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Personally, I enjoy the game. But halfway through the Peninsula District, I died and never got around to playing again. I wasn't turned off by the game or anything like that, I just, never got around to going back.

But, I'm curious. What is the most common opinion of this game? As lots of people talk about stuff like Baldur's Gate. But I never hear people talk about NeverWinter Nights 1.

Edit: I started playing my old save, and I remember now, I was in the prison, and I got very far on one of the floors, but died. Though hadn't saved since I arrived on said floor. So I felt kind of burnt out thinking of having to do all that again, and eventually got distracted with other games. But, thankfully I'm back into it :D
Post edited June 27, 2015 by Dartpaw86
Best role-playing game ever.
I recommend giving the OC a miss, and playing Aielund Saga or Swordflight instead.

You can read about why playing the OC maybe isn't such a good idea, in these two posts:

http://lilura1.blogspot.com/2015/02/random-remarks-on-neverwinter-nights-oc.html
http://lilura1.blogspot.com/2015/02/random-remarks-on-neverwinter-nights-oc_9.html

Hordes of the Underdark is great, you can read about it here:

http://lilura1.blogspot.com/2014/10/recounting-hordes-of-underdark.html

But yeah, modules like Aielund, Swordflight, Hex Coda, Honor Among Thieves, etc. are some reasons NWN is worth it. The problem is that the community is spread out over many forums (some private), so it doesn't seem like people are playing, but they are.
Post edited June 28, 2015 by Lilura
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Lilura: I recommend giving the OC a miss, and playing Aielund Saga or Swordflight instead.

You can read about why playing the OC maybe isn't such a good idea, in these two posts:

http://lilura1.blogspot.com/2015/02/random-remarks-on-neverwinter-nights-oc.html
http://lilura1.blogspot.com/2015/02/random-remarks-on-neverwinter-nights-oc_9.html

Hordes of the Underdark is great, you can read about it here:

http://lilura1.blogspot.com/2014/10/recounting-hordes-of-underdark.html

But yeah, modules like Aielund, Swordflight, Hex Coda, Honor Among Thieves, etc. are some reasons NWN is worth it. The problem is that the community is spread out over many forums (some private), so it doesn't seem like people are playing, but they are.
I'll play what the game wants to give me. If it's "horrible" that's the devs fault for making it so, and fan-made mods don't excuse judgement on them. Personally I'm enjoying the game :3
Post edited June 28, 2015 by Dartpaw86
I wouldn't say the OC is "horrible", and I'm glad you're enjoying it. NWN was made with user content in mind, unlike Baldur's Gate. They're not excuses for the OC, if that's what you're getting at, I don't quite understand your comment, but it seems ignorant.
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Lilura: I wouldn't say the OC is "horrible", and I'm glad you're enjoying it. NWN was made with user content in mind, unlike Baldur's Gate. They're not excuses for the OC, if that's what you're getting at, I don't quite understand your comment, but it seems ignorant.
I apologize if I came off as ignorant (And I probably am :( ). What I'm getting at, is with for example a game like Skyrim. I love the game, yet people constantly preach on and on that it's unplayable without mods. I personally think, that if a game is truly bad... mods shouldn't be an excuse to defend it.
Post edited June 28, 2015 by Dartpaw86
Yeah, I also share that view and don't like the "mods will fix it" excuse, which seems common with RPGs these days, mostly with Oblivion, Fallout 3 and Skyrim.

NWN has mods (overrides, haks) and modules (adventures). I think some guys made a separate adventure called Nehrim, for Oblivion. Separate world, characters, story, art assets etc.

NWN has many "Nehrims"...

http://neverwintervault.org/forums/neverwinter-nights-1/nwn1-modules/done-nwn-1-hall-fame-modules

But yeah, the NWN OC. Well, my opinions are in those links, but they're not my opinion of NWN1 itself. I love the engine, UI, D&D ruleset, character building, portraits, music, camera and so on.
Post edited June 28, 2015 by Lilura
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Lilura: but they're not my opinion of NWN1 itself. I love the engine, UI, D&D ruleset, character building, portraits, music, camera and so on.
True very true :D the opening music itself is so beautifully atmospheric <3
Post edited June 28, 2015 by Dartpaw86
My fave track in NWN1 is the Lith'Myathar one in Hordes of the Underdark (the 2nd expansion). Just amazingly fitting, swept me away first time I played.

