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Hi Guys,

After finishing playing some of NWN2 modules, I was thinking about complete OC plus MotB. Therefore I was looking for a good build, which focuses more on fighting with skills like persuade and lore (mostly), a bit charismatic. I know that we have a lot of builds but actually I was looking for the ones that will be perfect for original campaign (skills that are frequently used, golem upgrade etc.).

I played "pure" class: sorceress and warlock in the past. But it was long time ago.

I was thinking about Divine Dragon build from NWN2 Wiki (Aasimar Paladin/Sorcerer/Red Dragon Disciple/Divine Champion).

The main problem - and only problem is lack of skills.

Do you have any recommended builds, maybe some tips from you?
Post edited August 26, 2017 by Paszteciara
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Paszteciara: I was thinking about Divine Dragon build from NWN2 Wiki (Aasimar Paladin/Sorcerer/Rred Dragon Disciple/Divine Champion).

The main problem - and only problem is lack of skills.
That is the catch; Paladins and Sorcerers get almost nothing skill-wise. You could supplement this somewhat by using the human instead for bonus skill points, and you should be able to get 4 skills maxed in this fashion which is passable.

One build that I quite like is the Fighter/Rogue multiclass. Fighters are great in combat but not at anything else, while Rogues are weak in combat but get a boat-load of skills and other useful class features. It's a great synergy. I recommend between a 3:1 and 4:1 ratio favoring the Rogue class. Strength-based melee combat works best with this approach. You won't have many build points for charisma, but skill ranks are more important than raw charisma anyways.
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Paszteciara: I was thinking about Divine Dragon build from NWN2 Wiki (Aasimar Paladin/Sorcerer/Rred Dragon Disciple/Divine Champion).

The main problem - and only problem is lack of skills.
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Darvin: That is the catch; Paladins and Sorcerers get almost nothing skill-wise. You could supplement this somewhat by using the human instead for bonus skill points, and you should be able to get 4 skills maxed in this fashion which is passable.

One build that I quite like is the Fighter/Rogue multiclass. Fighters are great in combat but not at anything else, while Rogues are weak in combat but get a boat-load of skills and other useful class features. It's a great synergy. I recommend between a 3:1 and 4:1 ratio favoring the Rogue class. Strength-based melee combat works best with this approach. You won't have many build points for charisma, but skill ranks are more important than raw charisma anyways.
Clerics as well :(

Hm. Sounds cool, finesse or strength type? Between these two is swashbuckler - I was curious about it, but I also bear in mind that we encounter many undeads. So paladin or rogue/warrior sounds better.

Good builds for rogues are very often for evil characters. I like idea of Fighet/Rogue with a bit of Blackguard and Frenzied Berserker. But if I want to play as a good one, I think i need to stick to F/Ro plus one class of Shadowdancer.

That reminds me of NWN1 - I very often play as a rogue/wizard or rogue/fighter. Loved rogue class back then.
Post edited August 26, 2017 by Paszteciara
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Paszteciara: Hm. Sounds cool, finesse or strenght type?
Strength is always easier to build, since strength increases your damage output and makes you more reliable in combat in general. This also lets you equip heavier armor, which only really interferes with stealth (and my experience is that stealth isn't very useful in the OC; a lot of scripted encounters will trigger and force you out of stealth). You certainly can go finesse if you want, but you'll have a harder time raising your damage and will be more dependent on custom-crafted gear to give you bonus damage.
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Paszteciara: Hm. Sounds cool, finesse or strenght type? Between these two is swashbuckler - I was curious about it, but I also bear in mind that we encounter many undeads. So paladin or rogue/warrior sounds better.

Good builds for rogues are very often for evil characters. I like idea of Fighet/Rogue with a bit of Blackguard and Frenzied Berserker. But if I want to play as a good one, I think i need to stick to F/Ro plus one class of Shadowdancer.

That reminds me of NWN1 - I very often play as a rogue/wizard or rogue/fighter. Love rogue class back then.
If you want skills and you want to fight, have a look at Rangers.

They are the only full BAB class that gets 6 Skill points/level.

Add a dash of Rogue and the "Able Learner" feat to fully unlock a wider skillset.

Rangers are great class. Most of my NWN2 characters were a mix of Ranger with with a dash of Rogue and whatever else looks like fun, Frenzied Berserker for 2handed weapon types have been choice a couple of times for me, or go dual wield with free prefect 2 weapon fighting from Rangers. Even my two weapon fighting Ranger went strength.
Thank you Guys!

