It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It would be nice.
avatar
Kelefane: It would be nice.
Probably it will, but it's a D&D game which needs an enhanced edition the least in my opinion. It supports high resolutions, the graphics are still nice, it doesn't need any UI tweaks and there are no premium modules which aren't available to download. Some people have problems to get it working properly however, so if these get resolved in EE, than why not? Let's hope someone still has the source code for the game.
Post edited December 24, 2018 by Sarafan
Well the reason I asked is because Obsidian owns the rights to it unlike the others who were BioWare.
avatar
Kelefane: It would be nice.
avatar
Sarafan: Probably it will, but it's a D&D game which needs an enhanced edition the least in my opinion. It supports high resolutions, the graphics are still nice, it doesn't need any UI tweaks and there are no premium modules which aren't available to download. Some people have problems to get it working properly however, so if these get resolved in EE, than why not? Let's hope someone still has the source code for the game.
So some people have issues getting the original game to work off GOG here? Or the Mods for it?
I don't think there's any need to a NWN 2 EE (at least not for now).

The game runs fine,has high resolution support, and it's graphics even to this day are good (comparable to unmodded DA:O graphics IMHO).

Its predecessor had many technical issues, and actually it was the sole cRPG that I just could not run on my windows 10 machine even with tweaks/mods.
avatar
harharduki: I don't think there's any need to a NWN 2 EE (at least not for now).

The game runs fine,has high resolution support, and it's graphics even to this day are good (comparable to unmodded DA:O graphics IMHO).

Its predecessor had many technical issues, and actually it was the sole cRPG that I just could not run on my windows 10 machine even with tweaks/mods.
That's almost exactly the argument I frequently heard in the pre-release NWN:EE threads, except with the roles reversed. In any case, the only think I feel is missing from NWN2, at least as far as I'm concerned, is a Linux-native version, and Beamdog's winelib-ports are not what I call an adequate Linux port. The only reason they have a fully native Linux port in NWN:EE is because NWN already had one. They have no intention of porting the previously non-Linux parts, like the modding toolkit (according to their own press releases).
I don't think it is necessary. The graphics are fine, the UI is fine.
avatar
Kelefane: Well the reason I asked is because Obsidian owns the rights to it unlike the others who were BioWare.
Not exactly. Obsidian is the developer of NWN2. The rights currently belong to Hasbro. NWN was developed by BioWare, but the rights to it also belonged to Hasbro. Same goes for the Infinity Engine games.
avatar
Kelefane: So some people have issues getting the original game to work off GOG here? Or the Mods for it?
Yeah, people have some performance problems with the base game from time to time. Also there's something wrong with resolution switching. Most of these things have a workaround, but it'd be nice if it was patched.
If it does happen I don't think Beamdog will do it. From the Beamdog live streams on Friday's it doesn't sound like Trent is really wanting to take on NWN2.
I really disagree that Neverwinter Nights 2 supports high resolution. Unless we're in 2000 and high resolution means 1024x768.

It needs a mod to make the game properly scale some UI elements at 1080p. If the game has less than ideal UI scaling at 1080p, needless to say that gets worse at 1440p and much much worse at 4K.
avatar
harharduki: I don't think there's any need to a NWN 2 EE (at least not for now).

The game runs fine,has high resolution support, and it's graphics even to this day are good (comparable to unmodded DA:O graphics IMHO).

Its predecessor had many technical issues, and actually it was the sole cRPG that I just could not run on my windows 10 machine even with tweaks/mods.
Wow, about running those NWN games on W10: I never had issues w/ NWN1, but NWN2 was always a pain.

NWN1's biggest issues for me was always user-UI was ancient; it needs higher rez' stuff.

Of course, you always could run it in a supported rez, stick DGVoodoo2 in there, and up-rez it to try to keep UI-size properly, and MSAA the crap out of it (to try to kill the blur from the rez up-scaling), now that I think of it - I should've probably tried that. I do that a lot these days for older-titles, these days.

As for NWN2 - where to begin? W7 was a nightmare; never worked on my GTX 970. Never would boot up.

W10 was fine though. Had to install DirectPlay from Microsoft, use a program to keep it Fullscreen (like a Fullscreenizer or Borderless Gaming app), and needed a UI Mod to get the UI to play nice w/ modern rez's (since it's an old game), and user the Client Extension to get rid of the weird animation issues w/ the game.

