eggs around Abandoned Buildings
Fixed an issue with rain audio
Added audio to the target tagging UI
Fixed a bug in the auto-aim system concerning large creatures
Reduced the critical hit zone for biological horrors
Fixed an issue in creature replication that could cause creatures to freeze
Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
Fixed an issue that could cause the third person camera to turn sluggishly
Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
Fixed an issue where some of Nada + Polo's missions had untranslated text
Fixed an issue where some of the procedural missions given by NPCs had untranslated text
Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
Fixed an issue where chairs did not display their text correctly
Fixed an issue where the launch fuel tutorial did not trigger correctly
Fixed a number of incorrect timings of mission update messages
Fixed an issue where activating the torch did not close the quick menu
Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player's ship.
Fixed an issue where the freighter would not be visible to other players in multiplayer
Fixed a number of issues where expeditions would reward the wrong player in multiplayer
Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
Fixed an issue where Korvax eye textures would become misaligned.
Fixed an issue where falling animations would not play
Fixed an issue where the player would play the sliding animation while swimming
Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
Fixed a number of issues for players in specific timezones
Thank you,
Hello Games
Post edited August 10, 2018 by ksj8ak2