Posted December 09, 2021
Greetings, Neverwinter Nights players and modders!
A new PC patch for Neverwinter Nights: Enhanced Edition arrives today. v85.8193.34.1 is now available. This update brings new quality of life improvements and fixes a few regressions introduced by the previous stable update.
Patch notes
Fixes
- Apple M1: Fixed audio crackle when decoding mp3 files, including voiceovers.
- Pathfinding: Fixed a case where pathing was bailed on too early, resulting in incorrect behaviour that was regressed in the previous patch.
- Facelift tilesets tts02 tcm02: Addressed various texture and model issues.
- ResMan: Fixed two memleaks where it wouldn’t release loaded data instances.
- Renderer: Minor fixes to animation start consistency.
- Renderer: Fixed animated skinmesh parts going out of sync/being one frame behind.
- Renderer: Fixed rough surfaces having a milky sheen at some viewing aspects, especially when using height maps.
QoL Improvements
- Game: Disable ctrl-drag selection box on clients when server.player-party-control is off (the default). Note that clients will have to reconnect if you toggle this setting while a game is up.
- NWSync: Repositories are now collapsible in the main UI view; this state is remembered in settings.tml.
- NWSync: Module versions can now hold a `localalias` field that is used to backreference for StartNewModule(“originalfilename”).
- NWSync: Better support for repository-side statistics.
- NWSync: Hide modules, campaigns and adverts with empty name labels.
- NWSync: Don’t reject repository.json if advert buttons have empty labels and URLs.
- Launch Game UI/Repo Manager: Fixed “Show Advert” checkbox label being cut off.
- Launch Game UI: Fixed “Advert” panel type displaying a STRREF instead of text when no label is defined in repository.json.
Scriptable UI
- Nui: Fixed crash when calling SetGroupLayout() with invalid data.
- Nui: Fixed scrollbar size for textedit.
- Nui: Text can now override border and scrollbars properties.
- Nui: Fixed draw_list scissoring breaking succeeding widget rendering.
- Nui: Fixed draw_list scissoring leaving a stale scissor on the GL stack for nested widgets.
- Nui: Fixed entries in a list view not scissoring draw_list correctly when scrolling out of view.
- Nui: list(): Fixed textedit() widget not working in lists.
- Nui: list(): Scrollbars now configurable.
- Nui: list(): Fix spacers not advancing row layout correctly.
- Nui: Never allow binds to update during construction. This fixes list() array binds degrading to scalar values, among other.
- Nui: textedit(): Fixed placeholder sometimes rendering on the succeeding widget instead.
- Nui: textedit(): Fixed range event triggering too often or with wrong values.
- Nui: Added demo code for spreadsheet UI.
- Nui: Fixed “list” widget not showing a vertical scrollbar in AUTO mode.
Premium Modules
- Tyrants of the Moonsea: Fixed ship's cabin navigation map occasionally disabling erroneously.
A new PC patch for Neverwinter Nights: Enhanced Edition arrives today. v85.8193.34.1 is now available. This update brings new quality of life improvements and fixes a few regressions introduced by the previous stable update.
Patch notes
Fixes
- Apple M1: Fixed audio crackle when decoding mp3 files, including voiceovers.
- Pathfinding: Fixed a case where pathing was bailed on too early, resulting in incorrect behaviour that was regressed in the previous patch.
- Facelift tilesets tts02 tcm02: Addressed various texture and model issues.
- ResMan: Fixed two memleaks where it wouldn’t release loaded data instances.
- Renderer: Minor fixes to animation start consistency.
- Renderer: Fixed animated skinmesh parts going out of sync/being one frame behind.
- Renderer: Fixed rough surfaces having a milky sheen at some viewing aspects, especially when using height maps.
QoL Improvements
- Game: Disable ctrl-drag selection box on clients when server.player-party-control is off (the default). Note that clients will have to reconnect if you toggle this setting while a game is up.
- NWSync: Repositories are now collapsible in the main UI view; this state is remembered in settings.tml.
- NWSync: Module versions can now hold a `localalias` field that is used to backreference for StartNewModule(“originalfilename”).
- NWSync: Better support for repository-side statistics.
- NWSync: Hide modules, campaigns and adverts with empty name labels.
- NWSync: Don’t reject repository.json if advert buttons have empty labels and URLs.
- Launch Game UI/Repo Manager: Fixed “Show Advert” checkbox label being cut off.
- Launch Game UI: Fixed “Advert” panel type displaying a STRREF instead of text when no label is defined in repository.json.
Scriptable UI
- Nui: Fixed crash when calling SetGroupLayout() with invalid data.
- Nui: Fixed scrollbar size for textedit.
- Nui: Text can now override border and scrollbars properties.
- Nui: Fixed draw_list scissoring breaking succeeding widget rendering.
- Nui: Fixed draw_list scissoring leaving a stale scissor on the GL stack for nested widgets.
- Nui: Fixed entries in a list view not scissoring draw_list correctly when scrolling out of view.
- Nui: list(): Fixed textedit() widget not working in lists.
- Nui: list(): Scrollbars now configurable.
- Nui: list(): Fix spacers not advancing row layout correctly.
- Nui: Never allow binds to update during construction. This fixes list() array binds degrading to scalar values, among other.
- Nui: textedit(): Fixed placeholder sometimes rendering on the succeeding widget instead.
- Nui: textedit(): Fixed range event triggering too often or with wrong values.
- Nui: Added demo code for spreadsheet UI.
- Nui: Fixed “list” widget not showing a vertical scrollbar in AUTO mode.
Premium Modules
- Tyrants of the Moonsea: Fixed ship's cabin navigation map occasionally disabling erroneously.