Posted February 08, 2013
I have played this game years ago and I had to set it to easy to get past a Boss and later I failed pathetically at another Boss. I think I was a Paladin al the time (good combat skills and he can also heal), but I had problems remaining a lawful good alignment AND having a good relationship with the evil or chaotic chars of my group.
Before I mess up again, I better ask someone who knows better.
I also played Baldurs Gate1+2 and planescape tornment and I understood the rules very good, but things have changed much since then.
These are my questions to the new character system:
-What happens when a char gets an alignment that does not fit to his class?
Assuming i am a paladin and I become evil.
Does something happen in the moment when the alignment changes?
At the next lv up, can I become e.g. a fighter and still use the spells I learned so far?
-A lot of things changed regarding multi classing.
Assuming I am a lv. 10 fighter and I become a lv. 1 wizard.
Can the lv. 1 wizard still use a giant sword with the same skill as before?
And if the classes are reversed, can the lv. 1 fighter use the spells of a lv. 10 wizard?
-How important are "social skills" in this game?
With social I mean everything regarding dialogues and interactions with friendly npc (e.g. merchants).
As extreme examples, Icewind dale is all about fighting and in Planescape Tornment good talking is much more important than good fighting.
-I read the manual and saw, that you can learn to hold a 2-hand-weapon in 1 hand.
Is it possible to fight with 2 2-hand-weapons at once and is this useful?
-Is it a good idea to give one follower (who is not in your combat group) all crafting skills so you can make items with the mats you found in the dungeons?
-A good group should consist of 2 fighters, 1 thief and 1 caster, right? (I dont mean classes but the role they do in combat)
-After reading the manual and thinking about the reasons I failed last time (I stayed with one class, I spread my skills too much) I thought about the following char for a beginner:
A human or dwarf (fighter->barbarien->frenzy berserker) who specializes on one kind of two handed weapon and puts all points in combat (offensive and defensive). But I dont know what to do when I become lawful somehow.
Is that a good idea for a beginner?
EDIT:
-When I have a new class, can I still spent points in skills of the old class without penalty?
Before I mess up again, I better ask someone who knows better.
I also played Baldurs Gate1+2 and planescape tornment and I understood the rules very good, but things have changed much since then.
These are my questions to the new character system:
-What happens when a char gets an alignment that does not fit to his class?
Assuming i am a paladin and I become evil.
Does something happen in the moment when the alignment changes?
At the next lv up, can I become e.g. a fighter and still use the spells I learned so far?
-A lot of things changed regarding multi classing.
Assuming I am a lv. 10 fighter and I become a lv. 1 wizard.
Can the lv. 1 wizard still use a giant sword with the same skill as before?
And if the classes are reversed, can the lv. 1 fighter use the spells of a lv. 10 wizard?
-How important are "social skills" in this game?
With social I mean everything regarding dialogues and interactions with friendly npc (e.g. merchants).
As extreme examples, Icewind dale is all about fighting and in Planescape Tornment good talking is much more important than good fighting.
-I read the manual and saw, that you can learn to hold a 2-hand-weapon in 1 hand.
Is it possible to fight with 2 2-hand-weapons at once and is this useful?
-Is it a good idea to give one follower (who is not in your combat group) all crafting skills so you can make items with the mats you found in the dungeons?
-A good group should consist of 2 fighters, 1 thief and 1 caster, right? (I dont mean classes but the role they do in combat)
-After reading the manual and thinking about the reasons I failed last time (I stayed with one class, I spread my skills too much) I thought about the following char for a beginner:
A human or dwarf (fighter->barbarien->frenzy berserker) who specializes on one kind of two handed weapon and puts all points in combat (offensive and defensive). But I dont know what to do when I become lawful somehow.
Is that a good idea for a beginner?
EDIT:
-When I have a new class, can I still spent points in skills of the old class without penalty?
Post edited February 08, 2013 by Mad3