Jason_the_Iguana: If you want to play the game without sorting through the user-made adventures, you might want to start with the expansion packs. Shadows of Udrentide is meant to be played with a new character and is quite a bit better than the original campaign when it comes to level design, and the story at least is more tolerable. Hordes of the Underdark is actually meant to be played with the character from Shadows of Udrentide, and is rightfully considered to be the best of the bunch.
This is true for the most part but so far I'm not finding HOTU all that it was cracked up to be. I'm in chapter 3 now and so far I've been finding the worst parts of Baldur's Gate 2 prevelant in the campaign. I don't want to say much because of spoilers but after I finish HOTU, I'm not sure if I'll be going back to it, at least not for a while. I did see it mentioned a few times that NWN was all about the multiplayer and user created mods. I'm hoping this is the case as even though I havent tried any of the user content or multiplayer yet, the offical campaigns leave a lot to be disired.
Jason_the_Iguana: Now, mind you, there are some people who enjoy the original campaign just fine. I found the story to be aggressively stupid though, particularly early on, and the gameplay is extremely repetitive. Huge areas with dozens of groups of the same kind of enemy to fight, endless amounts of chests and barrels to loot with nothing in them... some elements are more inspired than that, but in general NWN1 does not measure up to any of Bioware's other efforts. Even Baldur's Gate 1 had a better story.
No kidding, what was with that anyway? "I have this gold necklace and I'm going to put it in a barrel next to the other barrel were I put 14 GP in it for no good reason, I hope no one takes them". Crates too, all filled with minor treasure for no logical reason. Makes you wonder why there would be any beggars in Neverwinter at all, there's a killing to be made scavenging off the stupid residents.
Jason_the_Iguana: Scuttlebutt (and gamasutra) have it that the designers never meant to ship NWN1 with any kind of campaign at all, but instead with a few short, modular multiplayer-friendly adventures. The game and the engine are obviously designed for this. But then testing revealed that the customer base expected a big, central campaign, and the designers threw one together at the last minute. And it shows. Boy, does it ever show.
So true, so true, the OC I will definately NOT be returning to. I hoping the user content makes up for this.
Jason_the_Iguana: Besides the crud writing and lazy design, if you're even remotely familiar with the game's toolset you can see how they basically have to use scotch tape and paperclips to make the campaign work. To name an example: modules can only be a certain size before they get unwieldy, so the campaign has to consist of 6 such modules pasted together. But the engine could not save variables between modules. Or save information about multiplayer characters that would log in our out repeatedly in an ongoing game. There was no database support whatsoever So to remember the things your character had done in the early parts of the official campaign, you got items in your character's inventory. Accept a quest? Get a token! Make friends with a character? Get a token! Your inventory ends up cluttered with these useless odds and ends just so the game can scan your inventory and thus deduce what your previous actions were. (early user-made modules tend to do the same, since they were bound by the same limitations.)
The crud writing appeared in all 3 campaigns though I think SoU was the best but that's not saying much. A lot of dialog in HOTU is really stupid, to the point where I'm getting out of character. For example, in chapter 3 on my quest to find the reapers true name, instead of running abck and fourth talking to random NPCs in a cycle of excessive stupidity and boredom, I just whacked a certain someone for a certain amulet so I could get on with the game. Did the same thing to a certain demon and certain guy in a tavern. My PC is a (4) fighter / (13) paladin / (6) COT as well. In my mind, he's just snapping from the stupidity he's been encountering on his adventures. He'll pray to Torm for forgiveness later once the stupidity dies down a bit ;)
Also, my inventory ended up getting cluttered with reagents too that I ended up just selling them all cos I was sick for carrying them around. In the OC, I was a pure dual weilding ranger with 14 STR and that doesn't leave a lot of room for carry weight but then realized I needed some of those reagents to create some of the better weapons so I used the cheat console to bring them back in. I hate doing that but I hate dragging around useless junk even more.