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I have been hosting a server for me and my friends and ran into an issue. I have a Paladin with a horse mount. When we completed the first section and the game changed modules, my character's model changed to be always "riding" the horse. The character isn't actually because I can summon a real horse. When I mount the real horse, the fake one goes away; when I dismount the real horse I'm put back on the fake one.

I've tried editing the save file with some editors such as GFF Editor, changing Appearance_Type back to "Human" (6) but the changes won't stick.
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This question / problem has been solved by Tallimaimage
Update: here is a video demonstration to go along with what I said.

http://www.youtube.com/watch?v=5rXGsCvQ_jA
Well the reason changing you character back to human does not work is because he is already human. The problem is that the is a human on a horse. Well, I guess that is not even right. In truth he is not on a horse, He has a horse for a tail. Thats right, Your human has a tail and that tail is the horse. I guess that really makes him a horses...< caugh>....

Anyway when you go back to your gff editor, Remove your tail and all will be well.
Changing "Tail_New" from 38 to 0 removes the horse model but I'm still "riding" it. This persists after mounting a real horse and then dismounting it.

Edit: attached picture.
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Post edited March 07, 2012 by MimiruX
Some people just spend their whole lives riding their high horses.
Move your character from the servervault to the localvault.
Start a single player game, This way you will have access to the console commands without being a DM.

on the chat line type:

##DebugMode 1
##runscript x3_fix_horse
##DebugMode 0


Check out your character to see if everything is OK, It it is export the character.
Move him back to the servervault.

If that does not work I will dig deeper into the Horse scripts to try and find a solution.
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lightfoot8: Move your character from the servervault to the localvault.
Start a single player game, This way you will have access to the console commands without being a DM.

on the chat line type:

##DebugMode 1
##runscript x3_fix_horse
##DebugMode 0


Check out your character to see if everything is OK, It it is export the character.
Move him back to the servervault.

If that does not work I will dig deeper into the Horse scripts to try and find a solution.
Unfortunately that didn't work either, horse still persisted after mount/dismount. I appreciate the time you're taking for this!
Still looking for a solution to this problem. All fixes suggested should have worked but did not.
<note: edited from original post>

Your Phenotype is set to riding. It should be set to normal. I don't know a command off hand, but you could script one if you needed to. If I think of it some time this weekend, I'll find a DM command (probably SetPhenotype or something)

I would recommend having someone do the debug mode part as a DM. That way, your character will retain his variables.

If you script it

example [off the top of my head -- it's been a few years]:

object oPC = GetFirstObjectPC();
Set_Phenotype(oPC, 0);


It'll be something like that.

Then you could save your character and then load your character from the vault (not the save game) for your module.

Why the game won't do that automatically is beyond me, though. If you scripted your own horse scripts, then there's a problem with one of them (dismount, I'd say).
Post edited March 16, 2012 by Tallima
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Tallima: <note: edited from original post>

Your Phenotype is set to riding. It should be set to normal. I don't know a command off hand, but you could script one if you needed to. If I think of it some time this weekend, I'll find a DM command (probably SetPhenotype or something)

I would recommend having someone do the debug mode part as a DM. That way, your character will retain his variables.

If you script it

example [off the top of my head -- it's been a few years]:

object oPC = GetFirstObjectPC();
Set_Phenotype(oPC, 0);


It'll be something like that.

Then you could save your character and then load your character from the vault (not the save game) for your module.

Why the game won't do that automatically is beyond me, though. If you scripted your own horse scripts, then there's a problem with one of them (dismount, I'd say).
That seems like what I want (link), but I don't know how to login as a DM. I also have no experience making scripts (compiling/copying/calling/etc) in NWN. Would you be able to give a dummy's guide to whichever is the best process?
avatar
Tallima: <note: edited from original post>

Your Phenotype is set to riding. It should be set to normal. I don't know a command off hand, but you could script one if you needed to. If I think of it some time this weekend, I'll find a DM command (probably SetPhenotype or something)

I would recommend having someone do the debug mode part as a DM. That way, your character will retain his variables.