Aribeth's voice is unforgettable, of course. And Deekin's (from the 1st and 2nd expansion).
For me (and I've been with NWN since it came out) NWN kicks butt; is perhaps the best game ever (I can't be sure as I have not played every game ever).

The OC was good but the game's real strength is as it was designed to be - the pure moddability. D&Ders and those new to the field all took to NWN and went their own directions with the game. Just as there are near infinite variations among tabletop gamers so too there came to be myriad variations in the NWN offerings. For our own game world we added things like flying, swimming, climbing, jumping, even window use for rogues and squeezing thru tight spaces. As avid D&D gamers, we added over 100 new spells including classics like Wish, Wall of Ice (yea it melts), Blink, Plant Door and more. More the game engine is very stable - if a modder codes well (clean lean scripts) and designs well, the capability of the engine is just nothing short of AWESOME. Our module is 1337+ areas, lag free, and stable, even with a raftload of new custom features we added.

As a player, as a DM as a BUILDER, there is no better game in my experience than NWN.
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ArgentumRegio: For me (and I've been with NWN since it came out) NWN kicks butt; is perhaps the best game ever (I can't be sure as I have not played every game ever).

The OC was good but the game's real strength is as it was designed to be - the pure moddability. D&Ders and those new to the field all took to NWN and went their own directions with the game. Just as there are near infinite variations among tabletop gamers so too there came to be myriad variations in the NWN offerings. For our own game world we added things like flying, swimming, climbing, jumping, even window use for rogues and squeezing thru tight spaces. As avid D&D gamers, we added over 100 new spells including classics like Wish, Wall of Ice (yea it melts), Blink, Plant Door and more. More the game engine is very stable - if a modder codes well (clean lean scripts) and designs well, the capability of the engine is just nothing short of AWESOME. Our module is 1337+ areas, lag free, and stable, even with a raftload of new custom features we added.

As a player, as a DM as a BUILDER, there is no better game in my experience than NWN.
Oooh I understand now <3
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Dartpaw86: Oooh I understand now <3
*casts Bigby's High Five*

:D

The OC, I like to think of as "a good demo" but wow, this engine - you can push it and push it and push some more.

Don't have the right monster or placeable model for your new adventure? No problem, make one or go to the vault and see if someone has made it for you already. Likewise if the game does not do something you desire; just script it or seek scripts to do it from the vault. The game has been around a while and has a HUGE community (bigger once upon a time but still active and big)... so there is a vast array of ideas, scripts,models and such out there already as well as great tutorials and tools to get it done.

NWN was 'accessible' to the casual BUILDER - reasonably intelligent ordinary people could use this toolkit to make adventures (modules). Teams could do amazing things and if your team has a gifted member or two... well, the sky is the limit. On our team we have Eriniel, a prodigy just shy of her masters degree, with 20+ years of programming experience to her credit - reading her scripts, to my nerdy eye, is a lot like great poetry; sometimes I struggle to wrap my brain around the stuff and sometimes cannot see where it leads but the end result is often epiphany. Still, even for those who do not program, NWN community offers tools such as LILAC SOUL'S SCRIPT ENGINE.

NWN is to computers what D&D is to tabletops; THE most widely known and a very widely used game engine. Now, I'll tell you graphics have changed since NWN was released, BUT those newer more complex graphics are also beyond the ability of most casual gamers' computers and skill sets to create/modify and most of those new games don't have the tools for modding that NWN does. Because NWN is D&D, and allows for DMs, a BUILDER need not rely entirely on scripted systems (unlike many other games & game engines). Once you know these tools, you can share unique and epic adventures with your friends.
I agree with the general sentiment here.

