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Regals: <Inane babble>
Yeah, I thought so. Just a dickhead.
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Hickory: I want to make love to you.
Ya no thanks bro.
Want to keep spamming this thread for game you don't play which you came here just to protect your bro love?
You are wrong and dumb as usual bro.

Learn all about this trash and his buddy

https://forum.bioware.com/topic/509425-gog-edition-user-before-you-claim-cc-is-bugged-please-read-this/

and

https://www.gog.com/forum/neverwinter_nights_series/im_thinking_of_picking_this_up_again_but_i_need_to_know_something_1st/page1

Who is Pstemarie the guy calling Hickory a garbage dump?
You might have heard of Project Q

Hickory in his infinite wisdom wanted to troll a major contributor to nwn.
At least now that my down votes are ticking we know what trash has socks here right hickory?

His sweetie above has played nwn for less than a year..
Played the MMO version before...
Post edited August 11, 2016 by Regals
When fanatics defend a product so wildly, it always starts to ring warning bells in my brain.

For every hour i play a game, i spend 10 hours reading about it. And I just shared what i read and heard from other Server DMs. It can be wrong, can be right.

Taro fixed his mistake. You can do so too.
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Engerek01: When fanatics defend a product so wildly, it always starts to ring warning bells in my brain.

For every hour i play a game, i spend 10 hours reading about it. And I just shared what i read and heard from other Server DMs. It can be wrong, can be right.

Taro fixed his mistake. You can do so too.
Huh? What mistake?
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Engerek01: My brain no work
Still problems with death slaads bro?
You are trash... sitting here harassing people that are trying to help others not toss their tiny egos around like you and your special friend. You could always crawl back to nwn mmo you started off playing in 2014... before you moved here.

I have played this game longer than you have been alive.
Reason I bought on gog ... is cause lost my physical copies of the game... (COPIES)
Post edited August 12, 2016 by Regals
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Engerek01: I am using default GOG instal (1.69) and I never felt the need to use community patch. I finished the game twice and all the expansions using Rogue, Sorcerer and Druid. I never had any problem in any of those playthroughs.

One side note. There are online servers called Persistant Worlds where you can play user created adventures with other people. Think it as a MMO of some kind. Using 1.69 was strict requirement for those servers. Any other (below or above) and you wouldnt be able to log in. Just keep that in mind.

EDIT: Typos
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Taro94: Sorry, but you are spreading misinformation.
Community Patch is fully compatible with 1.69. This means that players who have it can log-in to servers without it with no problems whatsoever and the game will treat their game copy as having version 1.69.
What's more, there is no way for servers to determine if the client has Community Patch installed, so I'm positive that there is no server in existence you can't log into just because you have Community Patch.

And I'd like to also say a word about exactly how necessary Community Patch is. PeterScott said it's "completely unnecessary", but I don't think that's how we should judge whether it should be installed or not. When you think of it this way, then technically even expansion packs are unnecessary, because the game CAN be enjoyed without them.

Community Patch fixes a whole lot of spells, feats and bugs. Trident Weapon Focus feat? Forget about it working without Community Patch. Circle Kick feat? Has a nasty bug which prevents it from being useful... unless you have Community Patch. Animal companions and familiars being bugged at certain levels? Not anymore with Community Patch. There are, of course, many, many other fixes.

It's not about necessity. It's about adding to gaming experience.
Trident Weapon Focus feat... I rest my case.

Really you don't need it, and just about anywhere you post questions asking about the game, just about everyone will be running the official game warts and all.
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PeterScott: Trident Weapon Focus feat... I rest my case.

Really you don't need it, and just about anywhere you post questions asking about the game, just about everyone will be running the official game warts and all.
"Tridents are weak, so feats concerning tridents should be buggy and unfunctional."

Seriously, THIS is your argument? Not to mention you cherrypicked one bugfix out of many, claimed you don't need it (at least I assume that's what you meant, because you simply said you rest your case), and on this basis you are trying to prove that Community Patch is not worth installing?

So, let's try it with expansion packs. Let's see... one of the features of Hordes of the Underdark is the Bluff skill.
Like, seriously? Bluff? Does anyone use it at all? I, for one, clearly have no need for it, so it should be pretty clear the expansion is not worth installing.

