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I am also encumbered, if I rest I die, and I don't have Bull's Strenght potions. The merchants in the city have none. I am in Mulsantir and need to go to Ashenwood. I can't go anywhere. Any ideas?
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escapist23: Any ideas?
Yep. Cheat.
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escapist23: Any ideas?
I wrote some general advice about the Spirit Eater mechanic here. Maybe that will help to understand it better.

For the immediate situation, however, I'd suggest to go outside of Mulsanthir. There should be some Telthors, you could use to fill up your Spirit Meter.
thanks man. Still trying to get my head around the goddamn spirit eater, I understand I can either 'consume' the spirit or 'suppress'. Suppress is what I try to do , hopefully I'll get rid of this eating disorder... ;)
Post edited April 09, 2013 by escapist23
I just deleted all the Mask saves. In the end I thought I don't have time to bust my butt for this spirit eating chore...too bad as the game is good. I really enjoyed Mysteries of Westgate, though. Thanks for your help man, cheers
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escapist23: I just deleted all the Mask saves. In the end I thought I don't have time to bust my butt for this spirit eating chore...too bad as the game is good. I really enjoyed Mysteries of Westgate, though. Thanks for your help man, cheers
Well, the spirit eater thing is really only a problem if you try to actually eat other spirits instead of playing as a good guy and just suppressing the hunger.
By constantly using suppress, the effects of the curse are minimal, and won't affect gameplay much, so you should be able to enjoy the game (which is great) without the "spirit eating chore".
So there's no need to give up on it so easily, just take a bit of time to understand the mechanics, refrain from eating spirits, suppress the hunger when you can and you'll be good to go.

If you try to play evil and actually eat spirits, that's where the curse gets really annoying because you need to feed it much more. The game's almost unplayable at that point, which kind of sucks, but it's unfortunately pretty standard for D&D games to make evil playthroughs annoying to the point of being nearly unplayable.
Post edited April 09, 2013 by mystral
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escapist23: I am also encumbered, if I rest I die, and I don't have Bull's Strenght potions. The merchants in the city have none. I am in Mulsantir and need to go to Ashenwood. I can't go anywhere. Any ideas?
well , the rule :

avoid to sleep as much as possible

the workaround to avoid to sleep & have all your spells ready is to travel.... and u don't need a mod :D

and when u travel , your suppress skill is recharged , so u can travel & use the suppress skill as much u need to.

however : in some areas u can't travel , so be aware of this.

i'm agree with mystral, the eating way sucks.

Basically : more u use the suppress way , more u gain feat & skills which works in this way , and the game getting a lot easier.

The eating way , gives the contrary ; and i suppose the essences gained by this method , are supposed to be used to balance the insane difficulty of the game. Not sure it's a good idea for the spellcasters.... :-'(

To be honest i only played vwith the suppress method.

now, if u are not so fond of the system , u can disable it via the console , but u defeat the idea coming with MotB ^^.
Post edited April 09, 2013 by DyNaer
Remember that for emergency situations you have access to the Satiate ability, which fully restores your spirit meter at the cost of experience. However, this can only be used once you reach stage 4 of the spirit eater progression (basically when you're on death's door). For overall handling of the spirit eater mechanics, playing an evil character and devouring spirits left and right can open up some pretty nifty abilities, but is much more difficult to manage since the resulting craving means your spirit meter decays very rapidly. Using Suppress to lower your craving (along with some plot decisions that significantly lower craving) makes it quite easy to manage the spirit meter (basically with near zero craving you can just play the game, use suppress before each time you fast travel or rest, and maintain an almost completely full spirit meter). Another good ability to make use of if you're going the good route is Eternal Rest, which can be gained right after you get the spirit meter by exorcising the haunted furnace in the shadow Mulsantir vault. This ability acts like Devour Spirit, but applies to undead, and most importantly incurs no craving no matter how many times you use it per day. If your spirit meter ever is running a little low you can just pop in to shadow Mulsantir and use Eternal Rest to kill some of the undead there and very quickly refill your spirit meter.
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DarrkPhoenix: Remember that for emergency situations you have access to the Satiate ability, which fully restores your spirit meter at the cost of experience. However, this can only be used once you reach stage 4 of the spirit eater progression (basically when you're on death's door). For overall handling of the spirit eater mechanics, playing an evil character and devouring spirits left and right can open up some pretty nifty abilities, but is much more difficult to manage since the resulting craving means your spirit meter decays very rapidly. Using Suppress to lower your craving (along with some plot decisions that significantly lower craving) makes it quite easy to manage the spirit meter (basically with near zero craving you can just play the game, use suppress before each time you fast travel or rest, and maintain an almost completely full spirit meter). Another good ability to make use of if you're going the good route is Eternal Rest, which can be gained right after you get the spirit meter by exorcising the haunted furnace in the shadow Mulsantir vault. This ability acts like Devour Spirit, but applies to undead, and most importantly incurs no craving no matter how many times you use it per day. If your spirit meter ever is running a little low you can just pop in to shadow Mulsantir and use Eternal Rest to kill some of the undead there and very quickly refill your spirit meter.
Satiate ability, ----> XP loss (irc 25% of a full lvl).....
ok ; to using it when the xp bar to the next lvl , is very low / at max lvl / or in the situation u mentionned. . If u have a character with XP penaltly ; er well.... :-p . And if i like the farming in SoZ , i don't like it in MotB. (too few spirits / undead which respawn).