Of course, NWN2 Complete's a lot easier to run than the crap-show that is Deus Ex: IW on modern hardware & OS's. If anything needs a Remastering and an overhaul to me - yeah, IW is the one.
Post edited January 31, 2023 by MysterD
Well considering the original Neverwinter Nights game had ultrawide suport (which, frankly, is astonishing considering the age of the game), and I see on PC Gaming Wiki that Neverwinter Nights 2 is confirmed as having native 4K resolution support... I don't really see the point of doing a "Neverwinter Nights 2: Enhanced Edition."

I mean, typically the point of me buying an "Enhanced Edition" is to get proper support for ultrawide and/or 4K... so if the game already has these things... why even bother with doing an Enhanced Edition?

If Beamdog is looking for another game of this type to do an "Enhanced Edition" for, the original Star Wars: Knights of the Old Republic game seems like a much better choice for that treatment. That's a similar type of game that lacks native support for ultrawide, 1080p, and 4K resolutions. And it's widely regarded as a classic, of course.
Post edited February 01, 2023 by temps
avatar
temps: Well considering the original Neverwinter Nights game had ultrawide suport (which, frankly, is astonishing considering the age of the game), and I see on PC Gaming Wiki that Neverwinter Nights 2 is confirmed as having native 4K resolution support... I don't really see the point of doing a "Neverwinter Nights 2: Enhanced Edition."

I mean, typically the point of me buying an "Enhanced Edition" is to get proper support for ultrawide and/or 4K... so if the game already has these things... why even bother with doing an Enhanced Edition?
Better UI, better graphics/texture-work, improving performance with a new x64 bit EXE, and/or any other graphics bells & whistles they want to add (SSAO, DLSS, DLDSR, RT, etc) would be why to do a Enhanced Edition.
Not to mention better unmodded heads. Everyone seems to forget that. The default ones that come with the game are pretty ugly, especially compared to ones modders like Xaltar have done. An NWN2 EE could remedy this.
avatar
ZellSF: I really disagree that Neverwinter Nights 2 supports high resolution. Unless we're in 2000 and high resolution means 1024x768.

It needs a mod to make the game properly scale some UI elements at 1080p...
Not had any problems running NWN2 at 2560x1600 myself. It doesn't make full use of the screen but the relevant files are in XML and easily editable. Change partybar.xml so the line starting <UIScene name="... has a height= value of 1200, say (to allow more party members to be listed down the right hand side of the screen) and edit the quickspell.xml and increase the height there similarly (say to 626) to accommodate high-level multiclass spellcasters (apologies for not including the files in my post, but GOG's forum won't allow any attachments other than images).
avatar
MysterD: Better UI, better graphics/texture-work, improving performance with a new x64 bit EXE, and/or any other graphics bells & whistles they want to add (SSAO, DLSS, DLDSR, RT, etc) would be why to do a Enhanced Edition.
NWN2's UI is highly customisable (unlike the original NWN) and there are mods aplenty for those who want to change it. Performance should really be a non-issue (yes, NWN2 was a beast when it was released in 2006 but now even the humblest laptop should be able to handle it at maximum prettiness) and even if it was, since when have Beamdog ever improved performance? NWN itself had a minimum specification of 450MHz Pentium II and 128MB RAM plus a 16MB OpenGL 1.2 compliant video card. NWN:EE? 1GHz + processor, 1GB RAM and a 1GB OpenGL 3.0 video card. Quite a step up for what have been reported as small differences. Oh, it's 64-bit only too.

As for graphics, NWN 2 would benefit most from more detailed textures - of which a good list can be found here.
However a more recent entry is at Neverwinter Vault - the 2022 HD Texture Pack. No EE needed.

Transparency anti-aliasing is a big plus also (removing jaggies from tree leaves and character hairlines) but that's a graphics driver option.

As for the other graphics options, DLSS is irrelevant for a game that can be run at maximum resolution, DLDSR is only appropriate for games limited to lower resolutions (not really an issue with NWN2), SSAO (in my experience) is limited to indoor settings and has a marginal effect while Ray Tracing would involve a major engine rewrite and performance hit for less-than impressive gains (every object and location would have to be redone with higher quality models for full effect, and that ain't gonna happen with Beamdog's budget).
Post edited March 07, 2023 by AstralWanderer