I REST MY CASE.
Post edited August 12, 2016 by Taro94
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PeterScott: Trident Weapon Focus feat... I rest my case.

Really you don't need it, and just about anywhere you post questions asking about the game, just about everyone will be running the official game warts and all.
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Taro94: "Tridents are weak, so feats concerning tridents should be buggy and unfunctional."

Seriously, THIS is your argument? Not to mention you cherrypicked one bugfix out of many, claimed you don't need it (at least I assume that's what you meant, because you simply said you rest your case), and on this basis you are trying to prove that Community Patch is not worth installing?

So, let's try it with expansion packs. Let's see... one of the features of Hordes of the Underdark is the Bluff skill.
Like, seriously? Bluff? Does anyone use it at all? I, for one, clearly have no need for it, so it should be pretty clear the expansion is not worth installing.

I REST MY CASE.
You get Hordes for adventure, new character classes. Not the piddly features. What new adventures/characters classes does this patch add? None.

Tell me top ten must have fixes for this community patch? If you are bringing up "trident weapon focus" as a reason to patch them game, then one can only assume the other fixes are of the same level of importance. This was after all. Your example.

I have scanned the list and it really looks like inconsequential tweaks that really won't affect anyone's game. Things like this creature doesn't have some kind of resistance/immunity that it should(Per DnD 3.0 reference), or making spells more like official DnD reference materials.

It's more nerd accountant type fixes than anything that will make a real difference. It's a game, not DnD reference material, it doesn't matter if those details differ from your monster manual and DMs guide.

I would definitely NOT recommend new players apply community patches where they will be in the minority running them. There is simply no need and if you see something odd, it is better to be running the standard game like most people are when you have questions.

After you have played the game a lot and are comfortable and want to experiment, sure. But start with the very solid, official patched game.
Post edited August 12, 2016 by PeterScott
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PeterScott: Tell me top ten must have fixes for this community patch?
How about the fact I can take down any nwn server that doesn't have in by just logging on.
What now genius?

It patches does a lot more than you can even imagine.
Post edited August 12, 2016 by Regals
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PeterScott: You get Hordes for adventure, new character classes. Not the piddly features. What new adventures/characters classes does this patch add? None.

Tell me top ten must have fixes for this community patch? If you are bringing up "trident weapon focus" as a reason to patch them game, then one can only assume the other fixes are of the same level of importance. This was after all. Your example.

I have scanned the list and it really looks like inconsequential tweaks that really won't affect anyone's game. Things like this creature doesn't have some kind of resistance/immunity that it should(Per DnD 3.0 reference), or making spells more like official DnD reference materials.

It's more nerd accountant type fixes than anything that will make a real difference. It's a game, not DnD reference material, it doesn't matter if those details differ from your monster manual and DMs guide.

I would definitely NOT recommend new players apply community patches where they will be in the minority running them. There is simply no need and if you see something odd, it is better to be running the standard game like most people are when you have questions.

After you have played the game a lot and are comfortable and want to experiment, sure. But start with the very solid, official patched game.
Are you sure you read the changelog of Community Patch? I doubt it, or you would know that it actually adds two characters classes (or, to be more precise, restores two character classes present in the game's coding) and I wouldn't catch you saying:

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PeterScott: What new adventures/characters classes does this patch add? None.
Also:

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PeterScott: I have scanned the list and it really looks like inconsequential tweaks that really won't affect anyone's game. Things like this creature doesn't have some kind of resistance/immunity that it should(Per DnD 3.0 reference), or making spells more like official DnD reference materials.
The fact you didn't know something as major as the addition of two classes is evidence enough that the first sentence of this quote is a lie. Also, these "inconsequential tweaks" are, for the most part, bugfixes like preventing self-stacking of spells, preventing Fire Arrow from breaching Spell Mantles by having each missile count as a separate spell, I could go on and on.