Now I'm between 2 builds.

First: Ranger (23), Red Dragon Disciple (4), Fighter (2) and Bard (1). Of course it will be STR build.

The race is Wild Elf but I think I will change the race (human or aasimar) for storyline purposes.

Or I need to change this one:
Ranger (21), Blackuard (7), Rogue (2) - skillmaster :D Blackuard has some cool extra feats.

I need to kick out Blackguard and put something different there (good character here). Maybe Frenzied Berserker? Any recommendations?
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Paszteciara: Thank you Guys!

Now I'm between 2 builds.

First: Ranger (23), Red Dragon Disciple (4), Fighter (2) and Bard (1). Of course it will be STR build.

The race is Wild Elf but I think I will change the race (human or aasimar) for storyline purposes.

Or I need to change this one:
Ranger (21), Blackuard (7), Rogue (2) - skillmaster :D Blackuard has some cool extra feats.

I need to kick out Blackguard and put something different there (good character here). Maybe Frenzied Berserker? Any recommendations?
Do you want to use a Big weapon, or do you want to Duel Wield?

Big Weapons go for Frenzied Bezerker. Their Iimproved Power attack gets very nice on 2-handed weapons. I have gone this route a few times. 5 levels of FB is where I stop.

If you want to Dual wield there are other options.

My savegame for MotB character finished with Ranger 23, Rogue 3, Neverwinter Nine 3, SD 1. Strength based.

I have done Ranger/Swashbuckler/Rogue so Swasbuckler lets you add Intelligence to weapon damage, still strength based. Intelligence damage to weapons is just an extra bonus on top of the strength damage.

I was never a fan of Dual Wielding in NWN1, but in NWN2 with "Perfect Two Weapons fighting" and powerful weapons it just destroys... So I DW a lot in NWN2.
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PeterScott: Do you want to use a Big weapon, or do you want to Duel Wield?

Big Weapons go for Frenzied Bezerker. Their Iimproved Power attack gets very nice on 2-handed weapons. I have gone this route a few times. 5 levels of FB is where I stop.

If you want to Dual wield there are other options.

My savegame for MotB character finished with Ranger 23, Rogue 3, Neverwinter Nine 3, SD 1. Strength based.

I have done Ranger/Swashbuckler/Rogue so Swasbuckler lets you add Intelligence to weapon damage, still strength based. Intelligence damage to weapons is just an extra bonus on top of the strength damage.

I was never a fan of Dual Wielding in NWN1, but in NWN2 with "Perfect Two Weapons fighting" and powerful weapons it just destroys... So I DW a lot in NWN2.
Dual wield, I really like dual wielding in NWN2 - you mentioned the reasons. Besides it looks awesome.

I think that I saw Ra/Ro/NN/SD build somewhere.

But hey, you also provided great build with Swashbuckler. I'm so curious so I think I will try this one!

Thank you, PeterScott!
Almost anything can finish OC. You need to actively try to screw yourself up to be unable to finish either of them. If you are melee fighter you want just to get to 26 ab for OC and 34 ab for motb

Main problem with OC is that there are a lot of undead. Just too much undead. So no crits for weapon master, no intellect damage bonus for swashbuckler(as it is counted as critical damage) and no sneak attack for rogue/assassin which kinda sucks.

Add there a lot of concealed enemies(shades, wraith) - any character would really like to have blind fight. Especially if you plan on coming to MotB

Really awesome thing to have in oc is supreme cleave from Frenzied berserker which with good damage bonuses can clean up entire pack of lower undead during just one round

Almost all dialogue checks in OC and Motb are somewhere around 20 skill points. So there are no reason to go highter then that(and if you have positive cha bonus - even lower) with two main dialogue option being diplomacy and lore

And for weapon - pretty much best weapon of choise in OC+Motb is longsword. Because universal sword get all longsword bonuses.

One of the best classes for OC+Motb, in my personal opinion is str based bard with at least two levels of FB(5 if possible), some DD(DD 4 is ideal but you need to wait till bard 21/22 to start getting it)) or figher(fighter 2 maybe for free IPA) and two rogue levels for trapfinding and evasion. Lots of skills, good stats, inspire courage, and mother******* requiem! Which is really great bard 21 all purpose skill. Take both song of requiem and hymn of requiem and you wont be disappointed!
Post edited August 29, 2017 by Valkinaz