Neverwinter Nights was a toolset with a demo adventure attached. This is the OC, and it's rather bad. But some of the stuff people made with it ended up being brilliant.

Fun factoid: NWN was never actually -meant- to have a long, meaty single-player campaign. From gamasutra:

Our original plan for the NWN story called for approximately 30 2-hour missions that people could play together, enjoy a wonderful experience, and exit from the game. However, market research led us to believe that a vast single-player story was important to end-users; they did not want to see Mechwarrior-style missions where the party would be briefed, charge off like raging lunatics, slay and loot the villains, and then return to the tavern for a nice cup of mead.
This led to a -lot- of juryrigging in the OC. All that stuff where people keep giving you tokens? It's because the game otherwise can't remember stuff you did across modules. And there were plenty of performance issues too. Not to mention the fun bugs caused by suddenly having huge modules do stuff they weren't originally conceived to do:

I'm also convinced that this explains the OC's tons of boring filler combat and utterly pointless fetch quests and the never-ending spam of lootable chests and barrels holding 1 GP or 3 crossbow bolts. Filler to make the game look and feel like a "bioware" sized game, which the designers threw together at the last minute because market research was promising doom and gloom if they didn't. That's harder to find quotes on, though.

But speaking of fun bugs:
This led to one of our favorite bugs concerning the reputation system: the disappearing orcs. The orcs were placed in the Aurora Toolset, the module designer then starts the chapter, and plays through the chapter, testing for balance. By the time the designer reaches the area containing the orcs, there is only treasure lying on the ground; the orcs are long gone. The AI was accused of forcing the creatures to drop their treasure and run away. Upon further investigation, the orcs had been told to "wander" near the area that they were standing in. Nearby, there was a large encounter area that spawned deer. However, orcs are hostile to deer. So, the orc would "wander" into the area, and a deer would appear. The orc then proceeds to make short work of the deer. All is fine in the world, but the deer don't like orcs any more. The encounter area resets, and says "there's a hostile creature nearby", and the deer runs headlong at the orc. The orc says "Fine! Deer Stew #2 coming up!". Repeat ad nauseum. Unfortunately, the orc doesn't have an unlimited capacity to heal himself. After about 25 deer are spawned in, they finally get enough lucky attacks on the orc to kill the orc outright. To tie things off, the encounter area would reacquire and destroy the deer, since keeping extra encounter creatures that weren't actively fighting or watched by a PC was just a waste of CPU time. Hence, the orc's treasure would be left on the ground, and no sign of the victorious deer was to be found!
Fortunately, lots of the really quirky behaviour was patched or improved on by the expansions, so modern NWN is a much better experience than it was on release, and builders don't have to use nearly so many dirty tricks.

Read the whole article here if you want: http://www.gamasutra.com/view/feature/2890/neverwinter_nights_clientserver_.php?print=1
Post edited June 29, 2015 by Jason_the_Iguana
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Dartpaw86: Personally, I enjoy the game. But halfway through the Peninsula District, I died and never got around to playing again. I wasn't turned off by the game or anything like that, I just, never got around to going back.

But, I'm curious. What is the most common opinion of this game? As lots of people talk about stuff like Baldur's Gate. But I never hear people talk about NeverWinter Nights 1.

Edit: I started playing my old save, and I remember now, I was in the prison, and I got very far on one of the floors, but died. Though hadn't saved since I arrived on said floor. So I felt kind of burnt out thinking of having to do all that again, and eventually got distracted with other games. But, thankfully I'm back into it :D
trash of OC's .. .miracle in the multiplayer
I spent hours developing for the community (too bad a faulty backup HD died with my PW :( )
"
However, market research led us to believe that a vast single-player story was important to end-users; they did not want to see Mechwarrior-style missions where the party would be briefed, charge off like raging lunatics, slay and loot the villains, and then return to the tavern for a nice cup of mead.
"

i'm insulted. i loved the mechwarrior games. and battletech lore is almost as deep as D'n'D worlds.