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Praetorian815: We'd probably get a new wave of singleplayer modules if NWNEE added full party control
New wave of single players perhaps, not so sure about modules. They take a lot of time and effort to build, and people willing to go to such lengths for a 16 year old game and just for fun aren't magically appearing out of nowhere.
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Leroux: New wave of single players perhaps, not so sure about modules. They take a lot of time and effort to build, and people willing to go to such lengths for a 16 year old game and just for fun aren't magically appearing out of nowhere.
People still make mods and campaigns for Doom and Freespace 2, both of which are older than NWN. Also, there aren't really a lot of other games with toolsets like NWN's. In fact, there are none. Believe me, I've looked, because I've really been wanting a game with NWN's moddability combined with full party control. NWN is still unique in the world of moddable RPGs. If it gets a singleplayer revival, I think it will lead to more modules being made, especially with the new possibilities FPC would offer. NWN's "henchman" system has really been a hindrance to module design. You basically have to design modules to be completable by brute-forcing them with any class. For the most part, you can't make anything that requires actual tactics, because the player doesn't have the necessary control. If that limitation were removed, it would be a whole new world for module design.
Post edited October 19, 2018 by Praetorian815
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Praetorian815: People still make mods and campaigns for Doom and Freespace 2, both of which are older than NWN. Also, there aren't really a lot of other games with toolsets like NWN's. In fact, there are none. Believe me, I've looked, because I've really been wanting a game with NWN's moddability combined with full party control. NWN is still unique in the world of moddable RPGs.
I'm aware of that, I just don't share your optimism, after having followed the steady decline of releases during the last couple of years. Maybe if NWN:EE was a total overhaul with new graphics and stuff, but even then I'd remain sceptical. In the end, it's all just speculation though. I really hope I'm wrong and NWN single player will rise from the ashes one day.

Would *you* be motivated to create a high quality single player module for NWN if it had full party control?
Post edited October 20, 2018 by Leroux
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Leroux: Would *you* be motivated to create a high quality single player module for NWN if it had full party control?
Actually, I would. I've been wanting to get into game modding for a while, and I actually did a few tutorials for the Aurora Toolset fairly recently, but I had trouble staying motivated to stick with it, because I still feel like NWN is incomplete as a game and I wasn't sure if it would be worth it. Another factor was that I wanted to make a companion who was a sorcerer of some kind, but that would have been a wasted effort, because as I said in the "Why the Beamdog hate?" thread, pure caster companions are basically useless in NWN1.
I was fairly happy with Beamdog's release of the Infinity enhanced versions. More so that they've continued to receive support over the years. I don't consider myself a big spender, but twenty bucks was well worth the auto-loot feature alone for me.

I bought NWNDE directly from Beamdog when it was first released without much reading up. While I've been happy to see the Infinity games all continually patched and brought to a uniform platform, I was saddened to see that Beamdog followed Bioware's example of not updating the OC or SoU from their released versions at all. I'm not sure exactly what I expected, but it was exactly like playing it back in 2001. There were no improvements. At the very least, I had rather hoped that the Henchman AI in the OC and SoU would be updated and patched to HotU levels. But they were still very terrible. Beamdog didn't even "enhance" the OC to include Henchman inventory support.

I'm going to buy the DE from GoG today, but the money spent certainly isn't for anything that I'm getting currently as a single player user. It's in *hope* that they make significant improvements to the Aurora games themselves and bring them all to a uniform patch level. Bioware sure didn't. The community mods are great and I certainly appreciate the work that is put into them, but NWN + expansions + premium modules has a fairly solid 120ish hours worth of gaming, too. My somewhat-fading hope is that they, too, will receive *some* attention.
Well I decided to pick it up while it was on sale. Haven't had much time to test it out other than running a little through the OC. Other than some "cleaner graphics", it plays exactly the same. Though I did run into a weird bug that wouldn't allow me to select the right side of the second row of my inventory in the 3rd tab.

UI scaling is a bit weird. Either you get a tiny character sheet/inventory or a huge one. That's running it at 1920x1080.

Also, I didn't have to do any workarounds for opening up the toolset. That was one issue I had with the original version of the game.

Anyone know of a good list of mods that have been designed to take any advantages of the EE?
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ZyloxDragon: Anyone know of a good list of mods that have been designed to take any advantages of the EE?
It seems the first two chapters of Sanctum of the Archmage are now available as EE only version as well (pay attention to what file you download, the site also still offers the file for the Diamond Edition).