If you script it

example [off the top of my head -- it's been a few years]:

object oPC = GetFirstObjectPC();
Set_Phenotype(oPC, 0);


It'll be something like that.

Then you could save your character and then load your character from the vault (not the save game) for your module.

Why the game won't do that automatically is beyond me, though. If you scripted your own horse scripts, then there's a problem with one of them (dismount, I'd say).
avatar
MimiruX: That seems like what I want (link), but I don't know how to login as a DM. I also have no experience making scripts (compiling/copying/calling/etc) in NWN. Would you be able to give a dummy's guide to whichever is the best process?
It looks like you may need a custom script.

Tell me more about your server. Are you playing one of the standard campaigns? Are you playing a custom campaign? Do you start your module fresh each time or do you load a saved game?

If you are playing a custom campaign, would you mind linking to where you got it (or upload the module file)?

Those are important questions for solving your problem.

P.S. If you are not using a saved game, would you mind uploading your character file? It'll be either in your server vault or your local vault folder.
Post edited March 19, 2012 by Tallima
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MimiruX: That seems like what I want (link), but I don't know how to login as a DM. I also have no experience making scripts (compiling/copying/calling/etc) in NWN. Would you be able to give a dummy's guide to whichever is the best process?
avatar
Tallima: It looks like you may need a custom script.

Tell me more about your server. Are you playing one of the standard campaigns? Are you playing a custom campaign? Do you start your module fresh each time or do you load a saved game?

If you are playing a custom campaign, would you mind linking to where you got it (or upload the module file)?

Those are important questions for solving your problem.

P.S. If you are not using a saved game, would you mind uploading your character file? It'll be either in your server vault or your local vault folder.
I've been hosting for friends playing the original campaign. I load a save game at the beginning of our session, and make a new save at the end of each session.

Here is an upload of the most recent server save, and player.bic is a copy of my character the server makes each time it saves.

I appreciate the time you're taking, and I'm sure it is much easier to just take a look at the files yourself.
Post edited March 19, 2012 by MimiruX
avatar
Tallima: It looks like you may need a custom script.

Tell me more about your server. Are you playing one of the standard campaigns? Are you playing a custom campaign? Do you start your module fresh each time or do you load a saved game?

If you are playing a custom campaign, would you mind linking to where you got it (or upload the module file)?

Those are important questions for solving your problem.

P.S. If you are not using a saved game, would you mind uploading your character file? It'll be either in your server vault or your local vault folder.
avatar
MimiruX: I've been hosting for friends playing the original campaign. I load a save game at the beginning of our session, and make a new save at the end of each session.

Here is an upload of the most recent server save, and player.bic is a copy of my character the server makes each time it saves.

I appreciate the time you're taking, and I'm sure it is much easier to just take a look at the files yourself.
I was able to repair you using this override: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=6445

You may want to install that override if it gives you any more trouble (just download and drag the Override contents to your Override folder. Then use the crafting menu in the game to access the changes -- both Phenotype (phenotype 1) and Tail (tail 0)).

I was able to mount and dismount without trouble.

Here is your save file:
http://dl.dropbox.com/u/15661346/000013%20-%20Chapter%20One%20Finale.zip

(I didn't need your .bic and you don't need to update it)
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MimiruX: I've been hosting for friends playing the original campaign. I load a save game at the beginning of our session, and make a new save at the end of each session.

Here is an upload of the most recent server save, and player.bic is a copy of my character the server makes each time it saves.

I appreciate the time you're taking, and I'm sure it is much easier to just take a look at the files yourself.
avatar
Tallima: I was able to repair you using this override: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=6445

You may want to install that override if it gives you any more trouble (just download and drag the Override contents to your Override folder. Then use the crafting menu in the game to access the changes -- both Phenotype (phenotype 1) and Tail (tail 0)).

I was able to mount and dismount without trouble.

Here is your save file:
http://dl.dropbox.com/u/15661346/000013%20-%20Chapter%20One%20Finale.zip

(I didn't need your .bic and you don't need to update it)
I was able to download that pack and make the changes, but thank you for uploading a copy. This is exactly what I needed, thank you.

Edit: spelling.
Post edited March 20, 2012 by MimiruX