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PeterScott: I would definitely NOT recommend new players apply community patches where they will be in the minority running them.
I certainly WOULD recommend it.
Among hundreds of fixes in Community Patch you can find spell/feat/class description errors. And spells working differently than what their descriptions say is EXACTLY what new players should avoid not to get confused.
Also, I have yet to hear of an issue caused by Community Patch, unless you're using a beta version of the newest release. Stable versions fix bugs, not cause them. You're pulling out a hypothetical situation which has no basis in reality and using it as an argument.

Final thought - I don't know how you feel about this, but I prefer fewer bugs. And Community Patch gets rid of a whole bunch of them - even if they're small (and not all of them are, not functional feat is a BIG bug, no matter whether you think new players shouldn't care about tridents or not). And I also like descriptions that match what actually happens in-game, which new players will appreciate even more.
End of story.
Post edited August 12, 2016 by Taro94
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Taro94: Are you sure you read the changelog of Community Patch? I doubt it, or you would know that it actually adds two characters classes (or, to be more precise, restores two character classes present in the game's coding) and I wouldn't catch you saying:
AFAIK, these are not for players, but for NPCs, mainly aimed at module builders. So it is inconsequential.

Also you are naive in the extreme to think you can make a whole host of changes and not introduce new bugs/incompatibilities.

Just because you haven't heard about them, doesn't mean the don't exist. NWN has a lot fewer players today, and only minority of them are running it.
I agree with PeterScott: so-called 'community patches' that don't restrict themselves to bug fixes only are interpretative add-ons, and should not be used lightly, and (in most cases) not by new users, who should have the opportunity to experience the game as the developers intended. Subsequent play-throughs... fine. Such 'patches' should never, ever be advertised as 'essential'. They are not.
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Taro94: Are you sure you read the changelog of Community Patch? I doubt it, or you would know that it actually adds two characters classes (or, to be more precise, restores two character classes present in the game's coding) and I wouldn't catch you saying:
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PeterScott: AFAIK, these are not for players, but for NPCs, mainly aimed at module builders. So it is inconsequential.

Also you are naive in the extreme to think you can make a whole host of changes and not introduce new bugs/incompatibilities.

Just because you haven't heard about them, doesn't mean the don't exist. NWN has a lot fewer players today, and only minority of them are running it.
Once again, I'm sorry to say you know nothing. In both matters.
The two new classes are not for builders only. They are fully playable player character classes. Period.

As for bugs, go take a look at Community Patch development thread. And know that Community Patch 1.72 is pretty much complete and has been for quite a while. The newest full release is still 1.71, though, because the patch's author, along with countless community members, makes sure every reported bug is fixed and there is no release before very extential betatesting is completed.

As such, you're pretty much guaranteed not to find any significant bugs.

So, please, before making an argument that players can run into bugs in CP, do name at least several of these bugs.

And even if there are, they're laughable in comparison to hundreds of bugs, big or small, still present in 1.69, but fixed in 1.71.

I find it very absurd that your argument against installing a package of an amazing number of bugfixes is that players might encounter bugs.

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Hickory: I agree with PeterScott: so-called 'community patches' that don't restrict themselves to bug fixes only are interpretative add-ons, and should not be used lightly, and (in most cases) not by new users, who should have the opportunity to experience the game as the developers intended. Subsequent play-throughs... fine. Such 'patches' should never, ever be advertised as 'essential'. They are not.
No one ever used the word "essential" here. I'm not saying CP is required to enjoy the game. I'm saying it makes the game better by fixing a bunch of bugs. As simple as that.
As for these "interpretative add-ons"... an example of them is changing cobras' race from reptilian humanoid to animal. Other changes are along those lines, too. I guess this is too interpretative now that cobras are animals and not humanoids.
Post edited August 12, 2016 by Taro94
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Hickory: IT IS HICKORY THE BIGGEST FAILED LOSER IN NWN HISTORY
Hickory you should seriously just go uninstall this game and never look back
You are well known for being stain on anything nwn.

When every single MAJOR contributor to nwn community has called you out and called you biggest moron ever...Think it is time for you to throw in the towel.
Post edited August 12, 2016 by Regals
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Taro94: No one ever used the word "essential" here. I'm not saying CP is required to enjoy the game. I'm saying it makes the game better
Interpretative.