And I hear the Aielund Saga was updated to EE, too, but I wasn't able to locate it yet outside of the Steam Workshop. Apparently there is no way on NW Vault yet to search for EE specific content. :/
This explains EE Aielund with download links:

https://lilura1.blogspot.com/p/how-to-download-install-aielund-saga.html

basically, it's just what Savant called his overhaul. It does not require EE to play. The only difference is that there are two version of Real Skies: one for 1.69 CR and one for EE.

again, the post explains it.
I'm very happy so far with the EE Edition of the game. I only tested single player, wich is great on it's on, but with NWSync, testing world will be very Plug N Play

And this is what I like about the EE, it's a PnP experience. Don't need any more to make it work to my liking.
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Lilura: This explains EE Aielund with download links:

https://lilura1.blogspot.com/p/how-to-download-install-aielund-saga.html
Many thanks for this, I was pleased that it is available for those of us who don't own NWN EE and thanks too for a great easy to follow informative guide :)
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Pajama: Many thanks for this, I was pleased that it is available for those of us who don't own NWN EE and thanks too for a great easy to follow informative guide :)
You're welcome. Not many new modders are going to make EE-exclusive modules. Even if Beamdog employ full party control. Because Beamdog's idea of FPC is "KotOR-style" which is FPC for consoles. Which is garbage.

There has only been one EE-exclusive module released since the announcement of EE, and it's just an overhaul: Darkness Over Daggerford. And you have to pay for it. And it's nowhere near the level of Aielund Saga or Swordflight.
Post edited October 23, 2018 by Lilura
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Lilura: There has only been one EE-exclusive module released since the announcement of EE, and it's just an overhaul: Darkness Over Daggerford. And you have to pay for it. And it's nowhere near the level of Aielund Saga or Swordflight.
Nothing can beat the countless Hall of Fame community modules, but don't make it sound like Daggerford is rubbish. I think it's worth paying for. Possibly the best "official" content for NWN now, especially if you like Baldur's Gate 2. I've played the free 1.69 version and I'm playing the EE version now, even though I usually dislike replaying games and modules, and despite that I'm having fun again. Can't say how much has changed though, as I don't remember much of my first playthrough, probably over a decade ago.

Anyway, if the Daggerford overhaul counts, then there's also the Sanctum of the Archmage EE overhaul, like I said. But I'm glad that the major part of the community does not go for EE exclusivity.
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Leroux: don't make it sound like Daggerford is rubbish
I don't see how I made it sound like "rubbish". Also, I reviewed it favorably here:

https://lilura1.blogspot.com/2018/07/Darkness-Over-Daggerford-Enhanced-Edition-Review.html

And long before it got its EE, I wrote a starting guide for it here (which one of the devs commented on):

https://lilura1.blogspot.com/2016/02/darkness-over-daggerford-part-i.html

That dev also wrote what amounts to a development retrospective, starting here:

https://lilura1.blogspot.com/2017/03/Baldurs-Gate-esque-Campaigns-for-NWN.html?showComment=1488832944388#c1521795142127978681

Thus, I'm pretty sure I've done my part for DoD. That doesn't change the fact that Swordflight beats it handsdown, and that DoD is Baldur's Gate-lite in every respect. As the chief commentator for BG series, I sort of know what BG is. And despite not having an overland map, Swordflight comes closest to BioWare's classic, and even beats it in a few respects, which is quite an accomplishment since it was built by just one person. Chapter 2 alone is better than the whole of DoD. And again, you don't have to cough up cash to play it.
Post edited October 24, 2018 by Lilura
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ZyloxDragon: For those of you who have owned both the original and the new version, are the "enhancements" worth it for someone who plays primarily single player mods?

I don't have issues running the original, or have come across any game breaking bugs. Just a wondering.
For you and I, and others like us:

No.

There really won't be any significant difference.

For those who have problem running DE, they might have less issues with EE, and for people with 4K screens you get support (currently 2560x1600 seems to be max resolution), and you get double sized UI if that fits on your screen(>1920x1080).

Maybe in a couple of years there will be some new modules that actually make use of some new features that make a some real difference, but don't hold your breath. If that actually happens you can look at buying it discounted in that future if/when it happens.
Post edited October 28, 2018 by PeterScott
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The Enhanced Edition cost about what it costs to take 3 friends to Arbys on a Friday or a meal for two at Olive Garden. It is hard to imagine anybody can get that worked up over $50.
I bought a copy direct and one from GoG just to try to do my part to keep some life in a game that I am fond of.

Compared to "movie night" the EE version of Neverwinter Nights is the bargain of the century