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While Stig may be a bit over the top on this, there are legitimate issues here, along with splitting the community there is an end of support for those who purchased classic games here.

I have >60 games on GoG. Most I haven't played.

What if they all started getting the Beamdog treatment?

I would find that the versions I bought were no longer supported and if I wanted support for them I would have to pay MUCH more, and buy the game yet again.

That is seriously screwed up and unfair to people who bought games here because of the support.
Yeah, that's generally the point I have been trying to make for the past few days... if the message is brought across in the way that it has been recently, mixed with attacks and a hostile attitude, it doesn't matter how valid the points are, it will be drowned out over the unnecessary crap.

It's a perfect example of what may be a noble cause being ruined... the ends not justifying the means.

Not only that, but instead of actually discussing the game, we are doing this.
Like I said, what Stig think is legitimate, there is no deny in it.

But on the other hand, the EE comes with the Classic version of their game. I know, the choice is not to the customer to decide, but it's not all bad either.

We can see it both side, but I prefer seeing Beamdog doing what they do (and by the way no one can deny they learned from past mistake) and giving a second love to old game.

Hope you guys will enjoy the game on release!
Thanks I did not know this was out.

Me and my friend purchased it today!
if beamdog is so confident about the quality and the relevancy of their products, why are classic editions systematically removed from digital game stores in favor of their EE version only ?

afraid of competition ?

one time, just one time, it would be interesting to see what happens if they were to leave the classic version of a game they "improve" to keep being sold in its initial state, along with their own EE version... and compare numbers after a while...

though, of course, most people who knew the initial versions already bought it before, and are clearly not the audience targetted, those who get interested to it and can afford a few clicks to add the mandatory fan made mods to correct things like widescreen and ui already got it to.

my call is that leaving the classic edition available for sale at its previous price would do beamdog NO HARM at all (plus, the money would go to them anyway, as it seems they usually buy back the whole game's ownership when they are making an EE). Their product is targeting an audience that wouldnt have bought the classic edition in first place so... what are you afraid of ? what is the point ? leave it be... it would deflate anger and bad press from a group of people i totaly understand the reactions, and you would have nothing to loose doing that either.

because so far, beamdog behavior/attitude had been, from my perspective, questionable and puzzling at best and despicable/shady at worst.
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Djaron: if beamdog is so confident about the quality and the relevancy of their products, why are classic editions systematically removed from digital game stores in favor of their EE version only ?

afraid of competition ?
Of course they are.

The changes are largely superficial, it would be hard to justify paying double the price if the current versions were allowed to be sold in competition.

So they won't allow that competition.

There won't be any choice except to pay double for superficial updates.
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jimbobslimbob: For those that are interested...

Friday 24 Dec 2017 - Twitch Stream Highlights

All from memory, feel free to add anything that I forgot

- Steam workshop support will be added.
- A Trello board or other form of roadmap is in the works for all future plans.
- UI is set to get an overhaul to make it better (an on-going project).
- Depth of Field range is changeable (currently by a console command).
- View distance will be more customisable.
- Anyone with suggestions for improvements should head to the official Beamdog forums to make their voice known.
- The Twitch stream will be weekly at the same time every week. I will be adding the event to our Steam group weekly so you can view it in your timezone there and get notified when it airs.
24 Dec 2017 will be a sunday, not a friday.
Post edited November 27, 2017 by Klumpen0815
Well, there's two ways this could go about:
1. We get NWN with the community patches, better compatibility/cross platform/no more dealing with stuff like NWNCX for online, and some new campaigns which are crap but no one really cares because it's NWN.
2. We get NWN with really buggy netcode and bugs for single player, but at least we have the original. If you bought it beforehand or got it free (which was recent).

I don't know, the more I know Beamdog the more likely I think we're getting #2. I'm really skeptical about buying it. But either way that means everyone is going to jump at the chance to make more NWN stuff again. We could have a real renaissance here either way, especially if NWN really is running off of the same engine with full backwards compatability. New stuff could be completely compatible with old.
Post edited November 27, 2017 by Projectsonic
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jimbobslimbob: For those that are interested...

Friday 24 Dec 2017 - Twitch Stream Highlights

All from memory, feel free to add anything that I forgot

- Steam workshop support will be added.
- A Trello board or other form of roadmap is in the works for all future plans.
- UI is set to get an overhaul to make it better (an on-going project).
- Depth of Field range is changeable (currently by a console command).
- View distance will be more customisable.
- Anyone with suggestions for improvements should head to the official Beamdog forums to make their voice known.
- The Twitch stream will be weekly at the same time every week. I will be adding the event to our Steam group weekly so you can view it in your timezone there and get notified when it airs.
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Klumpen0815: 24 Dec 2017 will be a sunday, not a friday.
Typo. I meant November.
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Projectsonic: especially if NWN really is running off of the same engine with full backwards compatability. New stuff could be completely compatible with old.
Per post 13 in this thread, and other posts in similar threads, there will NOT be full backwards compatibility.
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Projectsonic: especially if NWN really is running off of the same engine with full backwards compatability. New stuff could be completely compatible with old.
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Bookwyrm627: Per post 13 in this thread, and other posts in similar threads, there will NOT be full backwards compatibility.
Welp, that's definitely a reason to think about fifteen times before buying. I must've missed that post.
Post edited November 28, 2017 by Projectsonic
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Projectsonic: But either way that means everyone is going to jump at the chance to make more NWN stuff again. We could have a real renaissance here either way
I've seen this argument mentioned several times now, and while I can sympathize with it and really hope that I'm proven wrong, to me it just sounds like wishful thinking. It's still the same game, the same graphics, the same appeal; it was available before and everyone wanting to make more NWN stuff was able to do so already, but very few still do these days. The EE won't make it much easier to create your own content, and I doubt it will suddenly inspire many people that weren't into creating their own content for a 2002 game before.

