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Hello,

Ive been in 1.60 for now, 1wk. Thinking about relocating my base and trying some of these ne base recipes, wood, concrete, etc.

Strategy and spoiler coming........





Ive found an anomaly moon, with extreme low pressure in uncharted space.
The sentinels are extreme, this is okay. I have located the only thing findable, in uncharted worlds, Distress signal, no ship however, and legacy dialogue(vessel Korvax pilot stole heredium). Not too worried about flavor text describing a shipwreck, that is not present. I like the area and it has this refilling broken tech, that I can harvest each visit for nanites. Its also got a flatish landscape. Which is easy to traverse on foot, jetpack boots, really propel me in extreme low pressure...

One drawback.. planet has no predators... will it evolve and change overtime as I live there? You know as the economy changes? I gotta be able to take and fulfill predator missions at homebase.

I am hoping to build and control the systems starbase, down the rd. No wormholes, tho....But what confuses and worries me is the Extreme Low Pressure on the moon, because it is not being displayed as extreme.. red text. Its actualy a mild 60F, with no weather.

Thanks, any feedback is greatly appreciated.
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birdbathscuba: One drawback.. planet has no predators... will it evolve and change overtime as I live there? You know as the economy changes? I gotta be able to take and fulfill predator missions at homebase.
As far as I'm aware, this does not change over time (economy or the presence of fauna), no matter what you do.
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birdbathscuba: I am hoping to build and control the systems starbase, down the rd. No wormholes, tho....
Again, as far as I'm aware, this isn't an option (building star bases). Unless you mean something different than what I'm thinking.
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birdbathscuba: But what confuses and worries me is the Extreme Low Pressure on the moon, because it is not being displayed as extreme.. red text. Its actualy a mild 60F, with no weather.

Thanks, any feedback is greatly appreciated.
The extreme condition isn't always... accurate. Don't go by what it says (i.e. Extreme Low Pressure), go by the red text (even then, I think there are exceptions). So, no red text, no extreme world.
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birdbathscuba: One drawback.. planet has no predators... will it evolve and change overtime as I live there? You know as the economy changes? I gotta be able to take and fulfill predator missions at homebase.
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TerriblePurpose: As far as I'm aware, this does not change over time (economy or the presence of fauna), no matter what you do.
Economy changes, we see price's change. For example sell a shipload of stuff 1 at a time alters per item pricetags. It should carry on up, from subzone to planet to system and eventually alter a star's opulence. Not sure, if buying or selling, inside the system subzone, does it, however, or whether player terminals act differently than fixed NPC terminals.. I would think buying, would raise up a subzone opulence. As a player selling items is in actuality a player removing vendors investable income, whereas buying gives vendor an investable sum..
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birdbathscuba: I am hoping to build and control the systems starbase, down the rd. No wormholes, tho....
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TerriblePurpose: Again, as far as I'm aware, this isn't an option (building star bases). Unless you mean something different than what I'm thinking.
Rumors. I have found and explored husks of recently evacuated space stations. In unchartered areas.
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birdbathscuba: But what confuses and worries me is the Extreme Low Pressure on the moon, because it is not being displayed as extreme.. red text. Its actualy a mild 60F, with no weather.
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TerriblePurpose: The extreme condition isn't always... accurate. Don't go by what it says (i.e. Extreme Low Pressure), go by the red text (even then, I think there are exceptions). So, no red text, no extreme world.
Okay, It also says indium is present, but none could be found.
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birdbathscuba: Economy changes, we see price's change. For example sell a shipload of stuff 1 at a time alters per item pricetags. It should carry on up, from subzone to planet to system and eventually alter a star's opulence. Not sure, if buying or selling, inside the system subzone, does it, however, or whether player terminals act differently than fixed NPC terminals.. I would think buying, would raise up a subzone opulence. As a player selling items is in actuality a player removing vendors investable income, whereas buying gives vendor an investable sum..
Ah, gotcha. I was thinking you meant a permanent change (for example, raising a poor economy to opulence over time as a permanent change - which would be cool, actually). From what I understand, there are two or three separate economy pools in each system. One is the space station, another is the Minor Outposts. I'm not sure if Trading Posts are separate or tied with one of the other two. Those galactic trade terminals you find sometimes out in the wilderness are connected to one of them as well (I think the outposts). What you do in one affects others tied to that, but doesn't affect the other pool(s). I don't know about player-built galactic trade terminals.
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birdbathscuba: Rumors. I have found and explored husks of recently evacuated space stations. In unchartered areas.
Ah, gotcha again. Interesting thought. Not sure if you can build on those, but it would be pretty sweet if you could.