NWN2 OC, or SoZ doing a bard/ranger/Arcane Archer would seem a decent choice.
In OC, that'd mean you can do the bard stuff and ignore Grobnard, which is a boon.
Don't remember if there's anything for bards in SoZ, but a ranger is always handy as the party leader/guide.
An archer-ranger would benefit from AA classes in a big way.
But continuing from OC to MotB, I'd imagine any kind of archer would be at great disadvantage.
You could put major elemental damage enchancements in melee weapons, but not to ranged.
Mad3: -How do you kite in NWN1+2? you cannot move and attac at the same time.
But you actually can fire, then run away until you're ready to fire again.
Preparing to fire isn't actually disrupted by movement, for whatever reason.
Works at least in NWN1.