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might be a dumb question, but when i buy guns- go from one to another, i can't seem to pick up the existing tech and transfer them, so i end up rebuilding everything (advanced minig laser etc) and it costs a small fortune. can they actually be transferred?
No, you can only move them around on one tool.
Same with ships. You can move your inventory but you can not transfer your upgrades to another ship.
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Rudal: No, you can only move them around on one tool.
Same with ships. You can move your inventory but you can not transfer your upgrades to another ship.
Yeah, that's the downside of getting a new ship. You need to factor in the cost of reinstalling the additional upgrades. The technologies you can reinstall, but not the upgrades. So, you buy a phase beam for your ship, you can reinstall it, but your S-Class upgrade modules? Nope...
well bugger! thanks for your replies
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thekersy100: well bugger! thanks for your replies
Break down the tech in your old MT or starship first before you trade. You'll recover some of the mats and that can help if you're installing BPs to the ship/MT. Many of them return a wiring loom, which is a high cost item.
My memory is a bit fuzzy so I could be wrong, but I think in one of the older builds (a year or two ago) it was possible. Either way, this is the biggest reason I focus on getting money before everything else and go straight for top tier for everything when starting fresh. 500+ nanites for the rng upgrades is a real kicker if you maxed something, as a ship can easily have over 10k nanites worth of upgrades, and a high slot multi-tool can get close.

If the devs really want us to upgrade incrementally they'd fix this.
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Mordeth_Kai: My memory is a bit fuzzy so I could be wrong, but I think in one of the older builds (a year or two ago) it was possible. Either way, this is the biggest reason I focus on getting money before everything else and go straight for top tier for everything when starting fresh. 500+ nanites for the rng upgrades is a real kicker if you maxed something, as a ship can easily have over 10k nanites worth of upgrades, and a high slot multi-tool can get close.

If the devs really want us to upgrade incrementally they'd fix this.
Beyond did substantially increase the Nanite rewards for repairing Damaged Machinery, extraction from any wall mounted device and terminals in Abandoned Buildings. Also, now that I get hints for where to look for Fauna to scan, for the first time ever I reached 10 in Planetary Zoology, since I was able to scan 100%, which adds substantially to my Nanite budget.

It is still a grind, but in Beyond, I now routinely walk away from planets with > 600 Nanites more in my pocket even without scanning Fauna to 100%, and sometimes even some S-Class Upgrade Modules from Damaged Machinery.

The key to me is having a properly outfitted Exo and a ship with low launch fuel requirements.

I am using the Pilgrim with 3 S-Class Exocraft Engine Upgrades, since it seems to be the fastest of all Exos, and an Explorer with Efficient Thrusters (= 12.5% fuel cost per launch) and the Launch System Recharger.

Edit: Pre-Beyond I'd simply buy loads of Platinum and refine that into Nanites. Now I'm bumping around on planets for that, since it's now actually worth it.

Edit2: And I totally forgot about the Upgrade Modules having their stats determined by order of installation. HG would have to give up on that dumb and half-ar*ed progression-killer mechanic, if you could move Upgrade Modules back and forth between inventories of different ships / MTs, unless they kept some kind of history on the modules ... *sigh*
Post edited August 31, 2019 by ksj8ak2