Posted February 15, 2013
Multiclassing (in NWN) sucks unless done exceptionally in order to minmax into a one trick pony (the one trick must be a type of melee).
in PnP you have more viable options but still must be extremely careful not to make a useless character and should never multiclass a caster. (taking PrCs for caster is recommended though, but only if they advance casting)
In NWN1 and 2 the best class is fighter (Champion of Torm is better, paladin and barbarian are nearly identical) in most campaigns, if magic items are very limited then a gish class is better. It is rather boring in theory but in practice a magic user is going to constantly stop for resting and then spend minutes reapplying buffs. Furthermore by focusing on strength you don't constantly run out of carrying capacity which in NWN result in walking so so slowly.
Clerics are excellent gishes and are grossly overpowered. They let you enjoy being a full caster combined with being an good fighter.
Druids, paladins, bards, and rangers are decent gishes as well. Druids power revolves around transformations and IIRC it sucks in NWN1 because magic items stop working when transformed (unlike in PnP where they remain active).
Sneaking just doesn't work in cRPG implementations of DnD because they all incorrectly implement "defeating an encounter" as "killing enemies" and fail to allow for creative uses of sneakiness like putting sleep drought in their wine or setting their tents on fire or some such; if any such situation is thought of it will work for all classes be you a wizard or warrior.
By sneaking by enemies you fail to kill them for XP which means you remain weak and pathetic and in fact cannot even sneak because their spot is higher then your hide and move silently score.
Summoning doesn't work in NWN1 because it applies crippling XP penalties, that also includes a mage's familiar and a druids/rangers animal companion, never use those.
NWN2 fixed that.
in PnP you have more viable options but still must be extremely careful not to make a useless character and should never multiclass a caster. (taking PrCs for caster is recommended though, but only if they advance casting)
In NWN1 and 2 the best class is fighter (Champion of Torm is better, paladin and barbarian are nearly identical) in most campaigns, if magic items are very limited then a gish class is better. It is rather boring in theory but in practice a magic user is going to constantly stop for resting and then spend minutes reapplying buffs. Furthermore by focusing on strength you don't constantly run out of carrying capacity which in NWN result in walking so so slowly.
Clerics are excellent gishes and are grossly overpowered. They let you enjoy being a full caster combined with being an good fighter.
Druids, paladins, bards, and rangers are decent gishes as well. Druids power revolves around transformations and IIRC it sucks in NWN1 because magic items stop working when transformed (unlike in PnP where they remain active).
Sneaking just doesn't work in cRPG implementations of DnD because they all incorrectly implement "defeating an encounter" as "killing enemies" and fail to allow for creative uses of sneakiness like putting sleep drought in their wine or setting their tents on fire or some such; if any such situation is thought of it will work for all classes be you a wizard or warrior.
By sneaking by enemies you fail to kill them for XP which means you remain weak and pathetic and in fact cannot even sneak because their spot is higher then your hide and move silently score.
Summoning doesn't work in NWN1 because it applies crippling XP penalties, that also includes a mage's familiar and a druids/rangers animal companion, never use those.
NWN2 fixed that.
Post edited February 15, 2013 by taltamir