Posted January 26, 2013
I cannot comprehend how ANY of them think that it's fine to run away from a mob of 4 skeletons, incurring attacks of opportunity from all of them, to run across the map to hit a lone archer that poses no threat.
I've looked for AI replacements for the companions, but they all seem to be directed at issues that were "fixed" in some prior patch or for NPC idle actions.
I *like* the idea that they should be able to stab random dudes, but it seems like the *only* viable companions would simply be a pair of rocks, one that spammed Eldritch Blast at random targets (the warlock you get is too stupid to do that) and another that just spammed Mass Heal.
I don't remember them being this bad.
Am I stuck with having them in puppet mode for all of combat? I don't like that, as they won't even auto-attack.
I'd be happy if they'd just fixate on a single opponent until it's dead.
edit:
Oh! OH!!! AND YES! *PLEASE* run straight through three traps to get at that zombie that we haven't even agro'd yet WHEN YOU HAVE A BOW!
I've looked for AI replacements for the companions, but they all seem to be directed at issues that were "fixed" in some prior patch or for NPC idle actions.
I *like* the idea that they should be able to stab random dudes, but it seems like the *only* viable companions would simply be a pair of rocks, one that spammed Eldritch Blast at random targets (the warlock you get is too stupid to do that) and another that just spammed Mass Heal.
I don't remember them being this bad.
Am I stuck with having them in puppet mode for all of combat? I don't like that, as they won't even auto-attack.
I'd be happy if they'd just fixate on a single opponent until it's dead.
edit:
Oh! OH!!! AND YES! *PLEASE* run straight through three traps to get at that zombie that we haven't even agro'd yet WHEN YOU HAVE A BOW!
Post edited January 26, 2013 by xizar