It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
New patch seen in the beta/experimental whatever of PS4 NMS game. I've seen them posted elswhere in differnt cuts so Im willing to accept this as really coming!

<<see attached image>>
Attachments:
Currently downloading a mega patch (1.9 Gigs), so I guess 1.33 has hit experimental on GoG as well.
avatar
Starkrun: New patch seen in the beta/experimental whatever of PS4 NMS game. I've seen them posted elswhere in differnt cuts so Im willing to accept this as really coming!

<<see attached image>>
They have fixed one of the most nasty bugs which is the problem with 'floating bases' when you load an old save.
BUT:
I see nothing about the most stupid bug when flying with your ship over a planet: the '?' waypoint markers are broken, they were broken in 1.31 already and still in 1.32. This bug makes ship scanners completely useless.
Post edited August 19, 2017 by XenonS
avatar
Darkhan: Currently downloading a mega patch (1.9 Gigs), so I guess 1.33 has hit experimental on GoG as well.
There's a new experimental on Steam with a bunch of fixes included. I'm assuming it's the same on PS4 and GOG. Here are the notes from the Steam version:

Fixed issue where player bases were given the name "Unknown Base" rather than a generated name
Fixed S-class ships having incorrect pricing and numbers of slots
Added rockets to starting ship in creative default save game
Added new icon for solo difficulty AI ships
Fixed Albumen Pearl plants using the wrong name on their interaction labels
Fixed the landing marker being visible in some fighter cockpits
Fixed texturing issue seen with some combinations of AMD GPU and drivers
Added and improved audio at the ending of the Atlas path
Added and improved audio for terrain editing
Improved audio for missions
Improvement to vehicle boost timings
Made marker for rare graves stay up for the same time as other object markers
Prevented trees in frozen biomes spawning close to or intersecting buildings
Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
Fixed issue where mission waypoints on the galactic map would not be for your current mission
Improved UI error messages relating to missions on the galactic map
Improved ship speed output on ship HUD
Increased guidance for finding Convergence Cubes as part of the scientist mission
Prevented some tutorials (for example for life support) from being shown in your log
Prevented Artemis being visible in the holohub after they should have left
Protected against some cases where missions can send you to depot which has already been destroyed
Improved binocular scanning for background objects
Prevented binocular scanning flicking between multiple objects
Added ability to scan all building types and fixed their displayed names
Added ability to scan ships
Fixed text truncation on binocular HUD
Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
Fixed display of longer planet names on the discovery page UI
Added ability to cancel in progress missions
Added faction icons on the galactic map
Improved ship handling when booster upgrades are installed
Fixed mission notifications showing an incorrect icon for Electron Vapour
Fixed an issue where portals you've returned through could not be updated to a different address
Improved visuals around icons for different inventories
Added joypad and keyboard controls for switching between inventories
Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
Fixed players getting stuck in an interaction with the armourer if they hadn't yet built a terminal
Fix for visual artifacts from transparent objects showing through the warp effect
Reduced cases where terrain editing changes are lost when reloading a save
Reduced difficulty of the final armourer mission
Improved low flight mode handling
Fixed crash in string translation when loading certain saves
Added missing scan event icon to the Antimatter tutorial
Fixed terrain editor being built with full charge
Fixed occasional hang in displaying some multi-byte characters
Improved saving and loading of terrain edits
Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
Fixed very occasional crash in rendering
Fixed occasional crash relating to destructable objects
Prevented the interaction camera occasionally triggering at inappropriate times
Fixed the Farmer displaying the wrong text for their final mission
Prevented pinned missions occasionally being deselected on warp
Fixed issue where players could become stuck in the final atlas station
Improved automatically selecting missions from NPCs in your base when they begin
Improved pricing of base building parts in normal mode
I'm waiting for this one which should fix the broken waypoint markers '?' :

Added ability to scan all building types and fixed their displayed names
Added ability to scan ships
avatar
Starkrun: New patch seen in the beta/experimental whatever of PS4 NMS game. I've seen them posted elswhere in differnt cuts so Im willing to accept this as really coming!

<<see attached image>>
avatar
XenonS: They have fixed one of the most nasty bugs which is the problem with 'floating bases' when you load an old save.
BUT:
I see nothing about the most stupid bug when flying with your ship over a planet: the '?' waypoint markers are broken, they were broken in 1.31 already and still in 1.32. This bug makes ship scanners completely useless.
Yeah I've stopped playing because of this. I hope they fix that very soon.

Edit: Looks like they might have fixed it but I'm not sure if "added ability to scan all building types" refers to the signal booster or the ship scanner itself. The patch just finished downloading so I'm gonna check it out.

Edit: Nope. Still only displays far away question marks.
Post edited August 19, 2017 by Herrick
In my game, during entry through the atmosphere, the whole game freezes for sometimes 3-4seconds, other times up to 10 seconds. First I thought the game crashed, but I waited and it was some sort of a texture loading issue.
It happens to me ALL the time.
My rig:
i5 cpu 3.40Ghz
28GB RAM
Radeon 480 RX 8GB
Win 10
120GB SSD
1TB hybrid HD
avatar
XenonS: I'm waiting for this one which should fix the broken waypoint markers '?' :

Added ability to scan all building types and fixed their displayed names
Added ability to scan ships
Nope, questions marks are still there.
On a brighter note, There are a lot fo fixed in now, like planters losing their power when you leave a planet, etc..
avatar
pannonian75: In my game, during entry through the atmosphere, the whole game freezes for sometimes 3-4seconds, other times up to 10 seconds. First I thought the game crashed, but I waited and it was some sort of a texture loading issue.
It happens to me ALL the time.
My rig:
i5 cpu 3.40Ghz
28GB RAM
Radeon 480 RX 8GB
Win 10
120GB SSD
1TB hybrid HD
You should run more than fine with your system. Set all to Ultra and max in the grafics and only notch down if you have FPS problems, but really with your system you should see no problems. BUT:

Sometimes after loading / removing a mod, after updates, after switching savegames, then you must remove the shaders in the SHADERCACHE folder of the game, plus remove the shaders in your savegames located in

C:\Users\[USER]\AppData\Roaming\HelloGames\NMS\...\cache\

When you then start again, it will take somewhat longer, and after starting a 2nd time, all problems with distance rendering should be gone. Try it out!

Cheers,
avatar
pannonian75: In my game, during entry through the atmosphere, the whole game freezes for sometimes 3-4seconds, other times up to 10 seconds. First I thought the game crashed, but I waited and it was some sort of a texture loading issue.
It happens to me ALL the time.
My rig:
i5 cpu 3.40Ghz
28GB RAM
Radeon 480 RX 8GB
Win 10
120GB SSD
1TB hybrid HD
avatar
XenonS: You should run more than fine with your system. Set all to Ultra and max in the grafics and only notch down if you have FPS problems, but really with your system you should see no problems. BUT:

Sometimes after loading / removing a mod, after updates, after switching savegames, then you must remove the shaders in the SHADERCACHE folder of the game, plus remove the shaders in your savegames located in

C:\Users\[USER]\AppData\Roaming\HelloGames\NMS\...\cache\

When you then start again, it will take somewhat longer, and after starting a 2nd time, all problems with distance rendering should be gone. Try it out!

Cheers,
I don't think I cleaned that second place (appdata), I'll give it a shot. Thanks!