birdbathscuba: I cannot grow outside. Must use 4 biomes, on Calyso everything is trying to eat me whole. I need nerd help. How many plants total fit per biome? 12 or 15, cannot recall.
So 1 tier recipe req. for the 8 specific crafting plants used totals/4 times biome capacity times 1/x or something, regardless of growing time. Growth time is negligible, because we will be visiting homebases at random intervals. This should give me precise ratio of tier 1 requirements, tho to avoid storage of unmanagable and odd quantities, I need chunks of 50 or 100. . All tier 1 recipes use blocks of 50 or 100 units, so any quantity not of that size, hogs up valuable storage units, inbetween excurcsions.
Can anyone good at math help me with planting these 8, in 4 biomes, with ratios leaving as little overspill. Thank you
A boidome can support 16 plants. A door or corridor access only takes up one planting location, now, for 15 plants; there are two spots immediately adjacent to the door that won't have "rings" but you can plant there. Used to be that a door/corridor blocked three spaces but that's been tweaked by HG.
For one stasis device you need
1 cactus 16 hrs
4 solanium 16 hrs
2 coprite 4 hrs
8 gamma 4 hrs
8 starbulb 4 hrs
7 frosty 1 hr
30 plants (2 biodomes)
or one fusion ignitor
3 cactus 16 hrs
4 solanium 16 hrs
1 mordite 8 hrs
12 fungus 4 hrs
8 starbulb 4 hrs
2 frosty 1 hr
30 plants (2 biodomes)
Or you could go with the minimum number to craft either a stasis device or fusion ignitor, 45 plants. That's three biodiomes but out of those three you only get one or the other (plus some surplus).