yeah ,Eternal Rest is niiiiice ^^ , however except in Shadow Mulantir i didn't used a lot.

the funny thiing , but since i didn't played the "eater way" , according to the crafting items list .It's possible to get the essence of the companions XD (i mean all the companions , not only the one at the end of chap1), so u can really be evil , and some items are really "godly" lol.
Post edited April 09, 2013 by DyNaer
Am I one of the few people who enjoyed the spirit eater mechanic and was disappointed with the "suppress" and "eternal rest" cop outs that made it a complete hand-wave for non-evil characters?

Some of my favourite playthroughs of MotB have been as evil characters who have to live with the sense of urgency the curse gives them. My all-time favorite was my lawful evil blackguard who consistently suppressed his curse, but when the time came he devoured [spoiler] to gain his power, causing him to catapult from 0 cravings to maximum cravings... without ever having learned any of the abilities that normally let you survive at that level.
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Darvin: Am I one of the few people who enjoyed the spirit eater mechanic and was disappointed with the "suppress" and "eternal rest" cop outs that made it a complete hand-wave for non-evil characters?

Some of my favourite playthroughs of MotB have been as evil characters who have to live with the sense of urgency the curse gives them. My all-time favorite was my lawful evil blackguard who consistently suppressed his curse, but when the time came he devoured [spoiler] to gain his power, causing him to catapult from 0 cravings to maximum cravings... without ever having learned any of the abilities that normally let you survive at that level.
In theory the spirit eater mechanic could be fun.
But Obsidian really overdid the rate of decay of the spirit meter at high levels of cravings, which means you really can't explore or take your time if you go the spirit eater route. That takes a lot of fun away from the game for me, since I'm a completionist who enjoys exploring thoroughly

By contrast the suppress route is kind of a cop-out, yes, but it's also way more playable. It's pretty obvious that it was the intended way and that the devs didn't bother to test the evil way very well. As I said, it's kind of par for the course in D&D games (good is default, evil is an afterthought or even outright unplayable), but disappointing.
lol.....after I got all the saves deleted, I received a mountain of help :)

Anyways it was too much of a butt-busting chore....I wasn't 'good' I was chaotic neutral so not sure how well the suppress would have turned anyways. I could only try it once, though, in the furnace with the spirits. It seemed really hard to just get the opportunity to do the suppress thing. What I know is that back in Mulsantir, I was dying every 3 steps I was making, so it would have taken me 20 minutes just to get out of the city.

The spirit eating thing is really silly. It breaks the flow of the game and felt like an annoying chore. Mask of Betrayer is a quality RPG but maybe too overrated. The companions are boring, too serious. I really hate that. But fortunately the main character almost always has some kind of funny-ass remarks. That's one of the reasons why I think NWN2 is a great rpg besides the nice graphics. And the truly impressive soundtracks.

Thanks to all for the help ;)
Post edited April 10, 2013 by escapist23
yep , after the OC, it's werid ... like you said it breaks the flow of the game .

i don't think chaotic neutral , would be a problem . IRC the suppress skill doesn't do anyrhing with the alignement , but eternal rest give you some points towards good.

if your alignement is close to shift , then make some choices which go in the opposite direction (especially in the dialog). And there are plenty of dialogs (just save before to speak to someone / companion ^_^).

be carefull , if u want 100% from each companions support .

The companions are maybe a bit too serious , but most of them have a better skills than those from the OC.
Post edited April 10, 2013 by DyNaer
I finished the game by using only suppress (except for the final battle).
When you travel to another place on the map (the ones that are two days away)
you loose less energy than when you sleep 8 hours and you can use all abilities again.

If I had lost some energy I did this:
-use suppress (if possible in the presence of spirits)
-travel to another place on the world map
-use suppress again
-repeat the process until you have reduced your craving to the minimum
and you have full energy

If you cannot survive this you have a real problem.
Anyways it was too much of a butt-busting chore....I wasn't 'good' I was chaotic neutral so not sure how well the suppress would have turned anyways.
Any character can suppress, even evil ones. All it means is that you won't get some of the spirit eater powers later (and won't need them either).
If you cannot survive this you have a real problem.
Admittedly it's not at all obvious there is an infinite combo with suppress, and given how the curse is described it's arguably a bug.
Post edited April 10, 2013 by Darvin