I had similar hopes, when Forgotten Realms Unlimited Adventures (FRUA) was released here on GOG, and yes, it's even older than NWN, but it was actually unavailable before in a legal way, and I thought many people weren't aware of the game and what you can do with it yet, contrary to NWN. Also, it's much easier to create your own adventures in FRUA. I don't think a single new module has been created by new players since then, and the community boards hardly got any new active members either.

I also had such hopes whenever a new RPG was released with a campaign editor (e.g. Dragon Age: Origins, Driftmoon, Shadowrun series, Divinity: Original Sin etc.). They never developed significant communities in the first place and never had a significant amount of real quality content created for them. It's just not something you can take for granted, that people will get creative, just because a game gives them the tools to be so. And the EE hardly offers anything new to inspire them (just look at what awesome, beautiful and inspiring custom content was created for NWN over the last years by some die-hard modders - if that didn't manage to make more people want to create their own modules, why would a few GUI fixes and adding shaders achieve that?).
Post edited November 29, 2017 by Leroux
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Projectsonic: But either way that means everyone is going to jump at the chance to make more NWN stuff again. We could have a real renaissance here either way
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Leroux: I've seen this argument mentioned several times now, and while I can sympathize with it and really hope that I'm proven wrong, to me it just sounds like wishful thinking. It's still the same game, the same graphics, the same appeal; it was available before and everyone wanting to make more NWN stuff was able to do so already, but very few still do these days. The EE won't make it much easier to create your own content, and I doubt it will suddenly inspire many people that weren't into creating their own content for a 2002 game before.

I had similar hopes, when Forgotten Realms Unlimited Adventures (FRUA) was released here on GOG, and yes, it's even older than NWN, but it was actually unavailable before in a legal way, and I thought many people weren't aware of the game and what you can do with it yet, contrary to NWN. Also, it's much easier to create your own adventures in FRUA. I don't think a single new module has been created by new players since then, and the community boards hardly didn't get any new active members either.

I also had such hopes whenever a new RPG was released with a campaign editor (e.g. Dragon Age: Origins, Driftmoon, Shadowrun series, Divinity: Original Sin etc.). They never developed significant communities in the first place and never had a significant amount of real quality content created for them. It's just not something you can take for granted, that people will get creative, just because a game gives them the tools to be so. And the EE hardly offers anything new to inspire them (just look at what awesome, beautiful and inspiring custom content was created for NWN over the last years by some die-hard modders - if that didn't manage to make more people want to create their own modules, why would a few GUI fixes and adding shaders achieve that?).
Agreed.

This is not going to be big boost in NWN sales to new players.

The changes are superficial, and the price doubles.

That's a recipe for less sales, not more.

Add to that, it creates a division in the community, and it will diminish the community not strengthen in.
Hm, new version of NN? Definitely want for Christmas!
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Leroux: I've seen this argument mentioned several times now, and while I can sympathize with it and really hope that I'm proven wrong, to me it just sounds like wishful thinking. It's still the same game, the same graphics, the same appeal; it was available before and everyone wanting to make more NWN stuff was able to do so already, but very few still do these days. The EE won't make it much easier to create your own content, and I doubt it will suddenly inspire many people that weren't into creating their own content for a 2002 game before.

I had similar hopes, when Forgotten Realms Unlimited Adventures (FRUA) was released here on GOG, and yes, it's even older than NWN, but it was actually unavailable before in a legal way, and I thought many people weren't aware of the game and what you can do with it yet, contrary to NWN. Also, it's much easier to create your own adventures in FRUA. I don't think a single new module has been created by new players since then, and the community boards hardly didn't get any new active members either.

I also had such hopes whenever a new RPG was released with a campaign editor (e.g. Dragon Age: Origins, Driftmoon, Shadowrun series, Divinity: Original Sin etc.). They never developed significant communities in the first place and never had a significant amount of real quality content created for them. It's just not something you can take for granted, that people will get creative, just because a game gives them the tools to be so. And the EE hardly offers anything new to inspire them (just look at what awesome, beautiful and inspiring custom content was created for NWN over the last years by some die-hard modders - if that didn't manage to make more people want to create their own modules, why would a few GUI fixes and adding shaders achieve that?).
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PeterScott: Agreed.

This is not going to be big boost in NWN sales to new players.

The changes are superficial, and the price doubles.

That's a recipe for less sales, not more.

Add to that, it creates a division in the community, and it will diminish the community not strengthen in.
Do all of the changes listed in here look superficial to you?
https://www.beamdog.com/files/nwnee_release_notes.pdf